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World of Warcraft |OT9| People still play this? Isn't it from 2004

Tarazet

Member
Are all the simc options the same as you are doing ingame? (Flask, food, pre-pot, combat potion, same fight duration, bloodlust) Are you playing your rotation absolutely perfectly and never making the wrong decision? Simcraft should always be higher than your real life DPS (because there is no human error involved), and the difference becomes greater as more things change from the simulation. That said, some classes do have inaccurate sims or ones that don't work correctly for certain talents/legendaries so there is that too.

Also, Enhancement has a lot of RNG at play. The baseline chance for Stormbringer procs is 10%, increasing with your Mastery.. but sometimes it can proc off itself repeatedly. I had a 75 second fight where I used Stormstrike 34 times. Then I was a pug in a regular Court of Stars and managed to kill the first boss without ever getting a proc! It goes without saying the difference in damage done was massive.
 

Renekton

Member
Also I have a feeling Moroes would be much less problematic for a druid than it is for our usual healer (shaman), with the constant barrage of hots you can have on people badically healing everyone at the same rate.
Yea Dorothea mana-drained me twice and was running on empty, but Moroes down anyways coz HoTs are cheap and bloom crits are big.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yea Dorothea mana-drained me twice and was running on empty, but Moroes down anyways coz HoTs are cheap.

I forgot to mention earlier than when we killed moroes, it wasnt beute forcing the adds. We tried that a couple of times and it didn't work, so we split the difference and CCed 2 and killed 2 at the start. A couple wipes later and we got him. The kill was actually very smooth, our mage died at the very end which actually prompted me to panic but then I looked at Moroes' health and he had like 9million left so I was like "oh hes basically dead cool".

I know some people (I imagine heroic and especially mythic raiders) dont get much out of it and dont like it, but Kara was everything I wanted. It totally feels like a 5 man raid, the sense of progression with boss wipes and whatnot, I hope there's more like that in the future. Hell make flex scale down to 5 people :p
 

Xeteh

Member
Yea Dorothea mana-drained me twice and was running on empty, but Moroes down anyways coz HoTs are cheap and bloom crits are big.

We had the tank (me) sit on Baroness to just interrupt the mana drain until she was dead because we wanted to have DPS focus Kiera while we aoe'd everything else down.
 

Xeteh

Member
That sounds totally crazy. The outgoing group damage is immense.

Yeah but instead of prolonging the fight and everyone being garroted by the time you kill all 4 adds you're taking out all the adds together and it makes the rest of it easier. It really wasn't too bad on me as an 859 Bear Druid.
 

Xeteh

Member
http://imgur.com/a/G0aIL

From Reddit. This honestly makes me wanna play a Brewmaster.

I never felt like I was playing it right, like I was always on the verge of dying. I leveled my Druid and everything is just infinitely easier.

Fuck, I love these. There was one with Spriests, can not find it.

Holy shit at that beer part lmao. Is that what removes their stagger?

Yeah, one brew reduces current stagger and the other spreads it out more.
 
Also, Enhancement has a lot of RNG at play. The baseline chance for Stormbringer procs is 10%, increasing with your Mastery.. but sometimes it can proc off itself repeatedly. I had a 75 second fight where I used Stormstrike 34 times. Then I was a pug in a regular Court of Stars and managed to kill the first boss without ever getting a proc! It goes without saying the difference in damage done was massive.

As an example, my DPS last night on heroic Dragons was 90k lower than normal on Wednesday, and the fight itself didn't feel much worse (i.e. I didn't feel like I was doing bad) even though it was a progress kill.
 

Data West

coaches in the WNBA
Fort Brew up all the time, drink when your staggers gets too high, use keg and flame breath on cooldown with blackout combo, make use of your stun

not that bad really
 

Lanrutcon

Member
I really fucking hate that I need to level a pet to 25 to do that Falcosaur shit.

If you have a level 3 Garrison you can do a Garrison quest called "Unearthed Magic" that yields an Ultimate stone, that instantly takes a pet to 25. Quest involves 1 minute of walking.

Those little pet charms you get from pet world quests? 72 of those get you 24 level up stones. Pet WQs can be completed on each level 110 character you have. So if there's a quest for 20 charms, you can do it with 3 characters to get 60 stones. On any given day there are 1 to 2 pet quests up that give charms. You will need some proper battle pets to finish them though. This is my primary means of leveling pets.

The other alternative is using the pet WQs to level your Falcosaur. This takes some strategy and 2 other (specific) battle pets that will "carry" your Falcosaur. Again, if you haven't been collecting and raising pets this method isn't really an option (unless you spend some gold on the AH and buy max levels pets).
 

Robin64

Member
There's also an Order Hall mission that crops up every couple of days called Ruin Cats, get 200% on that and you're guaranteed 25 Pet Charms.
 

Einchy

semen stains the mountaintops
If you have a level 3 Garrison you can do a Garrison quest called "Unearthed Magic" that yields an Ultimate stone, that instantly takes a pet to 25. Quest involves 1 minute of walking.

Those little pet charms you get from pet world quests? 72 of those get you 24 level up stones. Pet WQs can be completed on each level 110 character you have. So if there's a quest for 20 charms, you can do it with 3 characters to get 60 stones. On any given day there are 1 to 2 pet quests up that give charms. You will need some proper battle pets to finish them though. This is my primary means of leveling pets.

The other alternative is using the pet WQs to level your Falcosaur. This takes some strategy and 2 other (specific) battle pets that will "carry" your Falcosaur. Again, if you haven't been collecting and raising pets this method isn't really an option (unless you spend some gold on the AH and buy max levels pets).

So, essentially I have to do a lot of pet battle related stuff? Yeah, that's my issue with it. I used the token when it was first introduced years ago, so I can't use that.
 

Lanrutcon

Member
So, essentially I have to do a lot of pet battle related stuff? Yeah, that's my issue with it. I used the token when it was first introduced years ago, so I can't use that.

Shit. Then you're boned if you already did Unearthed Magic on each level 3 garrison you have :(
 

Lanrutcon

Member
You can get a lvl3 garrison on a DH in ~30 minutes if don't mind spending the gold for upgrading.

But then he'd have to play a Demon Hunter. Ewww.

Yeah, he could do that. It's a hell of a lot less effort than manually leveling a pet, that's for sure.
 

Einchy

semen stains the mountaintops
Do we know how difficult Trial of Valor is on mythic? I'd hope it's a rather easy clear cus I don't want to be stuck on both Odyn and Cenarius before Nighthold comes out.
 

Bisnic

Really Really Exciting Member!
I haven't done Kara yet, but if it's as long as people are saying, it seems only logical that it should be added into the queue system with separated sections like LFR does.
 

Tarazet

Member
I am hearing a lot of people say this :/ haven't gotten in myself, but is it really that bad?

Took our group about 4 hours the first time. Blood, HPriest, Enhance, BM, Destro. Lots of random deaths to one-shot mechanics, and the run back is very long in some places (like the last boss). If they put more checkpoints in, it would be a more enjoyable experience.

The rewards were good, starting from an 860 baseline which is equivalent to a Mythic +8. Our Priest even got a legendary off the last boss, and I got a trinket that gives me 4% more critical strike chance on any fight where I'm on the same target longer than 10 seconds.
 

Fonds

Member
I haven't done Kara yet, but if it's as long as people are saying, it seems only logical that it should be added into the queue system with separated sections like LFR does.

I think that's not what this dungeon is intended for.
It sort of takes me back to early wow dungeons like UBRS, where you needed to put in effort and a lot of time to learn fights and progress (which is exactly what I love about it).
Besides that, gating certain sections of the dungeon would really poorly influence the story heavy aspect of this instance.

It took me and a PUG group of 865+ about 2,5 hours to clear. We were all first timers there.
I think if I were to do it again with an experienced group you can bring it down to 1,5- 2 hours.
 

Teletraan1

Banned
I haven't done it either but it seems to be the opposite of how the majority of the game's players I have encountered want to run things. Fast, skipping every piece of trash possible. They should just release a dungeon that is just a a pure no nonsense boss rush if they wanted to appease the people actually playing this game. But they have to tap this nostalgia itch which lasts a few runs (if that) then you are left with another reminder that some of that game design is best left in the past.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Fast, skipping every piece of trash possible. They should just release a dungeon that is just a a pure no nonsense boss rush if they wanted to appease the people actually playing this game.

I'm imagining a Caverns of Time dungeon in the style of Violet Hold where it's nothing but past bosses and no stupid portal shit.
 

frequency

Member
I think Soul Prism of the Illidari is the final straw for me. Unfortunately I bought a 3 month sub at launch so my account is still active until December. I regret trusting Blizzard again after WoD.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Which would pretty much make instances work like a slot machine.

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I think Soul Prism of the Illidari is the final straw for me. Unfortunately I bought a 3 month sub at launch so my account is still active until December. I regret trusting Blizzard again after WoD.

Ah I remember that. Wasn't too bad. Just spam some heroics. Or do Glory of the Legion Hero cheevos.

Biggest slap in the face for me was the quest that required Obliterium. This was during launchweek when they were 5000g a pop. 5000g for a progression quest smh.
 

ShinMaruku

Member
I got console port almost at 95% working just a few tweaks and it will be perfect.

At first I was loopy about demon hunters, but with this mod, I can definatly keep it up. I just need to watch out for the dc mechanics.
 
Decided to start raiding again. After Heroic ICC caused our guild to implode on an Arthas fight and had me quitting wow...I'm back at it. FML

I wish Melee Survival was added as a fourth spec for Hunters.
I am really enjoying it, but at the same time I miss the old Survival playstyle with dots and explosive shot and lock and load.

That or just replaced Marksman with Melee Survival. Marks has always been the least fun Hunter spec.

Agreed with 4th spec.
 

frequency

Member
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Ah I remember that. Wasn't too bad. Just spam some heroics. Or do Glory of the Legion Hero cheevos.

Biggest slap in the face for me was the quest that required Obliterium. This was during launchweek when they were 5000g a pop. 5000g for a progression quest smh.

I'm talking about the 7.1 quest that requires you to get 80 Lingering Soul Fragments that only drop on the last boss of dungeons and has a like 10% or something drop rate in heroics and a cap of 10 a week.

That's not "too bad"?
 

Robin64

Member
I'm talking about the 7.1 quest that requires you to get 80 Lingering Soul Fragments that only drop on the last boss of dungeons and has a like 10% or something drop rate in heroics and a cap of 10 a week.

That's not "too bad"?

It's stupid, this questline was going so well up to that point.
 

Won

Member
I'm talking about the 7.1 quest that requires you to get 80 Lingering Soul Fragments that only drop on the last boss of dungeons and has a like 10% or something drop rate in heroics and a cap of 10 a week.

That's not "too bad"?

My brain was unable to process the quest at first. You want what from me? Complete wtf moment.
 

v1perz53

Member
I haven't done it either but it seems to be the opposite of how the majority of the game's players I have encountered want to run things. Fast, skipping every piece of trash possible. They should just release a dungeon that is just a a pure no nonsense boss rush if they wanted to appease the people actually playing this game. But they have to tap this nostalgia itch which lasts a few runs (if that) then you are left with another reminder that some of that game design is best left in the past.

Take a look at the Trial of the Crusader raid for an example of how players do not know what they actually want at all, and why a boss rush dungeon/raid is a terrible idea. People think they want it then they realize it is actually awful when they get it.

Anyway, I thought Kara was great. Considering that you can do all of the first half trash in ~35-40 minutes by definition for the Nightbane speed run, it may seem like a lot but it really isn't that bad, the pulls are just big. I wouldn't be opposed if they reduced it though.The second half was perfect though, but also why there should never be a queueing system for this dungeon. Trying to imagine doing shade of aran in a dungeon finder group makes my soul hurt.

I think Soul Prism of the Illidari is the final straw for me. Unfortunately I bought a 3 month sub at launch so my account is still active until December. I regret trusting Blizzard again after WoD.

Honestly until seeing some people complaining about this I had no idea it was a thing at all that people had an issue with, I thought people were complaining that TOO MANY dropped initially and they kept getting the error message and postmaster spam. Doing mythic+ runs you get like 7 from the end of each dungeon, I've probably gotten all 80 this week if there wasn't a 10 weekly cap. Really weird design decision to make them drop almost never from heroics but like candy in mythics. Honestly even mythic +0 drops like 5 per run guaranteed, though I know it isn't always easy to get into runs. But chain heroics is definitely not an optimal way to finish the quest (which is a dumb design decision on blizzards part)
 

frequency

Member
Honestly until seeing some people complaining about this I had no idea it was a thing at all that people had an issue with, I thought people were complaining that TOO MANY dropped initially and they kept getting the error message and postmaster spam. Doing mythic+ runs you get like 7 from the end of each dungeon, I've probably gotten all 80 this week if there wasn't a 10 weekly cap. Really weird design decision to make them drop almost never from heroics but like candy in mythics. Honestly even mythic +0 drops like 5 per run guaranteed, though I know it isn't always easy to get into runs. But chain heroics is definitely not an optimal way to finish the quest (which is a dumb design decision on blizzards part)

Mythic +0 is 1 drop per run. Every + level adds another drop. So +5 drops 5. +10 drops 10.

I'm super casual. That quest line was super casual and content that super casuals like me could do. Finally Blizzard seemed to give us non-raiders and casuals new story content and a reason to keep subscribed from patch to patch. But nope. Not anymore. People like me would need to run on average 800 heroic dungeons. Even if I happened to find a guild or pug mythic (which I won't be able to because I have low iLvl and don't spec the way the community feels I should) that would be 80 runs minimum. I'm so far away from doing mythic +anything, that's not a viable thing for me.

I don't think I have ever run 80 dungeons in any expansion in the 2 year lifespan of each one. And this wants me to run 80+ in a single patch.

My play time is limited and I'm distracted by life a lot of the time and can't commit to sitting there for entire runs that often. In the 2 months since Legion's launch I've only run each dungeon 1-2 times. Once for the Pillars of Creation quest line and another time to try it out on Heroic. I haven't done the ones not required by the Pillars of Creation quest. Maw of Souls, the Suramar locked ones (I haven't even unlocked them yet).
 

Robin64

Member
This expansion is the bait-and-switch expansion. Casual story content? Surprise, 800 dungeons now please! Working on professions? Now do a rated BG! Loremaster? Raid boss! (for the first time in the entire history of WoW). Like, wut.
 
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