Originally Posted by Fangtooth
Many players have asked why the Defense stat was lowered. Below is the explanation we got from the developers.
The reason Defense was reduced is because it was more powerful than originally intended. It is still the best stat to have if you are the primary melee damage taker. We are confident that tanking will not become significantly more difficult for warriors than it was before, nor do we feel that keeping tanks alive will become increasingly more difficult.
Each item in the game that has stat points associated with it has a budget. Before this change, Defense was going over the allocated budget. This was because of a miscalculation on our part which led us to believe the stat was worth less than it really was. By lowering the Defense stat on all items, we have brought the stat value back to where we want it to be.
In regards to raid encounters, we will continue to watch them closely, and make adjustments as needed. We've been making raid encounters more manageable from a game play standpoint, and do not feel that the Defense change is going to make a drastic difference.
In addition, we will be performing further research on the public test realms to see how much of an impact this change will have on the game, and adjustments will be made where needed. Any adjustments will most likely be made to monsters, as we do not want to go over the stat budget again. As soon as we have more information, we will be posting again with what was found.
SaitoH said:They've been having problems with that for a few days now. Keep trying. Sometimes it'll take a bit to get in.
Tamanon said:For the record.
Sunken Temple BLOOOOOOOOOOOOOOOOOOWS.
None of us had been, visibility was bad because of hanging vines, pulls were annoying with all the wee mobs added in, and we only got a few drops there. Didn't have the egg quest, but might skip that one even though the dagger is pretty hot. Maraudon next.
Tamanon said:For the record.
Sunken Temple BLOOOOOOOOOOOOOOOOOOWS.
None of us had been, visibility was bad because of hanging vines, pulls were annoying with all the wee mobs added in, and we only got a few drops there. Didn't have the egg quest, but might skip that one even though the dagger is pretty hot. Maraudon next.
Fularu said:I can run a ST group in 70 mins, doing everything minus the statues.
when you know how to pull and who to attack, it's very very fast
You should have done maraudon fist tough, since the mobs are lower (level wise) and the drops are not as good (ST's shield and plate chst peice are vey good for their intended levels)
I'm not sure if you're talking about speccing for Protection when you say you're going all out defense, but don't touch the Protection tree until you get 30 points into either Arms or Fury. Protection is totally unnecessary for tanking (most endgame tanks do the generic 31 arms/5 fury/15 protection tree). And if you go Protection, by level 30, you will be totally bored as shit because you do nothing but hold up a shield all day, and you'll be unable to engage in any real PVP. Go Arms and work out some ways to really unleash some damage while soloing, you'll have a lot of fun. You can always pull out a shield and tank when you get in groups without having to spec for it.elitehebrew said:Well i just got the game two days ago and i'm having a blast. I'm on the BloodHoof server and have a lvl 15 Night Elf Warrior (Elitehebrew is the name). I'm gonna go all out defense to be the tank for parties later in the game. Anyone else on BloodHoof?
Alex said:Protection is usually only a requirement for the MT's in Molten Core+ instances, just not worth it in prior stuff. Our backup tank for our first Rag kill (server first too, woo) wound up tanking most of the fight, and he is an Arms focus.
As for PvP, I just guild group queue WSG. But in those, balanced team + raid draped, prot. Warrior flag carrier = game over, he will not die, we can just walk down the field.
border said:The realm I normally log into is down and I'm getting error messages, but the one with my other character isn't. How can I switch realms so I can play this evening?
border said:Nope....I know how to switch realms, but I can't get past the login screen. Normally it would send me straight to Daggerspine, so I'm thinking that that is the problem since it is listed as out of commission. If I could get it to send me to my other server, maybe it'd work?
border said:Well just for reference is there a way I can switch what server I log into? I can log in to their website just fine and I figured there might be something there....
There isn't a single talent in the Protection tree that's necessary for tanking at all, it's a really bad talent tree. There are things that will make tanking easier, such as the added Defense and stun resist, but for the most part, I ignore the entire tree. I'm part of about 7 warriors that are all Arms specced with 15 points at the most in Protection, and we clear Molten Core without a single wipe every week.Alex said:Protection is usually only a requirement for the MT's in Molten Core+ instances, just not worth it in prior stuff. Our backup tank for our first Rag kill (server first too, woo) wound up tanking most of the fight, and he is an Arms focus.
ToyMachine228 said:I really can't believe how large the "World of Warcraft" is. There are so many different places to explore, it's insane. Blizzard put so much into this game, and it shows. I'm up to Level 21 now, and still enjoying myself. Trying to get my friends to join in.
Can't wait to hear what Blizz has to announce about WoW at BlizzCon on October. I'm hoping it's WoW for the 360, but who knows.
ToyMachine228 said:Oh my God...Just went on the Van Cleef Quest, and two hours later we get up to fight him. Finally. Suddenly our Paladin and our Knight Elf (Some class that heals I forget) get disconnected. So we're left with me, a Level 21 Warrior, a Level 22 Rogue, and a Level 17 Mage. Needless to say we got destroyed, and I just wasted two hours of my life :lol
Boomer said:Sarcasm?
Fularu said:If Dead Mine is anything like RFC (Rage Fire Chasm) then mobs are lvl 13-16 elites, you're good to go
"World of Warcraft is a PC game and we are focusing all our efforts on supporting it with as much new content as we can. We don't have any plans to deviate from that goal."
ToyMachine228 said:The Dead Mines start off easy, especially if your with a group. But once you start to get in, you come up against Level 19 and Level 20 Elites, and there are several bosses. I'm a Level 21 Warrior, and couldn't make it all the way through with a Group of 5, so take that into consideration.
But at Level 15, you can START to venture in, just to knab some exp and whatnot. But unless your with a large group you may consider turning around after a while.
ToyMachine228 said:I'm a Level 21 Warrior, and couldn't make it all the way through with a Group of 5, so take that into consideration.
ManaByte said:Uh, if you can't finish Deadmines as a 21 Warrior with a five man group you are doing something horribly wrong...like fighting naked without any weapons or something.
Joe said:anyone else think there is way too much server downtime in this game especiallly considering the monthly fee? id need a hundred hands to count the number of times i got stuck at "authenticating".