DeathNote said:10 mans can probably carry the other 15 people or pug on their server
The only reason 10 was REALLY required was for Badge Farming.CarbonatedFalcon said:What people are going to do is roll in with their full 25 or so, and just smash through the instance at least for the stopgap tier pieces so you can gear as many people as quickly as possible. It's going to be required raiding for anyone who wants to min-max, at least until they're on to heroic modes.
Angry Grimace said:The only reason 10 was REALLY required was for Badge Farming.
Mairu said:Thanks for the out of date quote! Current tier content is easier on 10 man than 25 man, but you're welcome to go back even further to prove your point
DeathNote said:Anyone have a complete list of BIS PVP/PVE gems for every spec? I've been putting off making it myself.
My mistake that you're discussing philosophy and I'm discussing reality. I'll remember it next time you comment on current game trends that don't match what the designers originally intended!Hero said:My entire point was that the design philosophy for Cataclysm was that 10 mans were harder than their 25 man equivalents. Just because the quotation is old doesn't mean it's not true. You're completely braindead and only proving this by ignoring every other point. If 25 man was harder then why is it the only option for the LFR tool in the next patch?
Mairu said:My mistake that you're discussing philosophy and I'm discussing reality. I'll remember it next time you comment on current game trends that don't match what the designers originally intended!
Hero said:I like how you've managed to ignore my direct question to you twice now, how is that not discussing reality?
I'm not going to discuss the logistics and difficulty of a raid that doesn't even exist yet but I don't think difficulty was their only concern when deciding between 25 and 10. Going with 25 over 10 makes it much easier for dps to queue for a raid. Considering that tanks are always the bottleneck in a 5 man and there's the same amount of tanks in a 10 and a 25 man raid it only makes sense to go with a 25 man raid over 10 to make it easier for the LFR raids to actually get formed without dps waiting forever.Hero said:I like how you've managed to ignore my direct question to you twice now, how is that not discussing reality?
YakiSOBA said:After level 20-ish, should I be concentrating on instances to level up fast?
In other news, I got my first mount for goblin... it's so crapper in contrast to all the epic dragon mounts in Ogrimmar I see flying around
Angry Grimace said:I don't get what's wrong with it.
YakiSOBA said:After level 20-ish, should I be concentrating on instances to level up fast?
In other news, I got my first mount for goblin... it's so crapper in contrast to all the epic dragon mounts in Ogrimmar I see flying around
This is no different than any other raid in World of Warcraft.bunbun777 said:Well if you defeat a boss and nothing drops that you need, then you defeat him again the same week and he does drop what you need, you are not eligible to roll on it. At least that is my understanding?
-edit: Imagine if you are ineligible to roll, but the only one in party that could actually use the item.
Angry Grimace said:This is no different than any other raid in World of Warcraft.
bunbun777 said:But every other raid has a lock out. If they removed the lock out why keep the loot unattainable? The Corin daily dungeon does not let you roll on items you already have, this seems to be more acceptable to me.
I just want to say pre-mades ARE/have to use the raid finder.Alucrid said:Making it so that you only have the chance to gain loot once per boss per week makes it even with people doing it in non-dungeon finder raids. If this didn't exist what would be the point in doing it in anything but the raid finder? I imagine the idea to let you queue multiple times is to be able to progress more. Say if the first raid you're in downs the first boss, then gets nowhere, having you not be able to not enter again to go further sucks, but making you be able to loot a boss more than once would be unfair, so the simple solution is what they're doing. Yeah, it sucks if a piece drops that you can use but can't get, but you know that going in.
Corin does that because they're unique. The brewfest dungeon and raids are completely different beasts. Stupid analogy.
DeathNote said:I just want to say pre-mades ARE/have to use the raid finder.
Hero said:My entire point was that the design philosophy for Cataclysm was that 10 mans were harder than their 25 man equivalents. Just because the quotation is old doesn't mean it's not true. You're completely braindead and only proving this by ignoring every other point. If 25 man was harder then why is it the only option for the LFR tool in the next patch?
Alucrid said:For an Unholy DK, dw is best right?
Alucrid said:For an Unholy DK, dw is best right?
1h Frost > 2h Unholy > 2h Frost>>>>>> 1h Unholy.Alucrid said:Oh, so 2h unholy dw frost? Hrmm ok, thanks. Is unholy now better than frost though?
In the introduction they sayRokal said:I'd think if your group fell apart on the fight 6/8, you would have problems finding 25 other people via the tool that were at the exact same progress and were also queue'ing. More likely, you'd run into problems where people down 1/8 and they get pulled into a group that is 7/8 because it's the only 'available' raid in queue for them.
They didn't straight out say it, but maybe you queue for 1-4 or 4-8 seprately, which would make repeating 1-3 bosses less annoying then potentially 7.The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters.
Strafer said:
Number45 said:
Haha! Also, is that a real baby in the third shot?
Einchy said:Just made a pre-made hunter on the PTR and my mind is blown. Playing a pretty crappy geared Hunter. (it's my alt, so I only have two of the valor pieces) To playing a Firelands geared Hunter is night and day. I have so much Haste that I'm casting tons of stuff none-stop and getting Focus extremely quickly. Almost feels like I have Rapid Fire activated at all times. It felt so much better playing that pre-made that it almost felt like a completely different class.
"A test realm or test server is a realm made for trying out features in development for the next patch. Blizzard occasionally announces "Public Test Realms" or "PTRs" for players of World of Warcraft to test features."zmoney said:How do you do a premade character? Am i missing something.....
half a moon said:Hey, I have a few questions on Rag 10 N.
1.Do you assign people to kill the sons? They are easy to kill in the first intermission, but I'm worried about the second when the tanks pick up scions and people run on the edges with the with blazing heat. You can't stand in place with blazing heat can you?
2.Do you usually have people stay on one side to wait for the seeds? If you do, all you do is run to the other side, stack on the front edge until the adds die unless there's a engulfing flames there, then spread out on that side and wait for seeds?
3.Haven't got to stage three. Any meteror tricks?
Strafer said:So what are you guys sporting in 4.3 with the new Transmog?
I'm thinking about using this.
Rokal said:1. We assign loosely. I.e. for 4/4 split, players x, y, z on left size, a, b, c on right. Only one person gets blazing heat so it's not a big deal as long as they aren't running in front of sons.
2. We have people stand on far sides and then converge in the middle.
4. Try to split raid evenly between sides, make sure at least one ranged dps is on each side to punt meteors when they get close to their side.
3 Doors Down WoW AMV?Strafer said:
Zul'Gurub
Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jindo the Godbreaker.
Zul'Aman
Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.