DeathNote said:It's pretty sad that 1-60 is so fast. I barely need to do 4 zones
1-60 is very fast yes, but 4 zones is far from the truth, unless you include lots of dungeon runs in that.
DeathNote said:It's pretty sad that 1-60 is so fast. I barely need to do 4 zones
markot said:Wish 60-85 was just as quick >.<
Alex said:1-80 in New Azeroth paced and designed as well as 1-60, 80-85 zones in it's own peninsula, woulda been the way to go!
That way they could eliminate flying mounts outside of simple, designated areas, bump ground to 200% (maybe 100% instantly then 10% extra every 2 seconds while mounted or something fun), introduce new travel options, etc too, but it may only be me that abhors flying mounts so. It'd be so neat if the world was tangible and whole again, especially if they had put in a new kind of content to get people scattered in it instead of hubs. Would bring back some of the renewable content and social bits the game is missing lately.
They upped the drop rate on it after Cataclysm. Congrats on the welfare horse.burgerdog said:Yes, as a matter of fact I got it yesterday.
Never saw it when I was raiding Karazhan for progression. I did it perhaps once a month since resubbing for Cataclysm, so it took less than eight kills. Totally random, of course, you could do it for a year straight and never see it. Good luck.
davepoobond said:before cataclysm, there were so many people pining for the ability to "go back to azeroth" and now that they delivered on that, everyone is complaining that it's not new enough.
wtf did you expect if they were going to revamp the two continents?
this expansion might be a wash as far as that goes, but the raids have been really fun and cool, albeit a little skimpy when it came to the amount of firelands bosses. but this expansion is designed with heroic encounters.
Dance In My Blood said:They upped the drop rate on it after Cataclysm. Congrats on the welfare horse.
They did up the Fiery Warhorse drop rate. It was either after Wrath or Cataclysm, I forget which specifically. It used to be around half of what it is now (which is a number that should rightly be divided again by ten because Blizzard should have taken the mount out of the dungeon once everyone and their grandmother could solo the content).Alex said:No they didn't, they did for the Headless Horseman one though.
Dance In My Blood said:They did up the Fiery Warhorse drop rate. It was either after Wrath or Cataclysm, I forget which specifically. It used to be around half of what it is now (which is a number that should rightly be divided again by ten because Blizzard should have taken the mount out of the dungeon once everyone and their grandmother could solo the content).
I have a feeling the drop was around a quarter of a percent at one stage. At 1% it's still very unlikely that you will ever get it.Alex said:Are you sure? The drop still shows 0.9% and there are no comments leading me to think otherwise.
The Horseman mount, which is a reskin of it though that sucker was pretty easy to get last year. At least for me.
I even ranted to Tom Chilton and Greg Street about this recently. For all the reasons it was wrong, I still loved losing all track of time while involved in an endless -- quite literally -- battle for AV. I loved doing constant suicide runs from SF graveyard on my gnome 'lock just to try and interrupt the Horde summons.
We haven't stopped talking about it. Part of the problem is Battlegrounds are incredibly scripted, to the point they're actually worked on quite a bit by our encounter design team. We need to keep working on new ways of developing Battlegrounds to improve their design.
But, to your point, it's doubtful AV 1.0 will be resurrected, and there's only so much tweaking we can do to try and improve the current one -- we'd be working on very old framework with AV. At this point, it'd probably be easier and produce better results if we started from scratch.
All I can say for now is that we've driven people to SW/Org in this expansion too much and that's not cool. We want to fix that in the next go.
Speaking personally, I think they have a good place in WoW and should come back. A place like Halaa doesn't take nearly as much design time as a place like Tol Barad or Wintergrasp, yet the payoff is relatively high. The Tol Barad style is a quite massive undertaking, and ultimately becomes a very contentious PvP content topic, especially when daily quests and raid bosses are at stake.
We can bring this up with the developers. It'd probably have to fundamentally function a bit differently from the Dungeon Finder and proposed Raid Finder though, otherwise a cross-realm random RBG Finder wouldn't differ that much from randomly queuing for a normal Battleground, aside from the fact your team can persist after a battle concludes.
We talked to Ghostcrawler about this yesterday. He's well aware of this, but more importantly, he's not very happy about it either. The class design team's first priority is obviously balance around the end game, but absolute neglect of low-level balance isn't okay. This is something that isn't going to improve much in patch 4.3, but we hope to have more sound solutions coming.
That isn't true. Mogging will work with PvP gear. You can even swap the look of PvP gear to PvE and vice versa.
DeathNote said:so glad my priest has benedicition
I always thought stuff like the warlock epic mount quest was pretty cool. You had to earn it. Now you just get it at the trainer.Alex said:I usually rag on vanilla but man, talking with a friend... I kind of miss the questing back then. They didnt have all of the scripts and cutscenes and vehicles and unique gameplay bits, but you could actually be challenged. The Ogre Mound, Stromgarde, that tower in red ridge, lots of fun to get a little group and die your way to the top heh.
Alucrid said:I don't mind 80-85, but 58-80 is such a boring grind.
Except when they nerf levleing and throw away all previous raids right? People are sick of doing Outlands and Northrend, period.zugzug said:I disagree. MMOs are meant to be long lasting with substance. Not a race to end of game. That defeats what a MMO is for.
I remember when I needed to CC on a mage in low level zones. Coming up with a solo start to kill a named non-elite with adds was fun.Alex said:I usually rag on vanilla but man, talking with a friend... I kind of miss the questing back then. They didnt have all of the scripts and cutscenes and vehicles and unique gameplay bits, but you could actually be challenged. The Ogre Mound, Stromgarde, that tower in red ridge, lots of fun to get a little group and die your way to the top heh.
zugzug said:I disagree. MMOs are meant to be long lasting with substance. Not a race to end of game. That defeats what a MMO is for.
wonderdung said:I suppose it depends on why you play or which part you enjoy most.
I mean tons of MMOs have failed specifically because they had no worthwhile endgame.
Angry Grimace said:http://www.wowhead.com/item=44703/dark-herring
Blizzard says you can't transmogrify this, regardless of whether it has stats or not.
Fishing Rods have no type. Blizzard says that anything without either stats or type is not eligible AND anything they deem sufficiently silly will not be allowed.CarbonatedFalcon said:Now I have to wonder about the fishing rods...
D:
So they are deleting some of the tier gear!?Angry Grimace said:Fishing Rods have no type. Blizzard says that anything without either stats or type is not eligible AND anything they deem sufficiently silly will not be allowed.
markot said:So they are deleting some of the tier gear!?
It's not that they won't have silly gear or will delete it, it's that they don't want you to be able to transmogrify it to wear it in raids.markot said:So they are deleting some of the tier gear!?
Strafer said:So which achievment are you most proud of?
sn1pes said:Just hit the Outland. Very cool area.
Hit level 60 (now 61). Flying is pretty awesome. Didn't have enough to get my license yet, though, to fly around the kingdoms and other areas. Working on that.
So far, leveling from 58 to 61 hasn't been too bad at all. Tons of XP in the Outland. I fear it will slow down soon though.
Really looking forward to starting some closer-to-end game content so I can start caring about my gear and stats, rather than throwing it away every time I run a dungeon.
zlatko said:Saw I had 7 days and I was bored so I figured why not? Totally forgot wtf I did with my warrior for abilities during fights. After some fooling around I got back into the swing of things, but I didn't feel an incentive to keep going after a few dungeon runs. Frostmane the server I am on just feels empty, but even dungeon runs feel like everyone is just on auto pilot. WoW just doesn't feel MMOish to me anymore, and while it's a much more streamlined process from 1 to max... it's also a hollow one unless you play with friends on a regular basis.
I much preferred the old days in vanilla WoW of /shouting around looking for a group, the mystery of so much, and the actual feeling of being rewarded when an instanced wrapped up. It took longer, and could be more frustrating, but it never made me sleepy like today and the month I played after Cata launch.
Is it safe to say the actual WoW experience to be had isn't there until you are max level and doing raids?
Strafer said:Time Lost Proto Drake!!! Y U no show
Strafer said:Time Lost Proto Drake!!! Y U no show
zlatko said:Saw I had 7 days and I was bored so I figured why not? Totally forgot wtf I did with my warrior for abilities during fights. After some fooling around I got back into the swing of things, but I didn't feel an incentive to keep going after a few dungeon runs. Frostmane the server I am on just feels empty, but even dungeon runs feel like everyone is just on auto pilot. WoW just doesn't feel MMOish to me anymore, and while it's a much more streamlined process from 1 to max... it's also a hollow one unless you play with friends on a regular basis.
I much preferred the old days in vanilla WoW of /shouting around looking for a group, the mystery of so much, and the actual feeling of being rewarded when an instanced wrapped up. It took longer, and could be more frustrating, but it never made me sleepy like today and the month I played after Cata launch.
Is it safe to say the actual WoW experience to be had isn't there until you are max level and doing raids?
sn1pes said:Just hit the Outland. Very cool area.
Hit level 60 (now 61). Flying is pretty awesome. Didn't have enough to get my license yet, though, to fly around the kingdoms and other areas. Working on that.
So far, leveling from 58 to 61 hasn't been too bad at all. Tons of XP in the Outland. I fear it will slow down soon though.
Really looking forward to starting some closer-to-end game content so I can start caring about my gear and stats, rather than throwing it away every time I run a dungeon.
zugzug said:I disagree. MMOs are meant to be long lasting with substance. Not a race to end of game. That defeats what a MMO is for.
ShadyMilkman said:Don't listen to anyone who says Nagrand is awesome (it isn't).
Acidote said:I totally have to farm a fist of the deity for the transmogrifier.
ShadyMilkman said:I agree, but it doesn't work with WoW, as there is virtually 0 player presence outside of Org/SW from 1-84.
It rocked in EverQuest where people actually existed sub max level, but alas.
Thanks....I'll give this stuff a try and let y'all how it goes.maxcer0081 said:like the other posters have said agility, agility, agility.
you missing out on some good damage boosting talents too. like Focus Fire, and One With Nature
here is a better talent build for BM. http://www.wowhead.com/talent#cfhfckhdRRofMZc
you can check these links out to help get more dps. the wow forums have some good guides but no BM guide is available yet. although they should have some good info like EP values, rotations and macros.
http://us.battle.net/wow/en/forum/1012664/
http://www.wowpopular.com/
zugzug said:Blizzard and how they handle WoW now is exactly like the people in the general thread complaining about Bioware and bad WRPGs being made by Bioware.
zugzug said:Blizzard and how they handle WoW now is exactly like the people in the general thread complaining about Bioware and bad WRPGs being made by Bioware.
Both companies have betrayed the good quality they use to have for the cheap buck. Their inability to cater to multiple dynamic player ideals with different ruleset servers is key.
The player who got angry at having to do grouped quests/elite quests and having to find others to help do them at the correct level is the same person who thinks all quests and quest writing is bad. They are also the wrong people to be playing a MMO.
f0rk said:Now think what happens when a Bioware team makes a WoW clone!
Help us Guild Wars 2, you're our only hope.
Bioware has bad WRPGs other than Dragon Age II?zugzug said:Blizzard and how they handle WoW now is exactly like the people in the general thread complaining about Bioware and bad WRPGs being made by Bioware.
Both companies have betrayed the good quality they use to have for the cheap buck. Their inability to cater to multiple dynamic player ideals with different ruleset servers is key.
The player who got angry at having to do grouped quests/elite quests and having to find others to help do them at the correct level is the same person who thinks all quests and quest writing is bad. They are also the wrong people to be playing a MMO.