Anyone know if this boss's weapon model actually drop somewhere? It looks pretty cool.
http://www.wowhead.com/npc=26532#.
http://www.wowhead.com/npc=26532#.
You're silly.TheYanger said:The idea that a 10 man should ever get more than 1 staff during a tier is preposterous.
Bisnic said:Anyone know if this boss's weapon model actually drop somewhere? It looks pretty cool.
http://www.wowhead.com/npc=26532#.
dave is ok said:You're silly.
And even though the rate might be the same now, it wasn't for 2+ months after 4.2, so yes a 3/7 25 man guild will have more staves than a 7/7 heroic 10 man.
It kind of reminds me of the radiator on a stick that you could get for PvP at L. 70Bisnic said:Anyone know if this boss's weapon model actually drop somewhere? It looks pretty cool.
http://www.wowhead.com/npc=26532#.
You say they should be rare but you also say that one raid should have four of them.TheYanger said:People are way too entitled, legendaries SHOULD BE FUCKING RARE.
dave is ok said:You say they should be rare but you also say that one raid should have four of them.
By that logic, 25 mans should need 5 tanks again. The game's dwindling population can't support that.TheYanger said:No, that's not at all what I'm saying. I'm saying one NEEDS to have four of them to be equivilent to what the other raid is getting. This is where the idea that 10 mans need them is flawed, because if 10 mans get ONE, 25 mans need 3.6x as many to be equivalent on raid dps impact. That's retarded. Hence, my rant about why 10 mans fuck things up. If 10 mans didn't get legendaries, 25 man could get 1 MAYBE 2 and it would be a-ok like it used to be.
You're wasting your time.dave is ok said:By that logic, 25 mans should need 5 tanks again. The game's dwindling population can't support that.
I concede on my previous post, but how do you figure 3.6xTheYanger said:No, that's not at all what I'm saying. I'm saying one NEEDS to have four of them to be equivilent to what the other raid is getting. This is where the idea that 10 mans need them is flawed, because if 10 mans get ONE, 25 mans need 3.6x as many to be equivalent on raid dps impact. That's retarded. Hence, my rant about why 10 mans fuck things up. If 10 mans didn't get legendaries, 25 man could get 1 MAYBE 2 and it would be a-ok like it used to be.
Rogue Legendary and Patch 4.3
Another interview showed up today in The Escapist. The most important part is the Rogue Legendary dagger and new raid level difficulty, but the important points are all below.
Rogues will get a legendary dagger and exciting quest line to go with it. The lore for the dagger has not been decided upon yet.
Looking for Raid tool raids will be easier than normal raids using a new level of difficulty (Looking For Raid).
The Looking for Raid tool will only work for 25 man raids, not 10 man.
Players will get different achievements and loot from doing Random Raid mode, no normal mode achievements or perks will be gained.
This will introduce players to the content and mechanics of the fights so that they are more prepared for an actual raid.
The new five mans will have tighter story integration with the Deathwing Raid than Icecrown Heroics did.
The Dragonflights will work together to help take down Deathwing.
Deathwing's random zone burning will continue at least until the end of Patch 4.3.
They might be talking about Pandas at Blizzcon.
I'm very interested in how it works...I always thought (but will concede it's WAY too ambitious) that it would be really cool if they could somehow "update" the old raids so that you could run them, and just affix random stat loot to the bosses (which I bet we'll be seeing here). The problem of course is the type of manpower it would take to somehow make the numbers on old raids work (maybe just scale your stats down to the raid level and adjust it for your gear?).ch0mp said:
The problem with a tank legendary is that tanks don't have uniform equipment, of course. Which of course would mean you'd just stack whatever class got the legendary.Mairu said:One class legendary is really fucking stupid especially considering they were hesitant to making a legendary shield or other tank weapon considering the weapon differences between druid/dk/warpal
DeathNote said:I concede on my previous post, but how do you figure 3.6x
DPS composition in normal and heroic can vary from 5-7 in 10 man and 15-20 in 25.
1 per 5-7: 20% 16% 14%
3 per 15-20: .20%; 18%; 17%; 16%; 15%; 15%
3.6 per 15-20: 24%; 23%; 21%; 20%; 19%; 18%
4 starts at 26% and ends at 20%.
3.6 through 4 is too much on a 25 man DPS impact perspective.
On the flip side, 2 on 10 spikes up to 40%-%28.
-Looking for Raid tool raids will be easier than normal raids using a new level of difficulty (Looking For Raid).
-The Looking for Raid tool will only work for 25 man raids, not 10 man.
-Players will get different achievements and loot from doing Random Raid mode, no normal mode achievements or perks will be gained.
-This will introduce players to the content and mechanics of the fights so that they are more prepared for an actual raid.
a.) Most heroic 10 man fights are meant to be two healedTheYanger said:Average comp (acceptable for near any fight in the game) for a 10 man: 5 dps, 3 heals, 2 tanks.
For a 25 man: 2 tanks, 5 heals, 18 dps
18*.2 (or divided by 5, whichever) = 3.6. That's how many people need a legendary for 1/5th of your dps to have one.
DeathNote said:Looking For Raid:
This could give more stuff to do if they don't lock your out of normal raids.
Alex said:Easy mode through the dungeon finder sounds like a good idea. If they want people to progress past that though they may want to consider to continue breaking down the server walls and take Real ID restrictions off of things, though. Just let people form raid groups, rated bg groups, etc cross realm, of course that'd cut into their bottom line so I doubt it'd happen.
Either way, this still doesn't fix a lot of things. Content like that, especially when made easier and easier, is just so quick to be consumed. They need new types of content and more things like transmogging in the next expansion.
As for the story they're talking about, personally I cannot think of any story or context in any narrative I find less interesting than their dragon flight fare. It is totally not for me.
To be honest, I don't care for most of their big lore pieces, from titans to old gods, when stuff gets that supernatural and easy to maniupulate in terms of writing I just tune out but if I never see another primary colored dragon again it'll be too soon.
I'd like to say that maybe they just need to go back to character stories and keeping things at least pseudo grounded, but StarCraft II didn't exactly thrill me either. Still more interesting than the absurd amount of almighty powers and universe shaping in World of Warcraft to me, though.
The story in WoW officially makes no sense, not that any of it happens on screen anyways. You know, like when you logged in to 4.2 and Nozdormu was just standing around after being MIA for the entire game.Alex said:Easy mode through the dungeon finder sounds like a good idea. If they want people to progress past that though they may want to consider to continue breaking down the server walls and take Real ID restrictions off of things, though. Just let people form raid groups, rated bg groups, etc cross realm, of course that'd cut into their bottom line so I doubt it'd happen.
Either way, this still doesn't fix a lot of things. Content like that, especially when made easier and easier, is just so quick to be consumed. They need new types of content and more things like transmogging in the next expansion.
As for the story they're talking about, personally I cannot think of any story or context in any narrative I find less interesting than their dragon flight fare. It is totally not for me.
To be honest, I don't care for most of their big lore pieces, from titans to old gods, when stuff gets that supernatural and easy to maniupulate in terms of writing I just tune out but if I never see another primary colored dragon again it'll be too soon.
I'd like to say that maybe they just need to go back to character stories and keeping things at least pseudo grounded, but StarCraft II didn't exactly thrill me either. Still more interesting than the absurd amount of almighty powers and universe shaping in World of Warcraft to me, though.
That was assuredly not the world first, but it was hilarious anyways. They need new Quel'delar too. Selling that thing was a hoot and at current prices would fetch a good 30,000 gold.CarbonatedFalcon said:Those Looking for Raid comments are interesting. And that it's 25-man only? Really curious to see how it plays out. May have to resub just to get on the 4.3 PTR.
And Rogue Legendary? Really?
I mean, I guess we haven't had a dagger yet, but Rogues have been able to use a lot of Legendaries already. Thunderfury (though ideally given to a main tank), Warblades, and Thori'dal (probably going to be given to Hunters, but infamously the world first was given to a Rogue).
Daggers are so limited in that only Rogues can use them, unless it ends up being a worthwhile stat stick for Hunters as well (if they can even use it.)
One thing is that since raids usually only take 1 Rogue at max in 10s and probably 3 at max in 25s, there won't be much competition for it.
There still should really be a tanking Legendary, whether they have to make it a non-weapon (cloak or trinket or something) or if we end up with a mace/polearm for Druids/DKs one tier and a shield/sword for Paladins/Warriors the next.
I don't think they would dilute the lore of a Legendary like how Quel'Delar works.
If they use a lockout, that's gonna be a pain in the ass pugging a dps in trade.DeathNote said:Looking For Raid:
This could give more stuff to do if they don't lock your out of normal raids.
Angry Grimace said:I can't wait for them to put the overpowered Warcraft Lore Jesus into the game.
dave is ok said:a.) Most heroic 10 man fights are meant to be two healed
b.) DPS makes up 50% of the raid for 10 man (60% when you 2 heal), for 25 man it makes up 72% of the raid so if you want 1/5th of your dps having one it is going to be skewed.
http://www.wowpedia.org/Med'anRambaldi said:Isn't that Thrall?
(I'm kidding. Sorta.)
no way, I can't even picture itTheYanger said:issue I have and could once again rant about
10 man has been harder than 25, as hard as 25 and easier than 25. It all depends on the fight. Most of T11 was harder in 10 man, most of T12 is easier in 10 man. Fights like Heroic Shannox and Alysrazor are harder in 10 man still.wonderdung said:Let me get this straight...
Wrath has an easy tier (10 man) and a normal tier (25) with heroics available for each. No one really complains, it seems like an ok system.
Cataclysm removes this because they want to create less gear. This creates a ton of balancing issues, fucks over their legendary distribution, and makes raids too hard for casual players. Non-casual players feel unrewarded because the fights are less complicated (to account for 10 mans) while casual players are frustrated because progression is too hard for them.
Blizzard correctly realizes that the easy tier (10 man) was useful to solve both of these problems, so they re-add it in a way that doesn't solve any of the existing problems that they created by merging 25 and 10 man gear.
Excellent!
It's nothing new that that certain people's primary interest in the game is the game being as exclusionary as possible and that they then try to find ways to argue that the way they play the game is the only acceptable method. I just can't see why anyone cares whether they have 10 man mode or 25 man mode.dave is ok said:10 man has been harder than 25, as hard as 25 and easier than 25. It all depends on the fight. Most of T11 was harder in 10 man, most of T12 is easier in 10 man. Fights like Heroic Shannox and Alysrazor are harder in 10 man still.
The whole "10 man is easier than 25!" complaint is mainly butthurt hardcore 25 man raiders.
developer interview said:Tito: Will you be flying other dragons?
Brack: We're not going to say. To be determined. You'll have to see it when it goes live.
Angry Grimace said:Deathwing fight consists of Malygos phase 3 confirmed
Alex said:I actually liked Malygos a lot, I'll stick up for that one. That was a good "one off" type of dungeon and one of the few spots where vehicles worked well, IMO.
I'm assuming you mean Flame Leviathan and not Malygos because otherwise this entire quote makes no sense :-DAlex said:I actually liked Malygos a lot, I'll stick up for that one. That was a good "one off" type of dungeon and one of the few spots where vehicles worked well, IMO.
Angry Grimace said:I'm assuming you mean Flame Leviathan and not Malygos because otherwise this entire quote makes no sense :-D
Angry Grimace said:One thing that it seems like they aren't talking about that seems critical for Raid Finder to work at all that they aren't talking about is getting the in-game voice chat to not be fucking terrible. I really can't see how trying to get 25 RANDOM people who you cannot kick out of the group at will to sign onto a single vent/mumble server is going to work well.
I think the funniest thing ever is that it's a raid group, but all the bosses are now tank and spank.CarbonatedFalcon said:It'll be so easy that raid chat will suffice. That and/or huge extra telegraphs of information somehow.
I don't know. They may get it to work, but it's certainly not going to be elegant. I'm really curious as to how it's going to hold up over time as well.
And I kind of have to agree that merging 10 and 25 lockouts/loot has caused more problems than it solved (if it really even solved any.) That and to a lesser extent the homogenization of heroic modes (from non-existant/modular to binary) are two of the biggest things where I really think Blizzard made poor decisions that have ultimately not been in the best interests of the game or the player base, but perhaps only for ease of development.
dave is ok said:10 man has been harder than 25, as hard as 25 and easier than 25. It all depends on the fight. Most of T11 was harder in 10 man, most of T12 is easier in 10 man. Fights like Heroic Shannox and Alysrazor are harder in 10 man still.
The whole "10 man is easier than 25!" complaint is mainly butthurt hardcore 25 man raiders.
My bad. I thought you were talking about Cataclysm.wonderdung said:No, I'm talking about Wrath, where 10 man was intentionally significantly easier than 25. Blizz took this easy/casual raid setup out of the game with Cataclysm and has been trying to fix all the problems they created by doing that ever since. 10 man used to be the way you geared your alts or did casual weekend raids or whatever, now that's gone. They've correctly identified it as a problem and so they're adding this new extra-easy raid finder thing.
They need to just go back to the old system, but they can't really do it outside of a full expansion pack as it kills a large number of guilds every time they change the "real" raid size.
Also I didn't know Alys and Shannox were harder on 10. I've killed both on 10h but not on 25h... I'd expect that Shannox is worse on 25 because it gets so crowded and Alys is worse on 25h since it's a "no one screws up for 2 or 3 5-minute phases and you win" fight. More people == more chance to screw up. It's of course possible that they're both harder on 10 but I'm not sure how they would be.