Thanks, ive been using ice's guides but I almost need something a little more dumbed down. I know that sounds bad but even during Wrath I couldnt really get a grasp on what I was doing with my DK starting out. I understand the systems, but tbh there are alot of things to worry about. Most guides expect you already have all 3 specs and I only have frost. Ill keep trying, im still only about 2 hours into the boost area. At first I was dieing constantly but started to get a feel for the character and am able to hold my own know, just dont really know what does what and when to use it. Im not even sure what the DKs main attack is.
Thanks though.
DKs are a resource based class like Rogues, monks, warlocks, and hunters. This is in stark contrast to classes like shamans and paladins and such that are very much about the cooldowns of their abilities, so that's the first thing to wrap your head around:
Stare at your resources, NOT your hotkeys. Your hotkeys don't tell you shit, your resources tell you what you can and should be doing.
You've got the 3 types of runes and runic power, your runes regenerate one at a time per type and are constantly regenning. Imagine an energy bar for 'blood' 'frost' 'unholy' and each rune is 50 energy out of 100 and it's about like that. You don't want any of them to be sitting at full (2 runes of that type) or you're wasting your resource generation. A BASIC goal would be to just make sure you're using all fo your runes ASAP. That gets people in trouble when they're new to the class a lot because they'll see they have 1 rune and use it on a 1 rune attack, so theres a BIT more depth than that (you should know what your priority is for each type of rune, for instance) which I'll detail in a second.
Runic power is a secondary resource that functions a lot like Rage, you gain it for using your rune spending abilities, and you have a few secondary attacks and abilities that spend RP to do stuff. One of the talent tiers early on (level 60) gives you a few choices that all boil down to "Spending RP generates more runes" which gives you sort of the core of the DK resource system: You have a feedback loop of runes and runic power, you spend runes to generate RP, and you spend RP to generate more runes. It's got inefficiency baked into the system, but your runes naturally regenerate too of course so you're never just sitting there waiting. If you're really coming to grasps with the setup, I'd recommend runic corruption. It's not usually the 'best' talent but the difference is minimal and it's BY FAR the simplest since it regens all of your runes evenly, just 'faster'
So once you understand how runes/RP work it just comes down to knowing WHAT to do with your runes and RP, which is the easy part:
Frost: Keep your diseases on things (Howling Blast/Plague Strike put them up), use RP on Frost Strike, use runes on Obliterate, and when you get Freezing Fog procs (The top spell proc with the default UI) you use Howling Blast. For questing you don't even use diseases, just walk up to things and obliterate them repeatedly. Obliterate costs UF and frost has a rune setup of DDFFUU, death runes are universal, so it BASICALLY converts to 3 obliterates if you use all of your runes from full. You have Pillar of Frost as a 1 minute CD that buffs your strength, and that's your only real dps cooldown, so it's pretty simple. (Costs a frost rune at lower levels but 90-100 you get a perk to make it free). Your side proc is Killing Machine which makes your next obliterate or frost strike automatically crit, you can basically ignore it and just keep playing as normal.
Unholy: Keep diseases up, with unholy you can do this JUST by plague striking. You use Festering Strike to turn frost and blood runes into death runes (universal) and you use unholy and death runes on Scourge Strike which is your large single target attack. This spec is a pet class, so your major emchanic is that every time you Death Coil (Your RP ability) you get a stack of a buff on your pet, and when you get 5 stacks you cast Dark Transformation (1 unholy rune) to turn your pet into a mega pet for 30 seconds. Unholy gameplay largely revolves around buffing your pet and then trying to pool resources to buff him again as quickly as possible when it ends. Ae is a bit more complex as unholy so I'll only get into if you want me to, and DPs cooldowns are Summon Gargoyle and Unholy Frenzy, which are 3 minute CDs.
Blood is almost the most basic, you spend Blood runes on blood boil, frost/unholy runes on death strike, and RP on death coil. Your death strikes turn your runes into death runes, but that's just to give you the versatility you need as a tank sometimes (more runes to use for blood boil or dath and decay to AE mobs, etc), realistically your 'rotation' is just Death strike, death coil, and blood boil.