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World of Warcraft |OT9| People still play this? Isn't it from 2004

Strimei

Member
I've actually come around to liking the mage manhole cover.

I've always been a bit irked by the cloud disc. I wanted either a flying disc or just standing on the cloud (like Goku in Dragon Ball), not on a disc on top of a cloud, so this works out well enough.

And actually I am not entirely a fan of the shaman mount, surprisingly. Its neat, don't get me wrong, but I've always had a bit of an annoyance with mounts that gyrate a bit too much while in flight. Though its not as bad as the sky golem's swinging about.
 

dimb

Bjergsen is the greatest midlane in the world
yeah why i won't show any sympy. i'll take a permanent top 5 dps spot over a mount that everyone's going to have
Mage does not track as top five in ToV. The time to complain about Mage has already passed.
 
Mage does not track as top five in ToV. The time to complain about Mage has already passed.

wat

in the helya fight they do hilarious dps

For example when helya uses her breath, your ignite will spread to the front 2 blobs that come out. Then there's the '50 enemy wave' where it's loldamage.
 

Teletraan1

Banned
That's foolish, people want and have alts that they play. I don't think Blizzard believes it's better for people to not play alts. Also the token market is self regulating, inflation doesn't really impact it. Blizzard always acts to try to reduce gold inflation in general. And if anything, people with more alts always have less gold because they aren't spending time farming gold. So no, I see no reason to believe at all that the token influences design in the ways you are describing.

The realty is, treating people like they have accounts instead of like every character is independent is better in every possible way. It encourages engagement and motivates people to play in a wider variety of ways. Blizzard has taken many good steps in that direction over the years, which just makes the places they don't stand out all the more. We'd need fewer "catch up" and "bad luck protection" things built into the game if they would just approach things from the account level across the board.

I am not suggesting that people are leveling alts for gold purposes. I am saying that just playing the game seems to give you far too much gold when you have multiple characters and that at launch the rewards seemed balanced towards having one character and are now moving downwards as people level more. The current blizzard stance on alts is a direct result of everyone having a bunch of garrisons all generating gold. Gold = Tokens plus more in the future so I disagree with it not influencing design. If you are not going to actually get what I wrote you might also want to use a less condescending tone. Using words like foolish make you look like an asshole.
 

dimb

Bjergsen is the greatest midlane in the world
Raids aren't all there is to World of Warcraft.
What is the other relevant metric? Everyone can steamroll solo content. In PvP the rise of Frost DK is diminishing the moderate prevalence of Mage in arena. Amusingly enough other casters like Elemental Shaman are pushing them out. And worse, Mage flounders as the least represented class in RBGs.
wat

in the helya fight they do hilarious dps

For example when helya uses her breath, your ignite will spread to the front 2 blobs that come out. Then there's the '50 enemy wave' where it's loldamage.
That's nice but they track so low on Odyn and Guarm right now that they don't show up in top five overall. Incidental cleave damage can be situationally useful but it often just inflates stats like you see on Xavius.
 
That's nice but they track so low on Odyn and Guarm right now that they don't show up in top five overall. Incidental cleave damage can be situationally useful but it often just inflates stats like you see on Xavius.

In Helya it's actually important(And I wouldn't call 'incidental cleave'.).

Guarm and Odyn are just annoying fights. Guarm is bad because of the movement, and Odyn is mainly about mechanics(And moving).

But yeah Fire is hit or miss unfortunately~
 

Einchy

semen stains the mountaintops
12 Darkheart Thicket is pretty lenient, we got it under the timer after we had a few deaths on trash. 13 Maw of Souls is gonna be easy peasy.

[edit]

Damn, missed it by a little bit.

k6puDZp.png
 

Lomax

Member
I am not suggesting that people are leveling alts for gold purposes. I am saying that just playing the game seems to give you far too much gold when you have multiple characters and that at launch the rewards seemed balanced towards having one character and are now moving downwards as people level more. The current blizzard stance on alts is a direct result of everyone having a bunch of garrisons all generating gold. Gold = Tokens plus more in the future so I disagree with it not influencing design. If you are not going to actually get what I wrote you might also want to use a less condescending tone. Using words like foolish make you look like an asshole.

I completely get what you're saying, and it's just wrong. More alts, with rare rare exceptions (garrisons is basically it), means less gold. People who spend time farming gold and running the AH always have more gold than people who spent time leveling and gearing more alts. Yes, garrisons handed out gold at an extreme rate with minimal effort, and that was a problem they fixed in class halls by limiting resource generation. But that's totally unrelated to the tokens. Easy gold and inflation just pushes the price of tokens up, that's the way the system is designed. More expensive tokens then become more desirable to buy with real money, thus pushing the price back down. The system self regulates. Mudflation is a reality in all MMOs, and prior to garrisons Blizzard had actually done a surprisingly decent job of containing it, relatively speaking. If you want to say they've done a good or bad job of that, that's fine, that's a different discussion. But if you think the existence of the token has influenced that development, you aren't presenting any evidence to that point. Remember, every subscription paid for with a token actually makes Blizzard more money, so if anything they should be motivated to get more people to buy tokens, not less.
 

Khezu

Member
In Dragonblight, in new hearthglen.

In the skybox, sometimes there is like a red lightning type graphic that just slides across the screen.

It's been in the game since WoTLK first launched and it has always bugged me.

Not sure if it's intentional, like some kind of aurora boreals crap, or just a graphics glitch they never fixed.
 

Dugna

Member
In Dragonblight, in new hearthglen.

In the skybox, sometimes there is like a red lightning type graphic that just slides across the screen.

It's been in the game since WoTLK first launched and it has always bugged me.

Not sure if it's intentional, like some kind of aurora boreals crap, or just a graphics glitch they never fixed.

new hearthglen having that skybox is intentional considering what happens there in lore.
 

Strimei

Member
I have to give Blizzard credit, they're good at simulating being on a real boat in choppy seas. The skybox/horizon of Maw of Souls, if I focus on it, makes me a little seasick. Same thing happens if I look at the skybox in the Warmaster Blackhorn fight in Dragon Soul.
 

Dugna

Member
I have to give Blizzard credit, they're good at simulating being on a real boat in choppy seas. The skybox/horizon of Maw of Souls, if I focus on it, makes me a little seasick. Same thing happens if I look at the skybox in the Warmaster Blackhorn fight in Dragon Soul.

There's also spine with how they use the skybox, when I raided that during content i had a laptop that barely could handle it at like 20 fps. Going back now with a desktop that easily runs it at 60fps its actually a pretty amazing looking fight...though its still spine so its crap overall.
 

Strimei

Member
There's also spine with how they use the skybox, when I raided that during content i had a laptop that barely could handle it at like 20 fps. Going back now with a desktop that easily runs it at 60fps its actually a pretty amazing looking fight...though its still spine so its crap overall.

Honestly I never pay attention to the surroundings on spine as I'm paranoid about him rolling or otherwise counting the oozes.

Also its hilarious how OP you are at 110 in those now, I downed Deathwing so quick. Anyway now I'm off to Ulduar, and am reminded, they really should utilize the whole tram thing that Mimiron has again, its such a neat ride.
 

Tarazet

Member
Apparently getting the Hunter class mount lets you unlock the ability to tame Gryphons and Hippogryphs.

That's kinda weird, but alright.

The one thing that kept me from ever rolling a hunter was being unable to have a gryphon fight for me. That's amazing.
 

Strimei

Member
Speaking of gryphons, where are ones that can even be fought by players? I think the ones in the Hinterlands are at least hostile (or attackable, at least) to the Horde, for obvious reasons, but I don't think they are to the Alliance (for obvious reasons, again). But beyond that...hippogryphs aplenty to fight out there.
 

Tarazet

Member
Speaking of gryphons, where are ones that can even be fought by players? I think the ones in the Hinterlands are at least hostile (or attackable, at least) to the Horde, for obvious reasons, but I don't think they are to the Alliance (for obvious reasons, again). But beyond that...hippogryphs aplenty to fight out there.

Twilight Highlands has some Untamed Gryphons that look just like the ones you see in the nests near the Stormwind flight point.

If those can be tamed by Horde players, I expect endless fun and comedy.
 

v1perz53

Member
Oh wow, figuring out how Skittish actually works was an absolute facepalm moment for our group, totally not how we understood it. So now skittish ranks below even Overflowing for us in terms of affixes that basically do nothing. Though it is a pretty solid DPS decrease for the group still, but at least now I know the counterplay and it doesn't feel as awful.
 

M.D

Member
Oh wow, figuring out how Skittish actually works was an absolute facepalm moment for our group, totally not how we understood it. So now skittish ranks below even Overflowing for us in terms of affixes that basically do nothing. Though it is a pretty solid DPS decrease for the group still, but at least now I know the counterplay and it doesn't feel as awful.

Mind sharing?
 

v1perz53

Member
Mind sharing?

Skittish isn't actually an aggro drop at all, the way it works is it ADDS threat to people on the combat table that aren't tanks. So treating pulls like vanilla content, aka wait for sunders before going in, can basically eliminate any aggro drops. For me as a Guardian druid, if I was able to Thrash twice before our melee DPS came in, I would never lose aggro on an AoE pull (~6 seconds). The way threat scales though is the longer a fight goes on, the more threat is added to the DPS, so the more HP mobs have the longer you wait. But on our last dungeon run that we did tonight (EoA 9) I did the entire run without losing aggro to a single trash mob and we just missed a 3 chest by ~1 min. It definitely slows your DPS to not have them go in on the pull, but the added safety of eliminating the affix is worth it. Or I guess run a full ranged group and you already didn't notice skittish...

Additionally, on bosses, just taunt on CD since it increases your threat generated by X% for a few seconds after taunting. I was able to maintain a 40% threat lead on bosses most of the time despite skittish by just taunting on CD, never losing aggro. Omen or any threat meter actually works perfectly well with skittish, you can see the numerical threat value added to each player, so this is one situation where actually having a threat meter is useful.

Been treating it as a threat drop the whole time, but now knowing it is just adding a static amount to each non tank on the threat meter makes it trivial to deal with.
 

vocab

Member
Skittish isn't actually an aggro drop at all, the way it works is it ADDS threat to people on the combat table that aren't tanks. So treating pulls like vanilla content, aka wait for sunders before going in, can basically eliminate any aggro drops. For me as a Guardian druid, if I was able to Thrash twice before our melee DPS came in, I would never lose aggro on an AoE pull (~6 seconds). The way threat scales though is the longer a fight goes on, the more threat is added to the DPS, so the more HP mobs have the longer you wait. But on our last dungeon run that we did tonight (EoA 9) I did the entire run without losing aggro to a single trash mob and we just missed a 3 chest by ~1 min. It definitely slows your DPS to not have them go in on the pull, but the added safety of eliminating the affix is worth it. Or I guess run a full ranged group and you already didn't notice skittish...

Additionally, on bosses, just taunt on CD since it increases your threat generated by X% for a few seconds after taunting. I was able to maintain a 40% threat lead on bosses most of the time despite skittish by just taunting on CD, never losing aggro. Omen or any threat meter actually works perfectly well with skittish, you can see the numerical threat value added to each player, so this is one situation where actually having a threat meter is useful.

Been treating it as a threat drop the whole time, but now knowing it is just adding a static amount to each non tank on the threat meter makes it trivial to deal with.

You must not run with a WW because they will certainly pull from you.

You know how you deal with skittish? Have the healer just use their tank cooldowns on the trash man deeps.
 

v1perz53

Member
You must not run with a WW because they will certainly pull from you.

You know how you deal with skittish? Have the healer just use their tank cooldowns on the trash man deeps.

Actually I do run with a WW hah, he was dying on every pull until we changed this. 7 second head start and he had no chance. And that is with him still pulling 4 million DPS on one of our Wardens +11 trash pulls... But yea, we were just dealing with it with healer CDs early on, but once you hit over 10 with fortified nearly every trash mob will straight one shot a melee DPS, so we had to find a better way. When 5 mobs would simultaneously aggro a DPS, it was either kill them during a stun or people die. And 7 seconds of waiting on the pull completely eliminated any chance of DPS pulling so it ended up being well worth it. Also, to be fair, it entirely depends on your tank's DPS how much of a head start he needs, so a tank who isn't used to pushing hard on DPS will lose aggro a lot more frequently, obviously.
 

M.D

Member
Skittish isn't actually an aggro drop at all, the way it works is it ADDS threat to people on the combat table that aren't tanks. So treating pulls like vanilla content, aka wait for sunders before going in, can basically eliminate any aggro drops. For me as a Guardian druid, if I was able to Thrash twice before our melee DPS came in, I would never lose aggro on an AoE pull (~6 seconds). The way threat scales though is the longer a fight goes on, the more threat is added to the DPS, so the more HP mobs have the longer you wait. But on our last dungeon run that we did tonight (EoA 9) I did the entire run without losing aggro to a single trash mob and we just missed a 3 chest by ~1 min. It definitely slows your DPS to not have them go in on the pull, but the added safety of eliminating the affix is worth it. Or I guess run a full ranged group and you already didn't notice skittish...

Additionally, on bosses, just taunt on CD since it increases your threat generated by X% for a few seconds after taunting. I was able to maintain a 40% threat lead on bosses most of the time despite skittish by just taunting on CD, never losing aggro. Omen or any threat meter actually works perfectly well with skittish, you can see the numerical threat value added to each player, so this is one situation where actually having a threat meter is useful.

Been treating it as a threat drop the whole time, but now knowing it is just adding a static amount to each non tank on the threat meter makes it trivial to deal with.

Thanks for sharing.
Hopefully pug group will be willing to listen ;p
 

Son1x

Member
I have noticed that on my friends acc, HK's are combined on the account, but each my character only has his/her own HKs. I don't even have the 10k HK achievement, despite having over 15k of them.
 

Magnus

Member
Are there battle.net issues right now? I can't log-in correctly to WoW or Overwatch...

Also...even with all addons disabled, the odd time or two I am able to log in to WoW, I'm getting bizarre freezing occurring right in the cities. It'll resolve itself after a minute or two. I have a pretty high-end machine, and had no problems yesterday or earlier....did something change overnight?

The launcher and battle.net site are also retrieving info really slowly. Starting to wonder if all of this is related to the free Overwatch weekend blitzing their servers.
 

nikos

Member
Finally got Legion and I'm at the part where I need to select which Artifact Weapon to go for.

How important is this decision? Should I be 100% sure on which spec I want to use before deciding?

I've always played an Affliction Warlock, but I've heard Demonology is much better now. Other specs feel foreign to me after all these years though, and I'm sure things will change in later patches.

Any advice would be much appreciated.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Finally got Legion and I'm at the part where I need to select which Artifact Weapon to go for.

How important is this decision? Should I be 100% sure on which spec I want to use before deciding?

I've always played an Affliction Warlock, but I've heard Demonology is much better now. Other specs feel foreign to me after all these years though, and I'm sure things will change in later patches.

Any advice would be much appreciated.

You can get the other two spec artifacts at 102, so the initial choice isn't terribly important.
 

Lomax

Member
Finally got Legion and I'm at the part where I need to select which Artifact Weapon to go for.

How important is this decision? Should I be 100% sure on which spec I want to use before deciding?

I've always played an Affliction Warlock, but I've heard Demonology is much better now. Other specs feel foreign to me after all these years though, and I'm sure things will change in later patches.

Any advice would be much appreciated.

Since all the lock specs are dps specs, completing any of the others as the first spec you choose will be pretty easy. You get to do the others at 102, so it's not a long wait. It can be a bigger deal for classes with tank/heal/dps specs as each of those is designed to be completed in the intended spec.

As for demo, it's super clunky. Yeah, the numbers are good (on fights with minimal movement), and you will get used to it, but if you're a lifelong afflock you're going to be happier just going with affliction. Demo still needs a lot of tweaking to play well, especially solo.
 
Finally got Legion and I'm at the part where I need to select which Artifact Weapon to go for.

How important is this decision? Should I be 100% sure on which spec I want to use before deciding?

I've always played an Affliction Warlock, but I've heard Demonology is much better now. Other specs feel foreign to me after all these years though, and I'm sure things will change in later patches.

Any advice would be much appreciated.

Well AK tomes are shared on all your specs and the AP scales according to AK level you have so there is no real disadvantage on that regard


The desition depends a more if you are going to the healer route, DPS/Tanks have it easy since they can invest AK on the start and healers have to invest a little of the AP on the DPS spec unless you are comfy of using the offensive skills on your healer spec.
 

Mothman91

Member
I really fucking hate this combat bug. I run 3 minutes away from my WQ area from the last spot I actually did combat, and I am still in combat. wtf blizz.
 

nikos

Member
You can get the other two spec artifacts at 102, so the initial choice isn't terribly important.

Since all the lock specs are dps specs, completing any of the others as the first spec you choose will be pretty easy. You get to do the others at 102, so it's not a long wait. It can be a bigger deal for classes with tank/heal/dps specs as each of those is designed to be completed in the intended spec.

As for demo, it's super clunky. Yeah, the numbers are good (on fights with minimal movement), and you will get used to it, but if you're a lifelong afflock you're going to be happier just going with affliction. Demo still needs a lot of tweaking to play well, especially solo.

Well AK tomes are shared on all your specs and the AP scales according to AK level you have so there is no real disadvantage on that regard


The desition depends a more if you are going to the healer route, DPS/Tanks have it easy since they can invest AK on the start and healers have to invest a little of the AP on the DPS spec unless you are comfy of using the offensive skills on your healer spec.

Thanks guys, I really appreciate it. Think I'll go back to Affliction for now and see how it goes.
 

v1perz53

Member
Can Kara items drop in the weekly order hall mythic chest?

Not sure, no one in my group has seen one, but it may be possible since Violet Hold items drop from the chest and there's no VH mythic+. I kind of doubt it though, since kara seems separate and was implemented after the chest.
 
Had a horrible run in Arcway +11, some of the mobs are literal cancer especially for melee. A rat can look at you funny and you just friggin explode.

At least got a nice boon from chest. Doesn't get much better for Mistweaver neck slot :D.

Y1oI6rb.png
 
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