Check Open Raid. I'm not sure how good it is for the EU side, but I was able to find a late night group for an alt pretty easily.
Failed a 96% 1500g shipyard mission the other day, didn't log in for a couple days..Failed a 94% cache mission #feelsbadman
As of right now, yes.So the water strider changes they did in the Alpha is that going to be a change that happens to them when the expansion goes live? Half way into farming the crimson water strider from my garrison.
Thanks for the feedback, and I apologize for alarm caused by a seemingly random change. What you see in our weekly Alpha builds is a snapshot of thinking that is often actively evolving, including experiments that were about to discard, or solutions to problems that are overly crude just because its our first iteration and we simply havent come up with anything better yet.
Id like to shed some light on our thought process in exploring this change. No, were not trying to stamp out fun, or destroy the value of hard-won rewards arbitrarily. The concern that drives this process is that mounts are primarily cosmetic choices, and are one of the most visible ways of showing off an aesthetic you enjoy, or an achievement of which you are proud. But water-walking makes Water Striders mechanically superior to other ground mounts in a way that risks removing a feeling of choice. Even if you want to show off that Invincible that you finally managed to farm up, or your Grove Warden, you may end up feeling foolish for using anything other than the Water Strider in areas where you cant fly, just because it offers that mechanical advantage.
Our initial change was aimed at letting people feel more free to choose the mount that they felt looked coolest, whether in new content or while leveling alts. But as weve clearly heard from your feedback, removing the water-walking functionality from pre-existing content feels like were taking away something that you have worked hard to earn, and that cost outweighs any benefit from potentially broadened cosmetic options.
So, in the next Alpha build, were restoring the ability of Water Striders to walk on water in all pre-Legion content (Azeroth, Outland, Northrend, etc.). The restriction on the mounts water-walking ability will now only apply to the Broken Isles and future content beyond that.
Oh my. Less than 100 wipes to get to this. Might get a kill in around 200 tries!
It's just the normal call to arms system, it will show up when one of the roles is underrepresented. Incredibly useful for grinding the mounts, just doing my 5 runs for the quest as a healer it was pretty easy to make about 1000 badges per event, just bought the TBC mount last night on my resto druid and next wrath event I will be able to buy that one on my disc priest.
I hope they stick to the lore that we killed Archimonde for real because of Mythic being in the nether. Feels weak to never really kill big demons
You guys doing 1 doomfire/lust on pull? Or 2 and lust in the nether
Lusting on pull, yeah.
Blizzard said there is only one Legion, they exist independent of timeline/alternate universe fuckery.Ehhh, dunno about Arch being "dead." Pretty sure Hyjal Archimonde (that is the original Archimonde killed in WarCraft 3 and not the other two. Goddammit Blizzard) corporeal form is till floating around in the Nether. WoD Arch is probably dead though.'
Kil'Jaedan still lives, so he can fill Arch's purpose as a big bad world ender anyway.
Blizzard said there is only one Legion, they exist independent of timeline/alternate universe fuckery.
Once you're getting into the last phase a kill is close, as long as you can avoid early deaths so you can sacrifice tanks a few times.
Horde or Alliance? If you're Horde, I'd be happy to come along as your pocket healer when you tank them. Healed 2 so far today and both went well, but usually if I'm running by myself they're wipefests.
Well, that makes things simpler.
The idea was the demons in the burning legion are immortal unless killed in the twisting nether, if you defeated him in Mythic, you defeated him in the Nether. We tried that, but we might change that.
But they've also said:
https://youtu.be/-yatQxUDi1I?t=243
(me paraphrasing a bit)
So, it's undecided
It's Marvel/DC comics, just because someone dies doesn't mean they'll stay dead. The moment it's convenient to bring someone back from the dead, they will. You can't be too precious about it.
I think he meant that in a broader sense, like they might change that entire concept. Not specifically Archimonde mythic difficulty.
Timewalking reminds me; I think the BC dungeons are garbage and always have. Cheap and random, non-strategy encounters unlike Cata's heroics.
Timewalking reminds me; I think the BC dungeons are garbage and always have. Cheap and random, non-strategy encounters unlike Cata's heroics.
Just like everything else ever, you gotta judge it by the time it was meant for. Do they suck? Yeah. Are they boring? Yeah. Are they made with cheap deaths in mind? Totally. But they did have some interesting ideas. Black Morass/MT brought some interesting twists on what can be in an instance. Many of them had the idea of having back exits so when you were done you could get out. By today's standard they are terrible (every one of them had some sort of stun mob that meant if you accidentally pulled more than one pack you were dead, like wtf) but coming from the original vanilla dungeons, they seemed like good improvements.
Timewalking reminds me; I think the BC dungeons are garbage and always have. Cheap and random, non-strategy encounters unlike Cata's heroics.
Not even with the Shadow re-work?
I wonder if Blizzard sees all the disbanding guilds in Warlords of Draenor and decides to take a serious look at Mythic in Legion. It's certainly not unbeatable, but the massive difficulty jump from MOP to WOD seems insane. It seems like something people clamored for but Blizzard thought it was more people than it actually was. Mythic is the 'real' raid just looking at the appearances of items, the bonus bosses at the end and so on and the dwindling playerbase continues to not see it. There's far less Mythic cleared guilds on my server than there was on MOP And you combine that with their shrinking playerbase and you have to wonder if they'll actually dial back the difficulty of Mythic in Legion.
There's already too many raid difficulties as it is.
Get rid of LFR, it's the most meaningless tier.
i don't get the ashran hate. i finally did it and it was a blast