• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

World of Warcraft |OT7| Feel the hatred of 10,000 Murlocs

ampere

Member
Yeah I'd imagine that 7.0 will let you play with DH character creation if your account is flagged for Legion, but they won't actually let you make one or log in until about a week before release.
 

TheYanger

Member
When you hit progression stoppers tied to instancing weirdness--for example where the quest giver is stuck in an animation state for the instance ahead causing you to be unable to trigger that particular sequence to progress the quest and you need to try realm hopping or contacting a GM just to progress a questline--I can sort of understand why someone might say they prefer questing from The Burning Crusade.

I haven't experienced any of that on the beta, but I mean, shit that is more complex is more easily broken, what can you say? In comparison BC was 'revolutionary' for questing because it added fucking bombing runs. Think about that for a moment in terms of how god damn basic those quests were still at that point in time lol. Literally "We can make a quest where you take a scripted flight around an area and target bombs at things" was the highlight of new quest design back then.

Super memorable questlines I've done over just the past 24 hours:
-Become a pokemon for a sea giant to battle the other sea giant's pokemon (shipwrecked stranded folk)
-Infiltrate the ancient Highborne's ghost Hogwarts
-during said hogwarts invasion, be transported into books, with a cool transition effect and utilizing one of the selfie filters to make it look like you're drawn into the page while you're inside
-during same hogwarts questline, trace magical runes on the floor (not amazing, but certainly unusual for a wow quest. kind of like drawing constellations on Twin Consorts except the patterns are on the floor for you).
-Sign a contract in blood to help an imp overthrow his master and you become his pet
-Become an overlord for the Kobolds and give quests out to little kobolds that come up to you, like hillsbrad, but you have to speak like an idiot for them to understand you
-My entire class campaign, which I won't spoil or go into detail, I assume they're all pretty cool
-Help level up a new hunter trainee for Nesingwary, through 3 levels with her own experience bar floating above her head
-Negotiate with murlocs for DEHTA
-Play as Murky, with the EXACT some hotkeys and abilities as he has in HOTS.
-relive the past of the highmountain taurens, including the encounter of their founder with deathwing
I'm probably forgetting some, and they don't all have some crazy mechanic or anything, mostly they're normal wow questing stuff, but they're fucking memorable. I don't read quest text or anything like that, I learned all of this shit just by playing the game and doing the quests from what they show you in chat boxes and cutscenes and such. That's like, 1.5 zones worth too.
 

ZenaxPure

Member
I like that they still haven't abandoned bombing runs either lol, there was multiple in WoD. It seems silly today but they did blow my mind back then in a way that is near impossible to articulate today. I mean vanilla WoW had epic quest chains like the Onyxia chain, The Missing Diplomat, and of course the Scepter of the Shifting Sands but gameplay-wise all of those things were just kill/collection quests and big grinds (and multiple escort quests if you were doing the Onyxia chain as Alliance). Doing something different even as simple as a bombing run seemed so grandiose. We've come so far haha.

And hey, those bombing quests even improved, I really like the one of the Serpent's Spine where you toss oil at Mantid and then light it and try to chain packs together in an almost peggle-like fashion.

And yeah class campaigns are everything I wanted from them. They channel the spirit of the 5.1 style quest chains and feel improved over them in a lot of ways. Unlike the Garrison Campaign which was just 95% shit as far as I am concered. I've done the starting part of all the classes and they all start out great. Went a bit deeper in Warrior and Monk and they got even better and made me really excited to see them out on live. My one hope is that they don't abandon them as the expansion goes on, I want to see them develop over the expansion.
 

Shahadan

Member
Bombing quests are so boring. They're like turret sequences, but somehow worse.

The only one I like wasn't really a bombing quest. The one where you're a ball of fire and must kill 1000 leper gnomes or something, in uldum. I wish I could do that one whenever I wanted.

It's weird how they make dull quests repeatable but not the ones deserving it.
 

TheYanger

Member
Bombing quests are so boring. They're like turret sequences, but somehow worse.

The only one I like wasn't really a bombing quest. The one where you're a ball of fire and must kill 1000 leper gnomes or something, in uldum. I wish I could do that one whenever I wanted.

It's weird how they make dull quests repeatable but not the ones deserving it.

That's not a bombing run :p bombing runs are fun shrug. That quest was funny for like 30 seconds, but then it just goes on forever. That's a vehicle quest though, very different.
 

Robin64

Member
Finally got my character copied to beta, so I spent yesterday playing around with him. Decided to tackle Azuna, which seems nice enough.

Also have all my professions maxed, which was something I wanted, so I'm diving in to the profession questing. It's much much better than WoD so far, it actually feels involved and definitely far more rewarding than knowing everyone has their own mine, herb garden, and can build any profession building they want.

Though quite amusingly, the level 102 blacksmithing quest requires you to gather 10 Foxflower herbs. It suggests you check the AH if you are not a herbalist (which I am not), so I did. 40,000 per herb! God, I hate beta gold prices. Will just end up copying my mage over too and taking herbalism on her.
 
Need to work on my Manno/Arch parses...

Manno feels like an RNG fest though. So much can go wrong that'll cause you to lose damage, while you ideally get trinket procs/killing blows when imps are up. Arch it mainly looks like I just need to improve Soul Reaper usage and get better spread of necrotic plague on the dogs. Part of it's hard cause I'm playing one of the more finicky specs while also raid calling/leading, so I sometimes am not DPSing very well if I'm holding down my PTT button during key moments.
 

Zelias

Banned
Lets you customize DHs on PTR for some reason:
Yeah, I just did this earlier and now I know what my BElf DH will look like! It does require a glitch so I'm not sure I should post how to do it here but a quick google search should tell anyone interested how to do it.

Can't play them though.
 

TheYanger

Member
Need to work on my Manno/Arch parses...

Manno feels like an RNG fest though. So much can go wrong that'll cause you to lose damage, while you ideally get trinket procs/killing blows when imps are up. Arch it mainly looks like I just need to improve Soul Reaper usage and get better spread of necrotic plague on the dogs. Part of it's hard cause I'm playing one of the more finicky specs while also raid calling/leading, so I sometimes am not DPSing very well if I'm holding down my PTT button during key moments.

Mannoroth is gonna come down to what other classes you have with you. Archi as you said is mostly about scumbagging, but again that's partly down to who else is AEing. tbh, as long as you're killing the boss I wouldn't sweat parsing TOO much beyond just to make sure that you're on your toes play-wise. Mannoroth your parse should only be majorly affected by getting shadowforce in P2 or dying or having a bunch of warriors/warlocks or something. Archi is basically all how much you can cheese the adds in the first section. And yeah soul reap everything.

A good mannoroth parse is going to be timing your dark transformation so that you can refresh it between imp waves (I do it right before they spawn basically), drop a D&D, and spam blood boil while they're up, without it fucking your stack timing up. I personally like to hit PS/FS on the add at the start, death coil my ghoul for 2 stacks, walk into the puddle and then ams for 3 more (2 death coils into your ghoul) and start my army at 7 seconds, then transform the ghoul at like 4-5 seconds till he comes up, that way your transformation will fall off with just enough time to get your 3 death coils in before you have to start AEing imps, and it should sit about there the entire fight.

Archi, kind of the same thing. idk that it's best, but it helps with the burn at the start which is important: dip into the gunk on the side with ams, and death coil your ghoul before the pull so you can go in with DT, garg, pot, everything.

As always, grain of salt: I came into the tier late after a break so I don't even sweat reading top parses or anything, that's just what I do and it works fine (at least 80-90% parses possible just based on my gut on how to efficiently do this shit with strats I'd never used).
 

Fjordson

Member
Glad to see positive beta impressions. Have a friend who got in and he's also been saying that the questing has been great across the board.
 

LAUGHTREY

Modesty becomes a woman
I'm cautiously optimistic. I've been playing DH on the beta and it feels extremely fun. I basically have Gorefiends Grasp, Solar Beam, Heroic Leap and Death strike all as a tank. When I swap back to live and don't have double jump and all the fun movement speed stuff it feels like I'm missing a limb.


I don't know if I'm missing something, but the intricacies of the classes feel around the same, if not moreso than they do now, but everyone whining about the skill purge thing? Right now every class and spec I've tried has been extremely versatile, with a lot of talent choices synergizing with each other, and the talent choices are actually weighty now. I feel really different rotations when I take different talents.

Aff lock has extremely good AoE talent choices now, and can go balls to the wall at EITHER AoE or ST. But, if you want to be a good raider you'll have to get not only each spec down but each talent choices down. I feel like the skill floor has been significantly increased here. Really Warlock has 5 specs now.

Moonkin is also pretty crazy with the stellar flare and stellar drift. Those two abilities and blessing of the ancients weaving will really separate the good moonkins from the bad.
 

Lanrutcon

Member
Ritual of Summoning > Hearthstone > Summon back.

Assuming your raid doesn't fancy spending shitloads of gold on those Inscription thingies, I can see this happening quite a bit.

So then I ask the obvious question: why the fuck does Blizzard feel they need to add that busywork to the game?
 

Shahadan

Member
Only reason I can think of is to make Inscription somewhat relevant. Now we don't have glyphs for PvE, what on earth else do they have?

Vantus runes are enough for that.

I believe it's more to do with trying to make your choice matter but it won't happen unless people are lazy....well it'll probably work a bit.
 

Tenebrous

Member
Vantus Runes.

Vat what?

Vantus runes are enough for that.

I believe it's more to do with trying to make your choice matter but it won't happen unless people are lazy....well it'll probably work a bit.

Can change specs freely, but swapping between passives requires an inn? Sounds like nonsense to me. Gonna have dungeons full of people in either AoE or ST specs, doing shite damage because swapping out talents is apparently bad.

Bleh.
 

Robin64

Member
Vat what?

Vantus Runes are a consumable that Scribes can make. They give a week long buff that persists through death that gives a +1000 Versatility buff against a specific boss. There's a rune for each raid boss, but you can only pick one to use per week.
 
So I'm trying to make a weak aura to track how high the buff your val'kyr pet gets when you spend runic power but I can't for the life of me get it to work. It's weird cause it's a temporary pet I guess, and weak auras doesn't recognize the spell ID yet I think. All on PTR to be clear.

Otherwise, there was a decent set of weak auras for most everything Unholy someone on MMO-Champ made, but it definitely needs some tweaking to be more to my liking.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Not being able to swap talents mid-dungeon/raid is absolutely fine and you are all just being casual noobs ^__^
 

Data West

coaches in the WNBA
The worst part is you can tell they designed certain specs around regularly changing talents for fights, especially in stuff like mythic dungeons and how they work. Like ret paladins, arms warriors, and both shaman dps specs.

then people complained. Then Blizz said, 'oooo a bigger gold sink we can force on people!'
 

Tacitus_

Member
The worst part is you can tell they designed certain specs around regularly changing talents for fights, especially in stuff like mythic dungeons and how they work. Like ret paladins, arms warriors, and both shaman dps specs.

then people complained. Then Blizz said, 'oooo a bigger gold sink we can force on people!'

Aren't Mythic+ dungeons talent locked anyway? Though with raids people will be switching specs since that's what the talent system encourages. Assbackwards design.
 

Tarazet

Member
Moonkin is also pretty crazy with the stellar flare and stellar drift. Those two abilities and blessing of the ancients weaving will really separate the good moonkins from the bad.

It's more or less impossible to keep both Stellar Flare and Starfall up plus keep your dots on multiple targets. Tying them to Astral Power means if you want sustained AoE, you have to drop Stellar Flare.
 

ampere

Member
I don't think I'll actually change talents much as a Brewmaster in Legion. The rows that I actually swap around with any frequency have been made much less necessary. I'll probably just be doing dungeons and easy mode raids and you can't swap talents in Mythic+ runs anyway.

That being said, no idea why they decided to change the Tome of Clear Mind system. It dumb.
 

Shahadan

Member
That being said, no idea why they decided to change the Tome of Clear Mind system. It dumb.

But that system is dumb to begin with. You just have to stockpile the cheap ass tomes so there is basically zero cost to swapping talents.

It's basically as useless as when we had to buy reagents for buffs or portals. They just have to decide if changing your talents should come at a cost (I believe it should) or not at all.
Problem is, once there is no restriction to something, going back on that decision can only be seen as arbitrary restrictive or dumb.
 

Tenebrous

Member
But that system is dumb to begin with. You just have to stockpile the cheap ass tomes so there is basically zero cost to swapping talents.

It's basically as useless as when we had to buy reagents for buffs or portals. They just have to decide if changing your talents should come at a cost (I believe it should) or not at all.
Problem is, once there is no restriction to something, going back on that decision can only be seen as arbitrary restrictive or dumb.

Kinda, but things like portal/teleportation stones & pally thingies made sense, and served (at the time) as a minor gold sink. Tomes pretty much are buy & forget for nothing money.
 

Robin64

Member
I personally wish Consecration was baseline for ret palas and the talent in the first row was a modifier to it. As it is, that first row is switch-central.
 

Tacitus_

Member
As a destruction warlock, it's pretty much "Oh these are your aoe fight talents and these your single target talents. And this one is for cleave fights".
 

Tenebrous

Member
Prot Warrior talents are pretty clear.

Tier 1: Shockwave. Storm Bolt damage is so unimpressive that swapping to it for single target fights makes little sense. Warbringer radius is too pathetic to consider.
Tier 2: Inspiring Presence. Your raid wants free healing, right? You're taking this.
Tier 3: Ultimatum. Works well with the...
Tier 6: Vengence ability to form a wombo-combo of cheap IPs.
Tier 4: Bounding Stride. Never needed help grabbing AoE aggro.
Tier 5: Indomitable. Once they fix higher HP=less rage, this is the obvious choice.
Tier 7: Ravager or AM/HR. Ravager for AoE, whatever sims find out the best to be for the others in terms of single target.

I'm not saying abilities like Safeguard & Never Surrender will not have their moments, but that's the build I came up with, that's the build I've been playing with, and that's the build that makes the most sense to me.

Into the Fray might also be useful on a few specific fights, but it remains to be seen how much that extra haste will help seeing as how we're stacking the shit outta haste anyway. I actually got Xhul bracers yesterday for 7.0... Future proofing, yo!
 

Shahadan

Member
Kinda, but things like portal/teleportation stones & pally thingies made sense, and served (at the time) as a minor gold sink. Tomes pretty much are buy & forget for nothing money.

Well yes, I meant reagents were useless at the time they were removed since we outgrew them. Should have been clearer. They had a reason to be there back in vanilla, sure.

I guess they could have reverted back to "go to your class trainer to change stuff" but I'm glad they didn't. Scribes being the only ones capable of crafting the tomes is a bit weird but maybe this is a good compromise between a tome costing 45 silvers or them bumping the price to be "expensive".
I'm guessing they hope it will balance itself. But let's face it, eventually they will go back on that as well.
 

Jag

Member
Stupid question on druids which the answer is probably yes.

I always ran a dual feral/guardian as an alt since the +agi gear was overlapping enough to play casual. Now that all 4 specs are easily viable, would I need a new +int set to play moonkin occasionally or would it be way too gimped in feral gear? I liked tanking as a druid, but never really liked the way feral played. Would be fun to try out the chicken suit.
 

Robin64

Member
I actually thought the Rolls the Bones die were enemies when I first saw them, didn't realise a nearby rogue had used an ability.
 

Entropia

No One Remembers
I don't think I'll actually change talents much as a Brewmaster in Legion. The rows that I actually swap around with any frequency have been made much less necessary. I'll probably just be doing dungeons and easy mode raids and you can't swap talents in Mythic+ runs anyway.

That being said, no idea why they decided to change the Tome of Clear Mind system. It dumb.

What talents were you thinking of rolling with?

I went with this: http://legion.wowhead.com/talent-calc/monk/brewmaster/MnN0
 

Lanrutcon

Member
Stupid question on druids which the answer is probably yes.

I always ran a dual feral/guardian as an alt since the +agi gear was overlapping enough to play casual. Now that all 4 specs are easily viable, would I need a new +int set to play moonkin occasionally or would it be way too gimped in feral gear? I liked tanking as a druid, but never really liked the way feral played. Would be fun to try out the chicken suit.

Secondary stats are still a problem. The odds that your chicken needs the same stats as your kitty are slim.
 

Entropia

No One Remembers
Funny enough, I actually deleted the level 90 Rogue I had on live because I didn't really like playing the class. After trying Outlaw on PTR, it's fun!
 

Robin64

Member
Outlaw Rogue is something I really want to get my teeth into at some point.

Survival Hunter too. Actually, as silly as it sounds, I want to do my Survival Hunter from level 1.

(Well, level 10, because you are forced to do 1 to 10 as BM spec)
 

Shahadan

Member
I always level something from level 1 during prepatch, I guess this time it'll be a rogue. Can't decide the race though.

I don't have a panda but they look dumb.
 
R

Rösti

Unconfirmed Member
Shame demon hunters only can be crated but not played on the PTR (you could actually play them for a short period of time before Blizzard fixed that).

legion_ptr_demonhunterdr1t.png


You can customize them though.
 

Entropia

No One Remembers
Panda Rogue just doesn't fit for me. I like the fantasy of being sneaky and a big bear ain't that.

I feel the same way about Orcs.

Blizzard would catch huge flake, but they could do something like race-gender class restrictions. Like a Female Orc could be a Rogue, but not a Male Orc.
 
Top Bottom