When you hit progression stoppers tied to instancing weirdness--for example where the quest giver is stuck in an animation state for the instance ahead causing you to be unable to trigger that particular sequence to progress the quest and you need to try realm hopping or contacting a GM just to progress a questline--I can sort of understand why someone might say they prefer questing from The Burning Crusade.
Bombing quests are so boring. They're like turret sequences, but somehow worse.
The only one I like wasn't really a bombing quest. The one where you're a ball of fire and must kill 1000 leper gnomes or something, in uldum. I wish I could do that one whenever I wanted.
It's weird how they make dull quests repeatable but not the ones deserving it.
Yeah, I just did this earlier and now I know what my BElf DH will look like! It does require a glitch so I'm not sure I should post how to do it here but a quick google search should tell anyone interested how to do it.Lets you customize DHs on PTR for some reason:
Need to work on my Manno/Arch parses...
Manno feels like an RNG fest though. So much can go wrong that'll cause you to lose damage, while you ideally get trinket procs/killing blows when imps are up. Arch it mainly looks like I just need to improve Soul Reaper usage and get better spread of necrotic plague on the dogs. Part of it's hard cause I'm playing one of the more finicky specs while also raid calling/leading, so I sometimes am not DPSing very well if I'm holding down my PTT button during key moments.
Aff lock has extremely good AoE talent choices now, and can go balls to the wall at EITHER AoE or ST. .
But you can only switch talents in rest areas.
Ritual of Summoning > Hearthstone > Summon back.
Assuming your raid doesn't fancy spending shitloads of gold on those Inscription thingies, I can see this happening quite a bit.
So then I ask the obvious question: why the fuck does Blizzard feel they need to add that busywork to the game?
Only reason I can think of is to make Inscription somewhat relevant. Now we don't have glyphs for PvE, what on earth else do they have?
Only reason I can think of is to make Inscription somewhat relevant. Now we don't have glyphs for PvE, what on earth else do they have?
So then I ask the obvious question: why the fuck does Blizzard feel they need to add that busywork to the game?
Vantus Runes.
Vantus runes are enough for that.
I believe it's more to do with trying to make your choice matter but it won't happen unless people are lazy....well it'll probably work a bit.
Vat what?
Vantus Runes are a consumable that Scribes can make. They give a week long buff that persists through death that gives a +1000 Versatility buff against a specific boss. There's a rune for each raid boss, but you can only pick one to use per week.
The given reason is that they don't want people switching talents between trash pulls.
Damn stupid reason if you ask me.
I really want to smack everyone that complained about spec changing gold cost.
Because I would MUCH RATHER HAVE THAT THAN THIS
The worst part is you can tell they designed certain specs around regularly changing talents for fights, especially in stuff like mythic dungeons and how they work. Like ret paladins, arms warriors, and both shaman dps specs.
then people complained. Then Blizz said, 'oooo a bigger gold sink we can force on people!'
Moonkin is also pretty crazy with the stellar flare and stellar drift. Those two abilities and blessing of the ancients weaving will really separate the good moonkins from the bad.
That being said, no idea why they decided to change the Tome of Clear Mind system. It dumb.
But that system is dumb to begin with. You just have to stockpile the cheap ass tomes so there is basically zero cost to swapping talents.
It's basically as useless as when we had to buy reagents for buffs or portals. They just have to decide if changing your talents should come at a cost (I believe it should) or not at all.
Problem is, once there is no restriction to something, going back on that decision can only be seen as arbitrary restrictive or dumb.
Kinda, but things like portal/teleportation stones & pally thingies made sense, and served (at the time) as a minor gold sink. Tomes pretty much are buy & forget for nothing money.
I hope they tone down Roll the Bones animation. Those giant dice get annoying. There's no reason for them to be that huge.
I don't think I'll actually change talents much as a Brewmaster in Legion. The rows that I actually swap around with any frequency have been made much less necessary. I'll probably just be doing dungeons and easy mode raids and you can't swap talents in Mythic+ runs anyway.
That being said, no idea why they decided to change the Tome of Clear Mind system. It dumb.
Stupid question on druids which the answer is probably yes.
I always ran a dual feral/guardian as an alt since the +agi gear was overlapping enough to play casual. Now that all 4 specs are easily viable, would I need a new +int set to play moonkin occasionally or would it be way too gimped in feral gear? I liked tanking as a druid, but never really liked the way feral played. Would be fun to try out the chicken suit.
Panda Rogue just doesn't fit for me. I like the fantasy of being sneaky and a big bear ain't that.
Panda Rogue just doesn't fit for me. I like the fantasy of being sneaky and a big bear ain't that.
Panda Rogue just doesn't fit for me. I like the fantasy of being sneaky and a big bear ain't that.
Then you had better be playing a goblin or a gnome rogue or your fantasy logic don't work.