I've said why in other posts.
And again, I'm not even arguing with you since arguing with you goes nowhere expect like 5 pages of back and forth where you never budge. I've seen this song and dance plenty of times with other people.
You actually haven't. You've literally said "This is making me reconsider coming back" and then devolved immediately into "You're wrong because you're you"
Fuck that. If you can't quote my post with anything but an attack on me as a person, don't quote my fucking post. If you show me I'm wrong I'll happily concede a point, when you don't see me do that it's because people make posts like this rather than reasoned arguments.
Reasons to let you stay farther zoomed out:
Because you always have been able to.
Because it gives you more awareness.
Reasons not to let the zoom stay:
Because the art isn't designed around it (I use Scarlet Monastery as a reference/proof for this point, in fact almost any vanilla dungeon/raid can be used for this, the camera starts getting really fucked because it's zoomed so far back that it's just constantly hitting walls/ceiling/etc).
Because it becomes a matter of improved awareness that leads people to then feel forced to do it, despite the fact that it makes the game look worse as in the previous point.
Solutions: Dont' design the game around requiring an awareness level beyond what the default camera provides (They already do this, for the record, people are just 'used' to larger) and restrict the camera.
That's what they did. That's the best long term solution for the game, and the only downside is people whining about it hwen they make the change.
1) You still haven't ponied up actual evidence that he's deliberately providing only the worst angles possible. "IT'S OBVIOUS LOL" is not evidence.
2) If you can't zoom through walls it would be pretty hard to see what's behind them!
3) Depending on your position at the time and what's happening around you (which determines where you're facing/going) the boss can indeed take up your entire screen.
Anyway, this is the last post on the topic since it's obvious you aren't going to change your mind about this.
Besides, as I said before, Blizzard already stealth bumped the max zoom out back up once the negative feedback started coming in, so I'm afraid Blizzard has already caved to those silly players that complain about everything
1) Unless you want me to mind control the guy and get him to post here, you know you're trying to fish for a level of 'proof' that cannot be provided. You're being obtuse now. We both know nobody plays the game with the camera intentionally obscured, if you want to position it to do that you can do it with max zoom as well.
2) So you're admitting you don't have any idea what I mean then. I never said the camera went through the walls. If you pointed it 'down' in open aired rooms, it would zoom so far out that you could see OVER the walls into the void.
3) That's true regardless of your zoom level, you're literally saying "Depending on where you point the camera, it might fill the screen"...yeah? of course. Don't point the camera that way if you don't want that to be the result.
Regarding the last point: So in other words, they're sticking to their guns. Bumping the zoom out a few notches isn't the same as "Yes, we should continue to have a hidden option that fucks up the visuals for the few that can't get over their ability to see literally the entire world at once"