.. So beta?HarryDemeanor said:That's pretty much what it is. Have players get a sneak peek at Hyjal/Other entry area or create some Goblin or Worgen.
.. So beta?HarryDemeanor said:That's pretty much what it is. Have players get a sneak peek at Hyjal/Other entry area or create some Goblin or Worgen.
Door2Dawn said:.. So beta?
Entropia said::lol Guild on my server just did Death's Demise. They're so funny, they act all hard up and hardcore and yet they didn't do DD until now. :lol
Lolligag said:I swear I read somewhere that we should hear something about beta in April, I think something about getting invites, but this month is about to end soon.
I'm sure this was mentioned in the thread before. Last year's Blizzcon they said you should be sick of killing Rogue Goblins before the next one.
I agree- it's going to be November.Azwethinkweiz said:I know they have different demographics, but I just can't see them releasing Cataclysm within a month or two of Starcraft II.
Evlar said:I agree- it's going to be November.
WyndhamPrice said:I'm calling Starcraft for June then August/September for Cataclysm. Press invites for the beta have gone out so I'm anticipating that the Cata beta will start right around when the SC2 beta finishes.
No invites have been sentJ-Rzez said:Is this true that the press invites went out? I thought they didn't yet?
They haven't. Press were sent a notice to sign up to get invites.J-Rzez said:Is this true that the press invites went out? I thought they didn't yet?
Given that tanking can make or break things, I'm somewhat surprised that the rate for tank drops isn't ever so slightly higher. We've never seen a drop of that 251 mace off of Marrowgar, and that's with a kill a week. It's ridiculous.Sebulon3k said:I've been doing ICC for 6 weeks now, 25 and 10.
Seen only 4 tank drops from bosses, FML.
Angry Grimace said:Given that tanking can make or break things, I'm somewhat surprised that the rate for tank drops isn't ever so slightly higher. We've never seen a drop of that 251 mace off of Marrowgar, and that's with a kill a week. It's ridiculous.
Wow, really? I think it's just bad luck. Both myself and our OT got that within our first few weeks of ICC.Angry Grimace said:Given that tanking can make or break things, I'm somewhat surprised that the rate for tank drops isn't ever so slightly higher. We've never seen a drop of that 251 mace off of Marrowgar, and that's with a kill a week. It's ridiculous.
JesseZao said:Basically, I wish the pvp was less of a carrot chase and more of a play it how it's meant to be played and for the fun of it.
Eye of the Storm, too. I think it would help if they weren't obscured: If you could see that a particular buff had spawned as you ran past 50 yards away you might be more inclined to pick it up, or even spark a little fight over it. As it is you have to go out of your way to look because they're all partially or entirely inside structures, and half the time it's a buff you don't need (Health! Great! But I'm a healer...)moojito said:I've always thought they should do more with the power ups you see in WSG and AB. They're generally ignored. If there were some crazy power ups in more places those BGs could be awesome.
It's just bad luck. We have 1029375109587091850918509185 Frost Needlesnotworksafe said:Wow, really? I think it's just bad luck. Both myself and our OT got that within our first few weeks of ICC.
Most of my tank gear as a Paladin is from badges, so I don't have to pray for drops.
JesseZao said:I wish they would just make resilience gear in cata drop your damage/healing by 50% when not in arenas/BGs so I they wouldn't worry about how easy/fast it is to obtain. I only did arenas in BC up to season 3 before I got bored and didn't feel like grinding the ratings on my different characters. Since BC, I've been pretty casual and wish they would make pvp more of a skill only game by letting people pvpgearup fast. I don't really pvp much at all anymore and but the rated BGs are giving me hope.
Basically, I wish the pvp was less of a carrot chase and more of a play it how it's meant to be played and for the fun of it.
J-Rzez said:Like the hardcore 25man guilds, the hardcore Arena players are going to be miffed by these changes. The thing about PVP though is that it should be based more around your skill vs theirs. This doesn't happen now all the time due to superior items available to those who run the cookie cutter comps, or get carried.
So in PVP, the gear a person is wearing is the major deciding factor in whether they'll win? I don't have much experience in PVP so I wouldn't know. For PVE though I see most people saying gearscore means nothing in terms of how much success you'll have.J-Rzez said:Well, Cataclysm should hopefully remedy this problem a bit, not locking people out of gear, and letting it actually be a skill battle, not a battle of gear.
The way resilience works now? Absolutely.sykoex said:So in PVP, the gear a person is wearing is the major deciding factor in whether they'll win? I don't have much experience in PVP so I wouldn't know. For PVE though I see most people saying gearscore means nothing in terms of how much success you'll have.
You on Whisperwind? I saw that too, and heard from my guild members they were all on Krasus Landing flaunting their shit. I mean it is cool and all, but getting that achievement like a year after Ulduar was released, with ICC gear, is really nothing to boast about.Entropia said::lol Guild on my server just did Death's Demise. They're so funny, they act all hard up and hardcore and yet they didn't do DD until now. :lol
Uhh, as a clothie healer, I would respectfully say "No". As long as DPS classes', err, DPS continues to overshadow health pools damage mitigation is pretty important.Sullen said:Honestly arenas are annoying, but resilience is the real problem. God, my only wish in this game is for them to completely get rid of resilience, what a joke.
Evlar said:Uhh, as a clothie healer, I would respectfully say "No". As long as DPS classes', err, DPS continues to overshadow health pools damage mitigation is pretty important.
I can't wait for "LFM Heroic Deadmines, 30000 DPS minimum"Alex said:but no one really said anything about DPS going down
Came with Wotlk.sykoex said:Wow this screenshot from tirisfal glades makes the mount drop from LK a lot cooler to me:
http://www.worldofwarcraft.com/downloads/ssotd/#1272
Wonder if that was in the game since vanilla or did they add it in later on?
J-Rzez said:It'll be an epic day when Gearscores cross 9000.
sykoex said:Wow this screenshot from tirisfal glades makes the mount drop from LK a lot cooler to me:
http://www.worldofwarcraft.com/downloads/ssotd/#1272
Wonder if that was in the game since vanilla or did they add it in later on?
Sullen said:Honestly arenas are annoying, but resilience is the real problem. God, my only wish in this game is for them to completely get rid of resilience, what a joke.
I'm pretty sure the grave and the message were always there, it became empty during the scourge invasion event.sykoex said:Wow this screenshot from tirisfal glades makes the mount drop from LK a lot cooler to me:
http://www.worldofwarcraft.com/downloads/ssotd/#1272
Wonder if that was in the game since vanilla or did they add it in later on?
Skel said:I'm pretty sure the grave and the message were always there, it became empty during the scourge invasion event.
One of my favorite little lore snippets in the game is that snapshot.
Speaking of which, most of you probably know this, but those that don't I highly recommend it.
In the Ruins of Lordaeron area in UC, turn up your volume very loud and stand in the following places:
The little room before the hallway with the broken bell (you'll hear it ringing)
The following hallway (you'll hear cheers of Arthas coming home)
The throne room (you'll hear the interchange from WC3 when he kills Terenas).
Very cool stuff.