notworksafe
Member
Interfectum said:kinda underwhelmed by the lock changes. they all seem good, just nothing exciting.
Yeah I agree. They all seem like good changes, but there's no real "Wow!" spell.
Interfectum said:kinda underwhelmed by the lock changes. they all seem good, just nothing exciting.
That better be part of the priest update! Would make Keristrasza a pain in the ass though.Ferrio said:Get some Jump Resist gear crafted.
Q: Elemental doesnt want to drop Searing Totem at range. We want to drop Magma Totem.
A: Searing Totem needs to so more single-target damage than Magma. That said, if were happy with the ability to occasionally place totems at range there is no reason it couldnt apply to any totem. Imagine, After using this spell, the next totem you drop will appear at the feet of your target.
I took the general tone of that comment to mean "If we decide to, maybe we'll add that", but it didn't strike me as something they are planning to implement.speedpop said:The Q&A after it is interesting:
(Source)Zarhym said:Here are a few points of clarification on some of the popular questions or concerns we're seeing.
* On regenerating shards in combat, we will add a mechanic to regen shards if we find that we need to in order to handle variable combat length. We havent added one yet because we really want to emphasize locks using shards at the right time and not as fast as they can with then an Evocation-like spell to bring them back again. These are supposed to be special moments in a fight -- think Bloodlust perhaps -- and not used every 20 seconds on cooldown (or whatever the cooldown ends up being).
* Demon lovers, we havent ruled out adding a new demon, but we want to be very careful here. Weve had a hard enough time finding niches for some of the current ones. So we first want to make sure existing demons are cool before were faced with Q&A several months from now asking why the new demon either isnt cool enough, or why warlocks no longer use, say, their felhunter because of the new demon.
* The intent for Hellfire is for it to be a specialty of Demonology warlocks. Affliction would use Seed of Corruption and Destruction would use Rain of Fire.
(Source)Nethaera said:Here's another question (statement) that we can address for you:
Q: Please make the "nature damage" for the enhance tree "elemental damage" so our bonus for putting points in isn't only affecting our nature damage.
A: We actually went with Nature damage for that reason. We thought all Elemental damage might end up just feeling like damage.; Since Nature damage is only a portion of your damage, choosing between an item with say haste versus mastery (i.e. Nature damage) might be more interesting. With a lot of mastery, you might actually favor other talents or different spell rotations. All of this just theoretical at this point and the passive talent tree bonuses are likely to see much iteration in beta.
(Source)Zarhym said:Succubus details:
Whiplash works similar to Freeze on the mages Water Elemental. It requires a targeting reticule. It isnt just a melee ability that the succubus uses at-will.
As a clarification, we are removing Soothing Kiss, not Seduction. Soothing Kiss increased the chance the target would attack something else. Seduction is the crowd control more commonly associated with the Succubus, and its not going anywhere.
You know, I haven't played my demo lock in a while, but I always felt that he seemed to do more DPS when he was right up beside the target. Shadowflame, faster Decimation procs, Meta->Immolation Aura... and now Hellfire.The intent for Hellfire is for it to be a specialty of Demonology warlocks
explodet said:You know, I haven't played my demo lock in a while, but I always felt that he seemed to do more DPS when he was right up beside the target. Shadowflame, faster Decimation procs, Meta->Immolation Aura... and now Hellfire.
They should just give demo locks a melee attack.
I TOTALLY forgot about that, shows you how much I used it! :lolAcosta said:Well, they kinda did with that crappy melee attack from Demon's form.
Kinda related, when Death Knights first came out I was thinking that one of the trees would be spellpower based to make spellpower plate useable by more than one class - but again, not that far.Acosta said:It would be cool to have a magic-melee class with low armor in the game (kinda like Herald of Xotli in Age of Conan), but I guess Blizzard won't go that far.
Fel Scytheexplodet said:They should just give demo locks a melee attack.
(Source)Zarhym said:Here's a little bit more feedback based on some of the ideas you're presenting.
* We did mean to cover doomguards and infernals, but they didn't make it into our preview. Our plan is that you can summon a doomguard or infernal as a cooldown-based pet, much like the shaman elementals, without having to give up your current, permanent demon. If we add a new demon it will likely be one of these cooldown-based ones, and not a permanent pet like the imp, voidwalker, succubus, felguard or felhunter. Were just not convinced there is a niche for a new permanent demon (and perhaps not even a temporary one).
* Flying mounts and female Metamorphosis forms are great ideas and something weve had on the wish list for a long time. We can only create so many new creatures during a single expansion, and getting one of these might mean fewer new creatures in outdoor worlds or dungeons. Its just a trade-off and sometimes you have to make hard calls. Well keep them on the list though.
http://www.wow.com/2010/04/07/world-of-warcraft-cataclysm-press-beta-invites-going-out/The wave of Cataclysm class changes being announced this week seems to be a harbinger of things to come -- it appears we'll be skipping the normal semi-public Friends & Family Alpha phase completely and moving right on to open beta! Blizzard PR has sent out several pre-invites to members of the media for the Cataclysm beta. These are confirmed not to be phishing emails -- they're definitely the real deal.
In the pre-invite email, Blizzard says that they're gearing up for the Cataclysm beta, and that a Battle.net account is required to participate. Members of the press with a BNet account who received the email can then sign up for the invite pool.
What we don't know: when it's happening. Press registration for the beta is open until April 15th, but Blizzard specifically states that they have no start date ready to announce. We'll keep you updated with more information, including the beta launch date and any new info that comes out of the beta, as soon as it becomes available.
Right now, if you are not a member of the press and get one of these, it is likely a scam. Practice safe browsing.
Oni Link 666 said:Just got Glory of the Icecrown Raider in 10 man.
Here are a few more answers for you to digest.
* We do like the idea of allowing warlocks to re-skin their demons and have been talking about possible ways to implement this. I have no concrete information for you at this time beyond that.
* When it comes to naming demons, this has always been one of those sacred cows, where the hunter gets to name their pet because he loves his pet bear, but the warlock considers the demon to be something disposable -- a tool.
* The Demon Bolt debuff will only affect the warlock's demon, not other demons. We wanted a Demo-themed nuke that made it feel like the pet was part of the damage.
* For Soul Shard bags, we will probably do something like remove all the shards, reduce the bag size (a little) and convert it to a normal bag. This would be a one-time conversion. We'll probably get rid of the recipes, as we wouldn't want other classes to go out and get shard bags just to get a free bag.
notworksafe said:Lame! I wonder why they spaced the updates so far apart.
Zarhym said:Keep in mind we're accommodating our community counterparts and fans in other regions by releasing these previews at various times each day and night. We do this so players in Europe, Korea, etc. aren't always getting their previews at extremely odd hours. With a global playerbase comes global release times for hot topics.
We need to ensure all of our regions have the information localized and ready to go so we can hit a single global release time. It's the way any big news post or preview has ever been published. Most of you just haven't ever noticed because we typically haven't given advanced warning with dates attached. We're still not going to attach times though because we need to make sure every region has the green light.
That's why I told you the posting times for each preview would span the majority of the 24-hour day. It's a courtesy to provide our other regions with better local posting times so the feedback, debate and discussion isn't always dominant first in the U.S. It's one of the many ways we keep a global perspective on all of the things we do here at Blizzard Entertainment.
Enhancement shaman already have enough trouble staying alive. Anything with even less defensive potential would end up dying horribly all the time.Acosta said:Well, they kinda did with that crappy melee attack from Demon's form.
It would be cool to have a magic-melee class with low armor in the game (kinda like Herald of Xotli in Age of Conan), but I guess Blizzard won't go that far.
Hilarity ensues: this just went up a few seconds ago. Check the timestamp on this post :lol :lolRetro said:The official answer (source):
In other words... bullshit. If only because they've been doing server maintenance on Oceanic servers during prime time since forever and always respond with some flippant comment or just ignore the complaints.
They're not an 'international company' either; I highly doubt the server jockeys and forum mods outside the US have anywhere near the same impact on the actual game's development that the folks in Irvine do, so what the hell is the point of 'ensuring all regions are ready to go'? The feedback, debate, and discussion is dominant in the U.S because that's where the people who can answer the questions without giving away too much / incorrect information are. Any questions people post on the EU servers at 3AM Pacific aren't going to be answered until somebody in California wakes up unless they predict questions and prepare answers in advance, in which case... why not just post the questions and answers straight up instead of dragging it out?
Either way, the whole 'international' thing is pointless and I have no explanation as to why they're doing it, other than maybe giving their forum mods lots of time to react to inflammatory comments, moronic trolls, and stupid posts...
.... I mean if they actually moderated things like that... but then there wouldn't be anything but blue posts at the WoW forums now, would there? :lol
If they actually follow through on what they scheduled, they'll have Priest notes up before midnight Pacific, which is 3AM on the East Coast... which is obnoxious, but... whatever... Not like it changes the fact that I have to wait until the 16th (at the earliest) to see my class' notes...
The problem here is that the only interesting thing Priests are getting is a gimmick useful for griefing.notworksafe said:Levitate + Leap of Faith sounds like it's going to be an awesome combo for messing with people.
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
HarryDemeanor said:I can see this ability being cut pretty fast in beta. Doesn't seem useful at all for Priests.
HarryDemeanor said:I can see this ability being cut pretty fast in beta. Doesn't seem useful at all for Priests.
It could also be used on the 23 other people that don't have aggro...Kweh said:Why would the Priest want to pull a player that has agro, to him/her just so they could potentially get hit by the next Cleave or whatever?
Angry Grimace said:Hilarity ensues: this just went up a few seconds ago. Check the timestamp on this post :lol :lol
... sad that the answer to that question is actually "bcuz ur GS iz +4k lulz".Ghostcrawler said:A few quick clarifications:
Neither Inner Fire nor Inner Will has charges. The decision is on which armor you want up at the time.
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
The idea behind Mind Spike is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.
The closest analogue to PW:B is the DK Anti-Magic Zone, but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
We pulled Misery because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."
I guess Frostfire is the new Mortal Strike, since every other damn class is getting one. :lol. Not really that impressed since they flat out tell you "This is for trash". Like Grimace says, "If the mobs are dying before you can cast on them, your input isn't necessary"... Just save your mana and move along. Might see use in PVP though, the name and ice-based damage makes me think it will be talented or glyphed to silence... maybe slow or increase casting time or something.Blizzard said:Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage.
Meh. Useful, I guess...I mostly see priests just using it to travel faster when they can't mount and then switching back to Inner Fire when it comes time to heal. Will probably see a lot of use in PVP where instant heals are more common.Blizzard said:Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire
Really?Blizzard said:Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro, are being focused on in PvP, or just can't seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
Didn't think of that, that's another good point too... what were they thinking?Kweh said:Why would the Priest want to pull a player that has agro, to him/her just so they could potentially get hit by the next Cleave or whatever?
So basically, any class that uses HoTs or DoTs are going to get this note slipped in. Nothing earth shattering, seems like a boost to Shadow Priests more than Holy or Disc.Blizzard said:* All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
Guess everyone is getting an execute too, since Shadowburn also causes extra damage to weak targets. With the huge health pools everyone is supposed to have in Cataclysm... am I wrong in reading between the lines and automatically assuming that everyone is going to get an ability to help finish off enemies?Blizzard said:We want to bring back Shadow Word: Death as an "execute" -- something you do when the target is at 25% health.
Hmm... that does not bode well for Blessing of Wisdom, which has been a staple of Paladins since... forever. This particular change isn't that big of a deal though, they're changing a clunky stat and everything that used to prop it up to compensate is getting yanked out. No surprise.Blizzard said:Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either.
Not surprised since Spirit Link is back on the table again too... seems like Blizzard is ready to try some of the more popular abilities that they had to cut in the past.Blizzard said:Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
Water Shield for Priests. Gotcha.... but I was under the impression that Mastery effects don't kick in until you really get down into a tree... so... like 5 levels before you actually get Shadowform? I'm probably wrong on when Mastery kicks in, but... whatever.Blizzard said:Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
Sebulon3k said:Can't wait for the Warrior changes!
Kinda tempted to level up a Priest / Shaman now :lol
Can roll Dwarf Shaman in Cataclysm. They're my favorite alliance race, actually, but I may be in the minority in that opinion. All of the other races are either silly (gnomes), overpopulated (Elves), have crappy animations (humans) or are blueberry spacegoats lol ).Interfectum said:shaman sounds awesome but i'd want to level him as alliance and the alliance races for shaman are awful.
Possibly... just wish it would go to Paladins. The Cleanse nerf really hurts Ret PVP, and as a Prot Paladin I can't say I'll be happy having to use Hand of Freedom every time it is off CD just to pretend I can actually stick to mages.ShallNoiseUpon said:Odds of a 'fixed' Heroic Leap seem to be increasing, with the addition of Spirit Link and PW:Barrier making returns.
Retro said:Just wish Achivements and Pets and stuff were account-based, makes me afraid to fall in love with a new main when my current has all of my stuff on it... :lol
Retro said:Can roll Dwarf Shaman in Cataclysm. They're my favorite alliance race, actually, but I may be in the minority in that opinion. All of the other races are either silly (gnomes), overpopulated (Elves), have crappy animations (humans) or are blueberry spacegoats lol ).
notworksafe said:My giant prediction for the day: Permanent Infernal pet for Warlock that does a debuff when it attacks and a Priest shield that does a heal (aoe perhaps?) on dispel.
What I was thinking with presences would just shift Unholy to Frost, Frost to Blood and Blood to Unholy. It makes more sense, but who knows if Blizzard will really want to do something like that. Of course, they would need to find a way to make Unholy presence better than Blood, which it never has been.notworksafe said:0/2 Pretty awful guesses.
Today's wild predictions:
- Warrior will get back Heroic Leap. They'll probably also get a new AOE tank move.
- Blood will obviously get all the tanking talents, which leaves room for new DPS moves. I think Frost will stay as the DW/Haste spec and Frost Pres will probably become a haste buff or something like that. I can't think of any new good DK spells, however.
- Vanish will finally work as intended (just kidding!). Most likely Rogue will get a ranged attack that is either a stun or a decent poison.
Rapstah said:When did Heroic Leap get removed? BC beta?
Ding!Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.
Comedians at Blizzard said:The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds
ShallNoiseUpon said:WHO THE FUCK CALLED HEROIC LEAP?
notworksafe said:Everyone. Just sayin'.