I'm hoping the EMFH issue will be fixed in Legion with the PVP talent overhaul.
Just give it to every race. I don't see what's so difficult about it.
I'm hoping the EMFH issue will be fixed in Legion with the PVP talent overhaul.
Just give it to every race. I don't see what's so difficult about it.
I don't either, but here we are years later and it's still a problem :lol
https://twitter.com/WarcraftDevs/status/665300937498464259
Well, this will make it a bit easier to play melee with a billion pets running around.
Maybe it is just me but you know which class/race combination could never understand? Undead hunters, how can animals bond with a dead person? Hunter is a bit like a nature class similar to druids and shamans I think they don't suit undeads at all, never understood it never will.
In life, Nathanos Marris was trained by the high elves in the ways of war. Nathanos' accomplishments were unprecedented. He was a tactical genius, responsible for Alliance victories spanning a decade of conflict.[2] Nathanos Marris was the first and only human ranger lord, appointed as such by Ranger General Sylvanas Windrunner. His inclusion in the ranks of the ranger lords was not without its conflicts. Kael'thas Sunstrider opposed the appointment, but Sylvanas did it anyway, impressed with Nathanos' ability. Though trained by high elves, Nathanos appears to have spent much of his time south of Quel'Thalas at his home, the Marris Stead.
Maybe it is just me but you know which class/race combination could never understand? Undead hunters, how can animals bond with a dead person? Hunter is a bit like a nature class similar to druids and shamans I think they don't suit undeads at all, never understood it never will.
Forsaken have every playable class humans have, save Paladin.
...They're dead humans, so. Makes sense.
Maybe it is just me but you know which class/race combination could never understand? Undead hunters, how can animals bond with a dead person? Hunter is a bit like a nature class similar to druids and shamans I think they don't suit undeads at all, never understood it never will.
It doesn't make sense because animals and dead humans just don't match. Maybe if they had like an undead version of every pet then yeah but as of right now nope.
It doesn't make sense because animals and dead humans just don't match.
It doesn't make sense because animals and dead humans just don't match. Maybe if they had like an undead version of every pet then yeah but as of right now nope.
Why not? Animals love dead people.
And where my forsaken paladin at yo.
Q: Are there long-term effects on an undead who is in regular contact with the Holy Light in a positive way?
A: It is difficult to say, as there are no known records of undead wielding the Holy Light before the Third War. There are reports, however, that some Forsaken have slowly experienced a sharpening of their dulled senses of touch, smell, etc., as well as an increase in the flashes of positive emotions that have otherwise become so rare since their fall into undeath. Unfortunately, this may be the cause of the Forsaken priesthood's increased attempts at self-destruction; regaining these senses would force the priests to smell their own rotting flesh, taste the decay in their mouths and throats, and even feel the maggots burrowing within their bodies.
Huh, so now that I'm wrapping my head around time walking, I'm realizing that it might be beneficial to actually keep old gear with great effects or bonuses around, since they'd scale down to the same level and be incredibly useful again.
Like, for the Wrath and BC time walking, I should be using my Vala'nyr as a BiS probably, right?
Really the existence of Holy Priest undead nullifies any concerns about a paladin.
Even if it didn't, they could come up with some story bs like they did for blood elf paladins and tauren pallies.
Nah, no gem slots
I know I'm stretching here, but I'd love for the following to happen(tagging for Legion speculation/summary blurb info just in case):
1. Tirion dies at the Tomb of Sargeras(already heavily speculated, but not confirmed)
2. Sylvanas dies at some point in Legion(far from confirmed, but Legion does focus on her, we go to a form of heaven and hell, and her arc is apparently focusing on her own mortality, plus there's hints that she may make some grand sacrifice for the forsaken)
3. Tirion returns to lead the forsaken, and the forsaken are finally properly folded into the greater horde(the growing pains of a newer, more cooperative forsaken could make for some good content in the xpac following Legion).
4. In the expansion following Legion, we get several new race/class combos(with forsaken paladins and non-elf DHs being likely)
We're getting Gnome Hunters because people have been asking for that class combo for a while. It only makes sense since Gnomes excel at engineering. They can make rifles that they can't use even though their starting area is littered with gnome NPCs wielding rifles. It would be a neat restriction if they couldn't wield bows and were limited to rifles and crossbows.
There's no way they would kill Sylvanas. No way. Blizzard are talking about increasing diversity in all of their games, putting more women who aren't overly sexualised in the forefront of many of their games because of fan complaints. This something Mike Morhaime pledged to change. Sylvanas is the ONLY woman who currently leads a faction. If anything changes with Sylvanas it would be something like her leading the Horde. That could be genuinely interesting. It could create some tension within the Horde, with the upstart Blood Elves and untrustworthy Forsaken coming to the forefront and with the Alliance because basically the Lich Queen now leads the Horde.
Surely the proc would make up for it? I'll be taking Souldrinker for Wrath/Cata timewalking, and Thunderfury for TBC timewalking.
Still in the process of sorting out my gear sets. Hoping to have a tank set ready for Wednesday, but if not, I'll just throw on dual-Sulfuras and see what happens.
Nope. The proc is weak in timewalking
Only stuff worth wearing are lots of gem slots and some of the OP set bonuses. Shield Slam bonuses probably do not fall into that category since Shield Slam has next to 0 AP scaling at low levels as part of that old nerf when it was OP at low levels pre squish.
I know I'm stretching here, but I'd love for the following to happen(tagging for Legion speculation/summary blurb info just in case):
1. Tirion dies at the Tomb of Sargeras(already heavily speculated, but not confirmed)
2. Sylvanas dies at some point in Legion(far from confirmed, but Legion does focus on her, we go to a form of heaven and hell, and her arc is apparently focusing on her own mortality, plus there's hints that she may make some grand sacrifice for the forsaken)
3. Tirion returns to lead the forsaken, and the forsaken are finally properly folded into the greater horde(the growing pains of a newer, more cooperative forsaken could make for some good content in the xpac following Legion).
4. In the expansion following Legion, we get several new race/class combos(with forsaken paladins and non-elf DHs being likely)
I don't get why we're getting gnomes hunters...It's something they would usually keep for another xpac and it wouldn't be the only combo...
I know I'm stretching here, but I'd love for the following to happen(tagging for Legion speculation/summary blurb info just in case):
1. Tirion dies at the Tomb of Sargeras(already heavily speculated, but not confirmed)
2. Sylvanas dies at some point in Legion(far from confirmed, but Legion does focus on her, we go to a form of heaven and hell, and her arc is apparently focusing on her own mortality, plus there's hints that she may make some grand sacrifice for the forsaken)
3. Tirion returns to lead the forsaken, and the forsaken are finally properly folded into the greater horde(the growing pains of a newer, more cooperative forsaken could make for some good content in the xpac following Legion).
4. In the expansion following Legion, we get several new race/class combos(with forsaken paladins and non-elf DHs being likely)
Tirion in particular seems like a bit of an odd pick. I always figured if they ever decided to kill her off/turn her into a loot piñata they'd probably build up someone like Lillian Voss to replace her, which would make a lot more sense than Tirion.
I also got the impression from pandaria/isle of thunder questing in particular that after the whole dalaran incident fucked up chances of the belves rejoining the alliance that loth'remar seemed fairly loyal to the horde (albeit just not Garrosh) in fact I can't remember where but I remember getting the impression even the belves were uneasy about Sylvanas. I don't think anyone trusts her much after Cata.
Ah right. I guess I'll be swapping my (2) T10 bonus out for the (2) T13 bonus (can't use the former in Cata, anyway). Paired with (2) T16, I think that Warriors could be nigh on unkillable...
T13: Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by revenge to your primary target.
T16: You heal for 30% of all damage blocked with a shield & 30% of all damage absorbed by shield barrier.
Other than that, sockets & mastery everywhere!
If they do number 2 I will seriously quit game.
If the level scaling is there, you could be dropped down to the max level of that zone, sort of like Time Walking events, or Legion scaling could be applied so the challenge is appropriate to all players.
While on the subject of wishes and fishes, I wish they would do a couple of things to Azeroth going forward. First would be update a lot of the assests in the 1-60 zones. Drag the game kicking and screaming out of Vanilla. Fix Stormwind and Silvermoon. Let the Gnomes re-take Gnomeregan already. Integrate the Draenei and Blood Elf starting zones properly into the world. Second, if it turns out to be a good thing, would be to add the level scaling that's in Legion to Azeroth's 1-60 zones. Let people quest where ever they want rather than going through the same paths through the same zones over and over. Third would be to add public events that are thematically tied into the questing of the zone and unlock after you complete the questing and exploration achievements for that zone.
If the level scaling is there, you could be dropped down to the max level of that zone, sort of like Time Walking events, or Legion scaling could be applied so the challenge is appropriate to all players.
I'd rather have Varian become undead just for the Alliance player tears.
Guild Wars 2 does this. When you enter a zone, you're either lowered to the highest recommended level for the zone or the lowest recommended level if you're under level for the zone.
I actually wonder if the scaling tech for Broken Isles is more or less a test to get it up and running in a few zones before applying it to older stuff. Blizz typically works with a small test bed first before applying big game changing stuff to the rest of the game.
But yes I agree. I said the same thing a few pages back. Public questing in every other MMO I've played has been immensely fun, it's a great concept. The new outdoor systems they have planned for Legion aren't exactly the same thing but the role they fill is similar (since many of the events on the map will rotate out every few hours giving you new ones and this is across 4-5 zones (no idea if Surarmar is included)). I would love to see that concept come to non-Legion zones someday.
I proposed something like this a bunch of months ago. Basically, screw raid tiers and all that junk, have a mini-expansion that's just a giant box of fixes and additions that people have been asking for repeatedly.
Guild Wars 2 does this. When you enter a zone, you're either lowered to the highest recommended level for the zone or the lowest recommended level if you're under level for the zone.
Why are you people spoiler tagging shit you're making up?
It's Varian, no one would cry. We were all hoping he would die at the start of Legion.