Angry Grimace said:The biggest problem is that I think Blizzard didn't consider the underlying implications of the "problem" they were solving or the underlying implications of the "solution."
The idea, at least from what we've heard, was that they didn't like the idea that people felt "compelled" to run both 10 and 25m. But just combining the two lockouts was a Draconian solution because for the solution to make any sense you have to accept the premise that people had TOO MUCH to do; the problem is that I think the reality is that people probably didn't feel like there was too much raiding and mostly enjoyed being able to do both. The ultimate theory that you were somehow compelled to do both really lacked logical sense when you considered that 10m gear was about 1/2 a tier behind what you were pulling in 10m. The only part of that which made any sense in my opinion was badge farming, but that's an easy solution: don't give out valor points for the same boss on a different lockout of the same boss.
You guys are forgetting that people wanted 10 man guilds to matter in progression. Making 10 man or 25 man guilds have a lower item level next expansion will not fly at this point. There's too many established 10 mans.
If you kept the iLevel the same in both, but removed the linked lock out, it'd be the first time in history you could kill a raid boss twice for the same iLevel. That's not going to happen.
The only thing that makes sense and that keeps everyone (10 man, 25 man, people who want more to do, people who can't find normal difficulty pugs) happy is a new introductory difficulty. Forcing people to pug the lower difficulty on their server only is outdated with cross realm technology and bad when you consider low populations. Allowing people to completely pug it on their server, which they are, is good to network with your realm. They chose 25 man because it makes more sense. 17 DPS per 2 tanks instead of 5.