If this is really a two raid tier expac like it's looking to be...
Not sure I'll remain interested.
Anyone have faith in Blizzard to fix what they've done wrong or expecting another 2 tier raid expansion and just milking WoW on its long downfall?
First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss.
The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!
...we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.
Are those sets (or rather, that one set for everything) real..?
The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.
If Blizz bends any more to the casuals, it will be GG.
Also from there:
Helll yeah.
they would have a bit more than 20% chance to get a piece of lootWell wait how is this gonna work. If it always drops an amount comparable to group loot, but it's set on personal...
Wouldn't a group be able to go into heroic with like 19 people, kill a boss and then re-kill it for the 20th person and they ALWAYS get a piece of loot if it's on personal?
If that one person who isn't locked is guaranteed to get a piece, they wouldn't get a useless piece like if it were set on group loot right?
Well wait how is this gonna work. If it always drops an amount comparable to group loot, but it's set on personal...
Wouldn't a group be able to go into heroic with like 19 people, kill a boss and then re-kill it for the 20th person and they ALWAYS get a piece of loot if it's on personal?
If that one person who isn't locked is guaranteed to get a piece, they wouldn't get a useless piece like if it were set on group loot right?
I'm sure it doesn't ACTUALLY work like that, but that's how I would visualize the situation.
Reminds me of when I wasn't optimistic about the new demon models being Warlock pets..turns out my cynicism was rewarded.
Have we still no pics for the new Ascendance glyph?
Wait... They're not? Are they fucking serious?
Seems like something that is easy in theory but the game being so old it's like a game is jenga at this point.Not replacing the old flight path models with the lovely new 5.1 ones was so bizarre. Thought they might get round to it eventually, but here we still are.
Yeah, I found that out recently too and was pretty bummed. It's such a shitty move. I mean, you put the work in, you made the models, why not upgrade warlock pets too? At least a couple of them really need the upgrade.
Blizz gonna Blizz.
Blizzard implied each subsequent boss or boss zone has clearly higher difficulty which will justify the item level increase. Hypothetically if a guild is stuck at boss A, they are confined to loot A anyways.They also completely ignore the negative aspects of having some item be completely useless because they are from an earlier boss.
It'll probably still happen. The Warlock pets.
Need to give people a reason to resub and they're running out of those :d
boss being slightly harder or easier than another one shouldn't really effect the item level of the loot and that doesn't change it from being a negative experienceBlizzard implied each subsequent boss or boss zone has clearly higher difficulty which will justify the item level increase. Hypothetically if a guild is stuck at boss A, they are confined to loot A anyways.
That's a big fresh tuning challenge which Blizz has never done before in WoW history, now they have to microtune each boss to be clearly harder than the predecessor in the same zone.
Eh they've had harder bosses with higher ilevel loot plenty before. just not AS split apart.
I don't have high hopes.
Probably gonna have a huge sub bump if the movie is good, and just ride that wave, claiming the game is good again.
Maybe Blizz saw a lot of guilds disintegrated because raiders didn't like banging their heads on BF/Maiden for similar rewards. I remember pugs bailed out like clockwork after downing Darmac or Thogar hahaboss being slightly harder or easier than another one shouldn't really effect the item level of the loot and that doesn't change it from being a negative experience
Oops I didn't know.Eh they've had harder bosses with higher ilevel loot plenty before. just not AS split apart.
Like mentioned above it's really not that bad. You can visit other people's garrisons and find him and get his quest. It doesn't matter if he is in your garrison or not. It takes literally less than 1 minute to open the LFG tool type in harrison and go to someone else's garrison who has him.
The real problem is that the 6 quests he offers are just in a random order. It's been literally WEEKS since the Frostfire one appeared on north american servers (before today), it's fucking stupid.
As for Harrison himself, the value of him is for people who are setting up their garrisons for exclusively gold making. Ideally you want at least 10 treasure hunters with varied abilities (though there is nothing wrong with having more than that) which means you will be recruiting a fresh follower from the Inn for literally months. Harrison is pretty much mandatory in leveling them up.
I don't have high hopes.
Probably gonna have a huge sub bump if the movie is good, and just ride that wave, claiming the game is good again.
As far as leveling up followers and recruiting them, I have one from the inn for this week. Do you have a suggestion for leveling them quick?
I also built the bunker I think it was. How do I get the tokens you were talking about?
This is pathetic.
It's like they want WoW to be shit.
Part of me honest to god wonders if they just saw early on how disappointing WoD was going to be and just gave up on it. Like before it even came out. They just shit out what they had done and started working on the next expansion instead.
I took my friend to Icecrown Citadel because he had never done it and wanted to see the Lich King fight.
He just got the achievements "The Frozen Throne" and "Invincible's Reins" on the same run.
Receipts that I'm a nice fellow to my friends:
It'll probably still happen. The Warlock pets.
Need to give people a reason to resub and they're running out of those :d
Wouldn't surprise anyone really if you think about it. The two MAIN big things of WoD(Garrisons and Ashran) the majority of the playerbase seems to hate and the whole expansion has been Blizzard trying to push them more while the playerbase pushes back. And I don't just mean the usual forum complainers.
Hah, I dunno. Saying blizzard has been trying to push them more implies that they have actually put some work into content after WoD launched to actually push them. Maybe a light tap rather than a push.
Also I kinda do feel like they have largely abandoned garrisons now anyway. When's the last time they mentioned tier 4 garrisons or new buildings. Remember the start of the expansion? They talked about that rather frequently. Not to mention they left most buildings to rot anyway, so many are so useless after an extended period of time. Heck in 6.2 they've actively decided to take the key feature of the barn away from it.