explodet said:
Thanks for the info. DW nerf? Not surprising.
When they added DW to Alpha it was the same buff mechanics of a single weapon applied to two weapons, meaning it wasn't working the way they intended, but they wanted to get it pushed out for initial testing.
So what was happening was that RB was buffing the characters AP, *not* the weapon itself. This always was the case, but because you could only ever have one weapon it didn't matter. Now however, you could put RB on both weapons, which meant you upped your characters AP twice. This meant you could get +1300 AP and it would basically be applied to *both* weapons. Massive dmg there. So much so that I got two lvl 3 daggers and was tearing shit up with it. The weapon didn't matter at that point with so much AP on each weapon.
Perhaps the best combo back then, was RB/WF. You get a slow MH weapon and a fast OH weapon, and put RB on the MH and WF on the OH. The reason you do this is because RB would then apply to both weapons, but WF will proc off the hand it's on (in this case the OH), but the two extra hits would come from the MH weapon! Since the MH weapon was slow you could do serious dmg, given the WF and RB were doubled up on that MH weapon.
Other oddities then was that if you had dual FT on both weapons, SS would proc FT four times! The entire thing was screwy but needless to say the dmg output was insane.
This is when they changed RB to not be an AP buff, but a dmg buff, and then had each buff apply to the weapon in question only, as you would expect. So it wasn't so much a "nerf" as making DW as it was intended to be, but I must say it was very fun for those first few weeks with it, simply owning everything in my path.