How long does an expansion typically stay at full price? I know there have been sales in the past but I was kind of surprised to see it still at $50, and recently bundled with Legion for $80.
How long does an expansion typically stay at full price? I know there have been sales in the past but I was kind of surprised to see it still at $50, and recently bundled with Legion for $80.
Mastery has been such a bust of a stat. At least try to dress it up a little rather than just making it "You do X% more damage/healing".
I kind of like Mastery because it could be tailored per spec, although admittedly pure DPS specs seemed to get the worse of it. Was a nice compromise for hybrids who couldn't be asked to carry multiple sets of gear whenever they switched and prevented a good deal of equipment bloat.
Versatility on the other hand is basically a shitty version of that attribute.
Additionally, to provide a glimpse at how some talents may build upon this, heres one example of an Enhancement-specific talent:
Sundering
60 Maelstrom, Instant, 20 sec cooldown
Shatter a line of earth before you, causing strong Physical damage and knocking enemies to the side.
I like the Elemental changes. Fun times with no shock cooldowns and instead spent with Maelstrom
My problem is more with the way it's implemented than it existing at all. Some masteries are interesting and creative, but when you see a bunch of "Do X% more damage" masteries it's hard to see it as filling an important role as opposed to just scaling things up.
Rockbiter wasn't a name I Expected to hear again
Searing Totem wasn't really providing compelling gameplay, so it's been removed in Legion.
I like that I'll no longer need the Totemic Projection or Persistence talents. Or that Elementals are no longer tied to totems. Projection is pretty core to how I play Ele Shaman, because I'm not going to wade into the middle of a melee scrum to drop a few useful totems by my teammates or the enemies they're fighting. I like that I'll be able to target individual totems to where I want them to be rather than just placing a uniform array every time.
Since Elemental no longer has mana as a resource, I take it that means an end to Ele Shaman off-heals? Do they lose Healing Surge and Rain? Do they still have the Healing Stream Totem?
And after reading some of the hivemind reactions... they didn't really change jack shit for Elemental. Nothing screamed new, exciting and unique. Looks like same shit, different pile. :/
I really hope they have some amazing new talents and artifact traits planned because that Shaman preview really disappointing. Ele/Resto gameplay has barely changed and they may as well rename Enh to Totem Warrior since its core is nearly identical to Fury now.
Its nice that they are finally delinking totems though.
Yeah that's honestly what made me happy about it >_> I am a big fan of how ele plays right now. Glad to see it is going to be more or less the same.
I don't know if I like the maelstrom system for shamans. In a way, it just feels like further homogenization in that it's based on building resources and then spending them on attacks that require resources. I did not like the holy power revamp for paladins as it just made them further feel like warriors with a de-facto rage mechanic and I feel it's the same here.
honestly, I haven't liked Shamans since they removed totems.
Ughh, elemental shammy rotation always feels so clunky to me with Lava Burst requiring Flame Shock on target to always crit. I had hoped they could have mixed the rotation up a bit to remove that.
Edit: Oh, it no longer auto-crits? Well, no need to pull with Flame shock anymore then.
I always found ele shammy doing weak damage with not a lot of buttons to press or as many procs as a frost mage (which is my main).
What time is the Warrior news going live?
in 30 minutes
So, monk in 5.5 hours, right?
Lava Burst
40 yd range, 2 sec cast, 8 sec cooldown
Hurl molten lava at the target, dealing strong Fire damage. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Generates 15 Maelstom.
Earth Shock
10 to 100 Maelstrom, 45 yd range, Instant
Instantly shocks the target with concussive force, causing massive Nature damage, based on Maelstrom spent.
Windfury
Passive
Each of your main-hand attacks has a 7% chance of triggering three extra attacks, dealing minor Physical damage.
It's the 11th. Where the hell is my Druid Legion crap