yacobod said:lol, crystals are cheap as fuck now anyways, whats the point
only reasonable explanation to go to ulduar is for the weekly raid quest or if you would be selling drakes for 10k or w/e they go for on your server
The easiest solution would be putting the stats that Holy paladins want on plate, which they've been absolutely horrible at this expansion. Hey, it could happen!Yaweee said:Yeah, I'm a bit concerned with that as well. Hopefully they come up with a good solution to it.
KernelPanic said:My guild is on Rotface in ICC yet our raid leader keeps trying to get us to do hard modes in Ulduar, and people are suprised that a lot of people don't want to go.
Obviously with our gear levels any drops from 10m Ulduar will be sharded, who wants to waste an entire evening killing Yogg or whatever for an achievement ?
I know there's a lot of guilds that push for every single raid achievement that exists.
thatbox said:The easiest solution would be putting the stats that Holy paladins want on plate, which they've been absolutely horrible at this expansion. Hey, it could happen!
Ignore it like the rest of us sensible people do.Yaweee said:People that bitch about a lack of difficulty in WoW view the issue too simplistically. Doing instances or raids in appropriate gear can still be hard; HoR in gear 200/219 epics, or ICC in 219/232 gear might be possible, but it ain't easy, especially with the enrage timers on some fights.
I'm having a hard time imagining what would please the people that bitch about difficulty. More attunement quests? Resistance farming? Encounters and instances that absolutely require certain classes and specs to beat? Heroics in BC fucking sucked for Elemental Shaman because we didn't have any viable CC. Who the hell is going to bring one instead of a mage if every fight requires crowd control?
Or how about we go back and make Protection Warriors the only viable tank, like it was for the first few raids of vanilla? Or make massive racial differences that make some races of priests useless and others mandatory? Fuck meeting stones or Warlocks that can summon people directly in to the instance, and fuck graveyards that are near the instance portals - the penalty for wiping, or having somebody leave, are too short and need to be quadrupled like the good old days.
Sorry if I sound angry, but the bitching here, on MMO, and on the official forums is getting to me. It's astonishing how people are bitching about changes to old instance bosses so the fights make sense for high levels of DPS, or bug fixes to various bosses as if it is some giant scheme by Blizzard to remove any shred of thought or strategy from the game.
KernelPanic said:My guild is on Rotface in ICC yet our raid leader keeps trying to get us to do hard modes in Ulduar, and people are suprised that a lot of people don't want to go.
Obviously with our gear levels any drops from 10m Ulduar will be sharded, who wants to waste an entire evening killing Yogg or whatever for an achievement ?
I know there's a lot of guilds that push for every single raid achievement that exists.
Liu Kang Baking A Pie said:Ignore it like the rest of us sensible people do.
It's like getting worked up over something incredibly dumb and wrong that Palin supporters say. These people don't have the ability to use reason or logic. They're remembering a game that didn't actually exist in the way they remember it.
I'm in love with the appropriate difficulty in Pit of Saron and Halls of Reflection. What I've seen of ICC is also appropriately difficult and challenging in a mostly fun way.
Tamanon said:One thing I haven't been able to verify yet, but will you be able to do the other wings once they open up without clearing Putricide? Or do you have to do them in order each time?
Dunlop said:Sorry to keep posting here, my work blocks everything else. I forgot to ask, can you lvl your character in BG's or arena's now? (can you tell I just came from WAR?)
I'm on the fence on using my lvl 60 priest or rewinding a bit and using my lvl 45 UD mage.
funkmastergeneral said:Yup, that's what my former guild was concerned with. Seemed silly spending time on getting Rusted proto Drakes when we had multiple 10 man saves at Putricide waiting to be used.
KernelPanic said:I can see where he is coming from, who wants to do Ulduar at this stage in the game ?
Tamanon said:Yeah, you can level in Battlegrounds now. You only really start to see it as viable when you hit level 51 and can start running Alterac Valley. The XP there is great. Plus, now that you can queue for dungeons or battlegrounds anywhere a la Warhammer, it makes it quite simple while questing.
GMUNYIFan said:Read on off a link from MMO the other day that you would be able to. The Wing bosses are going to share attempts and with each wing that comes out the amount of attempts will increase. I believe it's 10 these 2 weeks with Plague, then 10 more so 20 total when the blood wing comes out, then another 10 etc., etc.
Yaweee said:Each of the wing bosses + Arthas share attempts. 10 at first, 15 once the Blood Wing opens, 20 once the Frost Wing opens, and further increases after that. Also, once Arthas is available, players will begin to get an instance-wide buff to HP, healing, and damage that will increase from week-to-week. This buff can be opted out of.
You do not need to beat Putricide to do the other two wings - all that he blocks you from is doing Arthas.
It's anyone's guess.J-Rzez said:Wonder how much and when this "buff" in ICC will happen that the blues talked about a while ago "as the ashen verdict takes over ICC".
We considered going to three, but never did. It seemed like a pretty tight DPS requirement to be doing anything like that, although switching over to a Necrosis spec instead of a Reaping spec has done a lot for my sustained DPS.Tamanon said:Festergut down in our 10-man, really clean clear tonight, made it all the way to Rotface and tried him quite a few times with only one wipe on Marrowgar as usual, and one on Festergut. Three healers really helped a ton on him, especially during the "tank isdying ALWAYS" phase.
Tamanon said:We were able to beat the Berserk timer by 20 seconds with 5 dps, and that was with one of them doing 3.5k as a frost mage.
I was shocked that I hit 6.5k on Suarfang of all fights on my moonkin. That was with target switching and kiting. We had him to 15% before the first Mark even hit.:lol
Oof, nevermind, the mage did 2.8k dps:lol The pally tank did 3.7k.
Balance Druid Buff incomingTamanon said:I was shocked that I hit 6.5k on Suarfang of all fights on my moonkin. That was with target switching and kiting. We had him to 15% before the first Mark even hit.:lol
Balance druids in 3.3.2
Keep in mind that we tend to make much smaller adjustments during a minor patch cycle due to the limited amount of testing time we're allotted before applying such patches. For this reason you're not likely to see any major Balance druid changes coming in the next minor patch.
With that being said, one small change we have in the pipeline will double the passive effectiveness of Earth and Moon so that it provides a flat 2/4/6% spell damage increase, up from 1/2/3%. As an obligatory warning, this is subject to change prior to the next minor patch going live.
J-Rzez said:Got Putricide to Phase 3 then hit a brick wall. Seems a bit on the hefty side of a battle.
Well, WoW.com is basically a news blog (a la Kotaku or Joystiq) with more of a focus on editorial articles or columns. You know they're going to run with anything that looks remotely real (Xbox Pure, anyone?). And hey they also happen to be run by companies who, for whatever reason, like money. Hits = money.Tamanon said:BTW, I think we can now safely assume that any time WoW.com talks about "sources close to the situation" they're talking about pulling stuff out of their ass.
They were swindled by a fake twitter account with a fake Cataclysm alpha disc, and still stood by their alpha release date.
I'm going to stick to BB at MMO-Champion from here on out, if he doesn't say it, it's not happening.:lol
Liu Kang Baking A Pie said:It's like getting worked up over something incredibly dumb and wrong that Palin supporters say. These people don't have the ability to use reason or logic. They're remembering a game that didn't actually exist in the way they remember it.
mclem said:If I ran Blizzard - and the world should be grateful that I do not, I would do the following.
1) "Owing to popular demand, we have now released a vanilla server, starting from patch 1.0 and adding content at the same rate it was added originally"
2) "To ensure people get a true experience of just how much fun it was in that *classic* time, we are strictly limiting the classes available."
3) Make the server paladin-only, or shammy-only on the horde side.
ToddG15 said:So how were people successful with 10 Rotface? We downed Festergut last week on attempt 2 but hit a wall with Rotface that I would like to avoid this week... It's possible we just didn't go at it long enough to fully learn it (gave it about 7-8 tries i think) but we only really got decently close once at around 30%.
Any tips or strats that we're just missing? Obviously our biggest problem is the slime kiting/ot'ing, since that's basically all the fight is..
Dunlop said:I was amazed that it took a little more than 2 hours to lvl to 61 (rest xp), does it turn into a massive grind between 60-70?
there wasn't a whole lot of people in the zone when I was there, I assume the majority is out of BC and is in the north..
Tamanon said:Wait, so DI clears the mark? Yeah, that sounds like an exploit. Just like Rogues can vanish if they're quick enough to do it while they're being targeted but before the Mark lands.
GMUNYIFan said:Doesn't clear the mark, but it makes that person immune to the damage for the full duration.
Tamanon said:Oh, in that case it's alright to use. But kinda pointless since you're sacrificing someone anyways. Might as well just let them die and eat that 5%. That's what we do and on 25-man we get maybe 4 marks at most.