World of Warcraft: Warlords of Draenor | Launch Thread

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Finally hit level 100. Been working since Friday, and yesterday I finally got some real time off.

Feels good. Now to get resources which seems like it'll be the dumb part.
 
Man, healing dungeons in this expansion is.... interesting. I just popped 93 and tried out the Iron Docks for the first time. Something that probably hasn't happened to me since Gnomeregan in Vanilla (where I finally understood how the hell to heal in MMOs) happened: A tank rushed in instantly and pulled about 3 groups, and I just straight up couldn't keep him alive. Sure enough, the entire group takes damage, and I get overwhelmed trying to keep everyone alive (including the tank just getting BEAT ON), he dies, cusses me out, and just drops group. I haven't felt that freaking useless in a looooong time in this game. The last time was probably Patchwerk in Vanilla Naxarammas. No matter how skillfully I play my spells just don't seem to heal enough!

Maybe it's just a Discipline priest thing, but it feels like i have no adequate big heals at all. If a tank drops to 50% health I feel like I'm already losing the battle. I'd chalk it up to my gear just kind of stinking and everyone still being used to the faceroll dungeons near the end of MoP, but it really felt like I had no good answer for 4 people all being low on health. I miss Greater Heal, and instant cast Prayer of Mending, and Renew, and Penance causing Grace. Maybe I should just switch to holy? How is the questing as holy? I was going Disp mostly because I assumed it would make doing quests easier.

LOL man that was his fault. You can't pull 3 groups in Iron Docks unless you are fucking legit and you know your healer is well geared. This isn't like MoP endgame, it's a new expansion. Tanks should be taking things super careful. The few times I've got into a dungeon I've seen the damage people have been taking and the whole group gets hit pretty hard sometimes, heals definitely has a tough job and an extra pack can mean the difference between survival and a wipe. Tanks are going to lose a lot of health fast on some pulls. The game has been rebalanced so tanking and healing isn't faceroll anymore(in general), you gotta work for it.

I remember at the end of Wrath on my Disc Priest. I could go through heroics casting PWS on everyone and that's literally all I had to do and that was just dungeon geared.
 
LOL man that was his fault. You can't pull 3 groups in Iron Docks unless you are fucking legit and you know your healer is well geared. This isn't like MoP endgame, it's a new expansion. Tanks should be taking things super careful. The few times I've got into a dungeon I've seen the damage people have been taking and the whole group gets hit pretty hard sometimes, heals definitely has a tough job and an extra pack can mean the difference between survival and a wipe. Tanks are going to lose a lot of health fast on some pulls. The game has been rebalanced so tanking and healing isn't faceroll anymore(in general), you gotta work for it.

I remember at the end of Wrath on my Disc Priest. I could go through heroics casting PWS on everyone and that's literally all I had to do and that was just dungeon geared.

That's what I assumed, but damn if it isn't sobering to go from MoP, where you felt like a healing god who could basically will a group through an instance (and do damage on the side!), back to barely being able to keep up with 1 group mishap (pulling an extra group, people standing in fire, etc...). Guess I'm going to have to finally make that LFG Dungeon macro that just says "Hey guys, this isn't [insert last expansion]. Don't pull 3 packs, don't stand in stupid damaging stuff, and please give me time to drink after fights. Love, Your Friendly Neighborhood Owensboro."

I'll get used to it, it's just different. Maybe it's time to just actually install a DPS meter and let the bad DPS die instead of trying to keep EVERYONE alive. It hurts my soul to do that though! I love keeping people alive.
 
Ashran huge waste of time for melee. Try to tank commander, getk illed have to run back from base, commander dies meanwhile, no honor recieved. May as well just sit back and hit throw.
 
That's what I assumed, but damn if it isn't sobering to go from MoP, where you felt like a healing god who could basically will a group through an instance (and do damage on the side!), back to barely being able to keep up with 1 group mishap (pulling an extra group, people standing in fire, etc...). Guess I'm going to have to finally make that LFG Dungeon macro that just says "Hey guys, this isn't [insert last expansion]. Don't pull 3 packs, don't stand in stupid damaging stuff, and please give me time to drink after fights. Love, Your Friendly Neighborhood Owensboro."

I'll get used to it, it's just different. Maybe it's time to just actually install a DPS meter and let the bad DPS die instead of trying to keep EVERYONE alive. It hurts my soul to do that though! I love keeping people alive.

Just keep the tank up, if my damage meters are to be believed we wind up doing more DPS than the randoms you'll get anyway.
 
Ashran huge waste of time for melee. Try to tank commander, getk illed have to run back from base, commander dies meanwhile, no honor recieved. May as well just sit back and hit throw.

Agree, these open world zerg fests PvP zones are boring as fuck to play as a melee character



Heroics aren't too hard, not Cataclysm level at least. A stiff enough challenge to not just AoE faceroll everything out of the gate, fine with me.
The feels when you have 630/636 ilvl gear in all your slots except weapon :(
 
Ashran huge waste of time for melee. Try to tank commander, getk illed have to run back from base, commander dies meanwhile, no honor recieved. May as well just sit back and hit throw.

I usually just Death Grip someone into our zerg on cooldown and drop Defile under or apply Necrotic Plague to theirs :p
 
How are garrisons still broken? Every time I try and hs back there it just crashes my game

I have very honestly never encountered a single issue at my garrison (or with the game at all, but I purchased it after the server reinforcements). Is this limited to a certain region or have I just been lucky?

Man, healing dungeons in this expansion is.... interesting. I just popped 93 and tried out the Iron Docks for the first time. Something that probably hasn't happened to me since Gnomeregan in Vanilla (where I finally understood how the hell to heal in MMOs) happened: A tank rushed in instantly and pulled about 3 groups, and I just straight up couldn't keep him alive. Sure enough, the entire group takes damage, and I get overwhelmed trying to keep everyone alive (including the tank just getting BEAT ON), he dies, cusses me out, and just drops group. I haven't felt that freaking useless in a looooong time in this game. The last time was probably Patchwerk in Vanilla Naxarammas. No matter how skillfully I play my spells just don't seem to heal enough!

Maybe it's just a Discipline priest thing, but it feels like i have no adequate big heals at all. If a tank drops to 50% health I feel like I'm already losing the battle. I'd chalk it up to my gear just kind of stinking and everyone still being used to the faceroll dungeons near the end of MoP, but it really felt like I had no good answer for 4 people all being low on health. I miss Greater Heal, and instant cast Prayer of Mending, and Renew, and Penance causing Grace. Maybe I should just switch to holy? How is the questing as holy? I was going Disp mostly because I assumed it would make doing quests easier.

This expansion tries the personal responsibility shtick from Cataclysm again, I feel it does it better though. You will very much feel a huge difference between group quality. If a tank is playing right, if your DPS is paced right, etc.

Disc is very fine, like every class right now it has some abilities that need some tweaks but you just need to be on top of things unless you're going in over-leveled. They give you more leeway in not having to get a heal off the millisecond they take damage but if you don't play triage right or if you're group is full of dummies you wont be able to keep up.

Just keep your (glyphed) shield up every time you can, take Surge of Light and hold procs for when you need them, charge Archangel during lulls and hold it for tighter periods, same for power infusion. If you can't keep your tank up without sweating bullets when using your own tools properly in leveling dungeons then:

1.) Your tank is doing a poor job
2.) Your DPS are taking too long
3.) Your group bit off more than it can chew.

Don't let people call you out for nonsense if you know it isn't your fault.

I actually had a bit of a hard time in spots too until my wife got fed up of slow groups and started tanking and doing it properly and difficulty cut in like half despite going twice as fast.

I'd also imagine it gets a little more room at 100 when you get that G.Heal esque shield.
 
I have a question for those of you playing Destro locks. I've changed mains to a lock back in TBC and I have to say it seems something is wrong with my damage output. Anyone else find this? I don't really know any warlocks to have a chat with about this, so I come here. I feel like I'm slow coming out of the gate. I follow the proper rotation I should be and other classes are killing me. I am 100 and my ilevel is 616. Yet I'm usually the worst DPS in 5 man groups. I'm not saying I'm the greatest player in the world, but there is no way that all of a sudden I am now the worst.

destro quite simply doesnt scale as well as other classes. i think this has been a huge issue in the beta. i think numbers will be tweaked after a few weeks after the raids open.
 
destro quite simply doesnt scale as well as other classes. i think this has been a huge issue in the beta. i think numbers will be tweaked after a few weeks after the raids open.

Thank you for your input. Some have said I should just roll another class, like a DK or a warrior for better DPS. I'm just so attached to my warlock. I really love playing as one. I don't want to abandon him. I hope you are right they get tweaked.
 
Thank you for your input. Some have said I should just roll another class, like a DK or a warrior for better DPS. I'm just so attached to my warlock. I really love playing as one. I don't want to abandon him. I hope you are right they get tweaked.
If you really are attached to him then I wouldn't sweat it in the long run. I can't imagine they'll let locks languish for too long.
 
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I... I.. just logged off while i was in my garrison....

Fuck.
 
Blizzard is reverting dungeons to Need before Greed loot instead of the awesome personal loot system for some completely baffling reason.

Give feedback here: http://us.battle.net/wow/en/forum/topic/15355105387?page=1

A lot of my friends are really hating it for dungeons.

I'm sort of in the middle on it. I got 3 pieces from one dungeon and 0 from 2. I think there is more satisfaction in seeing 1 item drop for 5 people each boss as an accomplishment than only getting one chance per player.
 
Speaking of healing...

I tried heroic Grimrail Depot earlier today. Dungeon Finder, got in, only to find 4 guildies at the first boss.

9 wipes later, this boss is still standing. To be fair, it's a hard boss holy hell. I get kicked, as did the first healer, because obviously it's the healer's fault.

No. No it isn't. DPS finally have to pick up their slack. No longer can we afford to heal them through fire and blast zones. No longer can they go "Adds? Interrupts? LOL who needz this shit look at mah deeps". "I needed heals wtf healer you suck!" No sir. I literally cannot afford to heal you to compensate your mistake.

And I love it.

I wonder if that guild ever got around to finishing that dungeon. I wager not.
 
Speaking of healing...

I tried heroic Grimrail Depot earlier today. Dungeon Finder, got in, only to find 4 guildies at the first boss.

9 wipes later, this boss is still standing. To be fair, it's a hard boss holy hell. I get kicked, as did the first healer, because obviously it's the healer's fault.

No. No it isn't. DPS finally have to pick up their slack. No longer can we afford to heal them through fire and blast zones. No longer can they go "Adds? Interrupts? LOL who needz this shit look at mah deeps". "I needed heals wtf healer you suck!" No sir. I literally cannot afford to heal you to compensate your mistake.

And I love it.

I wonder if that guild ever got around to finishing that dungeon. I wager not.

Yeah, that first boss is a retard check.

Tank needs to correctly position boss and dps needs to correctly switch off the big guy when the goblin is stunned. Or else you'll get fucked pretty quickly when the big guy dies.
 
Yeah haven't tanked since Cata, but it seems we are needed, and the dungeons definitely have us almost never at full health. Definitely appreciate the challenge but some dps still expect to steamroll it and we end up dying on adds in Skyreach.

That being said this is my first time tanking as a brewmaster so I probably still need to learn :)
 
Blizzard is reverting dungeons to Need before Greed loot instead of the awesome personal loot system for some completely baffling reason.

Give feedback here: http://us.battle.net/wow/en/forum/topic/15355105387?page=1

Because feelings.

A lot of my friends are really hating it for dungeons.

I'm sort of in the middle on it. I got 3 pieces from one dungeon and 0 from 2. I think there is more satisfaction in seeing 1 item drop for 5 people each boss as an accomplishment than only getting one chance per player.

Unless that one item that drops isn't usable by anyone in the group.

Stupid change.
 
So, the anniversary event went live in Europe. Queued into MC LFR, put up with people being complete retards on trash (pulling like it was a retro-raid transmog run), killed Luci and got ~30g for my trouble after spending most of the fight on the floor after being murdered on the first MC cast, got past the dogs (killing some of them three times because people couldn't just let them despawn before pulling the next pack), started fighting Maggy... and the instance servers shit themselves and everyone was booted.

Fun.

At least the Corgi is cute.

Unless that one item that drops isn't usable by anyone in the group.

Stupid change.

As a plate dps who frequently queues with one or both of a plate tank or a plate healer (and not infrequently another plate dps), I can't wait to disenchant all that cloth/leather/mail that no-one wants!
 
As a plate dps who frequently queues with one or both of a plate tank or a plate healer (and not infrequently another plate dps), I can't wait to disenchant all that cloth/leather/mail that no-one wants!

Why? Crafting supplies are practically raining from the skies.
 
Oh. I bet that argument has actually been made seriously already on the official forums though.

Surprisingly, in the now stuck 26 page thread on the change, it's overwhelmingly negative towards the change. The mmo champ poll on it is like 60% in favor of personal loot as well.

Baffling change.
 
So, the anniversary event went live in Europe. Queued into MC LFR, put up with people being complete retards on trash (pulling like it was a retro-raid transmog run), killed Luci and got ~30g for my trouble after spending most of the fight on the floor after being murdered on the first MC cast, got past the dogs (killing some of them three times because people couldn't just let them despawn before pulling the next pack), started fighting Maggy... and the instance servers shit themselves and everyone was booted

They pulled the plug on Molton Core, it's not supposed to go live until 10am CET (9am in the UK). It went live early for some reason.
 
Surprisingly, in the now stuck 26 page thread on the change, it's overwhelmingly negative towards the change. The mmo champ poll on it is like 60% in favor of personal loot as well.

Baffling change.

Just did Heroic Skyreach and every boss dropped plate armor :lol

GG Blizzard.
 
Speaking of healing...

I tried heroic Grimrail Depot earlier today. Dungeon Finder, got in, only to find 4 guildies at the first boss.

9 wipes later, this boss is still standing. To be fair, it's a hard boss holy hell. I get kicked, as did the first healer, because obviously it's the healer's fault.

No. No it isn't. DPS finally have to pick up their slack. No longer can we afford to heal them through fire and blast zones. No longer can they go "Adds? Interrupts? LOL who needz this shit look at mah deeps". "I needed heals wtf healer you suck!" No sir. I literally cannot afford to heal you to compensate your mistake.

And I love it.

I wonder if that guild ever got around to finishing that dungeon. I wager not.

Sorry my interrupt is like 25 second cool down.

It's a team effort. I just had to deal with shitty healers, shitty tanks, and shitty DPS. Everyone should realize they can't sandbag it anymore. Annoys me to no end how some of these people did proving grounds and they still play like they just got the game.
 
Yes, thank you so much Blizzard.

Nope, horrible change. Now we're back to people needing shit for their off-spec, and people from the same guild / friends needing items so they have a greater chance of getting it. Have fun having to roll against people for your loot instead of just getting it. Watch the amount of gear you get decrease.
 
Nope, horrible change. Now we're back to people needing shit for their off-spec, and people from the same guild / friends needing items so they have a greater chance of getting it. Have fun having to roll against people for your loot instead of just getting it. Watch the amount of gear you get decrease.

This is really true. I have seen an increase of players queueing together. At times, I see 3 people in the same guild in my dungeons. If they all can roll need for one other person, they'll most likely get it.
 
Nope, horrible change. Now we're back to people needing shit for their off-spec, and people from the same guild / friends needing items so they have a greater chance of getting it. Have fun having to roll against people for your loot instead of just getting it. Watch the amount of gear you get decrease.

I wasn't getting anything but waist drops and gold. Can't get any worse.
 
They pulled the plug on Molton Core, it's not supposed to go live until 10am CET (9am in the UK). It went live early for some reason.

People in trade were saying they'd been booted from lowbie dungeons as well, though.

I guess whatever they had to do to shut it all down was kinda drastic.
 
People in trade were saying they'd been booted from lowbie dungeons as well, though.

I guess whatever they had to do to shut it all down was kinda drastic.

Blizzard employee: "I said pull the plug... not all of them!"

The servers will probably still die a slow, painful death tomorrow anyway when it does go live for real. This was just a portent of things to come.
 
Blizzard employee: "I said pull the plug... not all of them!"

The servers will probably still die a slow, painful death tomorrow anyway when it does go live for real. This was just a portent of things to come.

Can't be worse than launch. Plus I'm glad I'm still in a low pop server. I wont have to deal with ridiculous queue times once the servers get packed.
 
I loved personal loot...

If you think bad luck with personal loot is so bad, I bet you can't wait to go back to a system where you can still have bad luck, only with the added bonus of some asshole who might need/ninja the item that finally drops after like ten runs!
 
I loved personal loot...

If you think bad luck with personal loot is so bad, I bet you can't wait to go back to a system where you can still have bad luck, only with the added bonus of some asshole who might need/ninja the item that finally drops after like ten runs!

I used to think that way too, but then I got 9 drops on my first mythic run. Now I don't know what to think.
 
Anyone that thinks NbG for pugs is better legitimately doesn't understand basic statistics OR the average wow pug player mentality. This has to be the most ridiculous 'we listened to feedback' change in the world - those of us that weren't completely blinded by 'HURR DURR I DUN LIKE CHANGE' didn't even know there was an outcry because we recognized the superior system almost immediately.

/rant off.
 
So I haven't really played properly since wotlk, is it me or does the new talent system suck balls?

I get that they wanted to simplify and condense things, while also removing talents that we're practically obligatory. But it seems like all the new stuff is situational at best or often times down right meaningless. Entire tiers are dedicated to skills or upgrades that could only possibly be useful in pvp. Which is a giant fucking waste when you don't use that particular spec in pvp.
 
The loot systems seems made for Personal Loot, so far I've also gotten way more useful drops with that system than with Need/Greed, last guild group HC I did only dropped plate when we had no plate users with us.
 
So I haven't really played properly since wotlk, is it me or does the new talent system suck balls?

I get that they wanted to simplify and condense things, while also removing talents that we're practically obligatory. But it seems like all the new stuff is situational at best or often times down right meaningless. Entire tiers are dedicated to skills or upgrades that could only possibly be useful in pvp. Which is a giant fucking waste when you don't use that particular spec in pvp.

New talent system is MILES above the old. If you're not seeing use for most of your talents, you're not considering them correctly. I changed talents more in Mists of Pandaria for legitimate interesting reasons than I have in the previous 8 years combined, I 100% guarantee that.
 
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