It also has giant walls to it too.jim-jam bongs said:Hang about, Zul'Gurub is mapped properly there, as though it's a regular outdoor zone rather than an instance.
It also has giant walls to it too.jim-jam bongs said:Hang about, Zul'Gurub is mapped properly there, as though it's a regular outdoor zone rather than an instance.
Always been that way. And it's not the only one - for example Zul'Farrak has always been available from the world map. If you can walljump to it, you would be in the instance, but without any mobs. All the outdoor instances has always been like that afaik, though I'm not entirely sure about Zul'Aman.jim-jam bongs said:Hang about, Zul'Gurub is mapped properly there, as though it's a regular outdoor zone rather than an instance.
Door2Dawn said:No it isn't
Retro said:Hmm, new naga models, apparently...
Warning: Turn your sound down, music is fucking horrible.
http://www.youtube.com/watch?v=esDIuCLYiIU
Belfast said:When you see it, you'll shit bricks.
ZombieSupaStar said:those look awful wtf, the new models look like. .... they have no depth to their textures anymore... .ick
mclem said:Deeprun Tram finally *really* goes underwater!
Most interestingly, actually, I note that it looks like the Blood Elf areas are still segregated into a separate 'instance'. Using the term very loosely there.
FLEABttn said:Looks like this horse has been...put out to pasture.
DeathNote said:Based on what I can tell... the bank and AH is the same in every city except for Org. Don't like that change in the new Org at all.
keeblerdrow said:I tried it for the first time since BC tonight. You know what? I was bored out of my mind.
FLEABttn said:The bank and AH changed in Stormwind as well.
Acidote said:They're at the same place, but they're redone inside, and the entrance to the AH has been changed so now it's right in front of the bank entrance.
They can turn off creating a DK though. Or, if they're just letting people test with new characters, nobody has a level 55 to create DKs on their alpha account.CassSept said:Awesome! I hope nothing changes becauseGarrosh is such a bad, whiny character. The sooner Vol'jin kills him the better! And this proves once again that trolls are an awesome race. I have to roll one come Cataclysm
Btw, about troll locks - I'm not sure if it wasn't a bug cause from what I've seen you can't roll a troll DK on alpha.
Probably more for new players than anything. Stormwind gets more first characters than any other city, I believe. The entrance to the Auction House as it is now is rather non-descript.FLEABttn said:It's an interesting change in that I'm not sure it's really any better than it used to be. Slightly more convenient maybe but it never screamed to me to begin with "change me!".
Retro said:And it looks like they're trying to integrate Stratholme into the map's space.
Which dungeons dont have real world locations? Outside of CoT i cant really think of any. Maybe im just not understanding what you are saying.Sax Russel said:Seeing those big maps makes me miss how vanilla dungeons actually had "real world" locations corresponding to them, even TBC to some extent, though we must've been magically hit with a shrink ray upon entering TK and BT =P
I don't know what he exactly meant, but for example Ulduar had always bothered me since I first stepped into it.water_wendi said:Which dungeons dont have real world locations? Outside of CoT i cant really think of any. Maybe im just not understanding what you are saying.
ToC lined up pretty well, and the WotLK instances in general are pretty good about this, starting with UK and its rather impressive instanced view of Howling Fjord. I don't see how Ulduar is that much worse than, say, UBRS. There's no way in hell that instance fits inside the world map mountain.CassSept said:I don't know what he exactly meant, but for example Ulduar had always bothered me since I first stepped into it.
You enter into huge building and appeared... outside?
OS and Malygos didn't have an actual place so to speak and Naxx was just a floating necropolis.
In previous expansions most of raids had actual location in the world that somehow corresponded to their actual appearance, design. In WotLK the only one that really did it was... ICC?
Interfectum said:why does every youtube video have to have some bullshit metal band blasting in the background... how does that even fit with a Naga spinning around? :lol
Mr Nash said:It's either that or Eurodance. Pick your poison!
Game-sound.FLEABttn said:Eurodance/trance please.
Even if you don't like it, it doesn't start out with screaming or thrashing guitars.
Angry Grimace said:Game-sound.
Or Silence. :lol
They added an extra Bank and Auction house in the Dwarven district, near the deeprun tram, for some reason.FLEABttn said:The bank and AH changed in Stormwind as well.
But otherwise than that, ToC was a ONE single goddamn room. And the instance sucked shit and was incredibly boring. It was there just as an excuse for easy loot farming before ICC.Evlar said:ToC lined up pretty well, and the WotLK instances in general are pretty good about this, starting with UK and its rather impressive instanced view of Howling Fjord. I don't see how Ulduar is that much worse than, say, UBRS. There's no way in hell that instance fits inside the world map mountain.
sykoex said:They added an extra Bank and Auction house in the Dwarven district, near the deeprun tram, for some reason.
Ulduar was an awesome raid.CassSept said:But otherwise than that, ToC was a ONE single goddamn room. And the instance sucked shit and was incredibly boring. It was there just as an excuse for easy loot farming before ICC.
UK was very impressive, kinda a letdown how they didn't do absolutely anything to it. UK raid would be so so so better than ToC.
Overall I feel that WotLK has been a letdown. Sure, it improved on many things, but compared to the sheer potential that the whole expansion feels disappointing. Azjol, UK, Chamber of Aspects and so on. The 'surprise 3.2 raid' instance that they didn't get around to doing (and don't tell me it was ToC, I'm sure they planned something else than a ONE-ROOM-RAID). Raiding content was pretty measly - only two new 'real' raid instances. And constant playing with hard modes, gating, limited attempts - it was more like a playground before Cata.
I really do hope that Cata will be a better expansion content-wise. Aaand that it will flesh out the story better than WotLK did with multiple unfinished plotlines.
I'm wondering if the dwarven district will be changed to the worgen area, since the dwarves have IF anyway. Either that, or the version of the destroyed park we see now in the alpha is just phased, and after you complete a quest or something it turns into the worgen area.Interfectum said:ugh, dwarf filth slowly taking over stormwind. maybe humans can relocate to goldshire.
Fuck that one, you can't just have a random elite Val'Kyr with boss-level HP appear, teasing the group at the end of an instance and then never have her show up again.Angry Grimace said:There should have been an Utgarde raid with Ymiron at the end, and more about those Ymirjar/Val'kyr dudes who just ended up being random fodder. You could have even done that sort of like Grull's Lair, 2 bosses; that Val'kyr that ressurects Ingvar at the end of UK + Ymiron.
I wouldn't expect it to get better rather than worse with Dungeon Finder all but replacing actually having to go anywhereSax Russel said:Pretty much what the other guys have said. Yeah BRS/BWL is a bit of a stretch, but at least it's all "supposed" to be in there, in that mountain. Ulduar was like... "OK here's the entrance, but don't fly around to look behind it, cause that mile long expanse of Titan architecture in the mountains? Yeah it's not really there."
A lot of dungeons are underground, so that's usually a free ride, but places like Pit of Saron, DTK, and especially Ulduar are kind of jarring in their disconnect from the game map. Most dungeons inside buildings suffer from the same thing. Karazhan, Hellfire Citadel, Black Temple, every Tempest Keep 5 man + raid, ICC itself (Gunship platform? Sindragosa? And man when they updated the model in 3.3 they could've at least actually put the Frozen Throne up there). I realize it isn't a reasonable expectation to have everything be exactly to scale everywhere, design phases of world/dungeons being so separate, it's just something that bugs me sometimes.
You'll have to actually find the dungeon entrance in the world before you can queue for it in Cataclysm.Angry Grimace said:I wouldn't expect it to get better rather than worse with Dungeon Finder all but replacing actually having to go anywhere
Yeah, once.arhra said:You'll have to actually find the dungeon entrance in the world before you can queue for it in Cataclysm.
People will still have no fucking clue how to get back when they wipe
If you actually thought Rogues would look like they are wearing leather and Mages in cloth, you were mistaken.J-Rzez said:Wow. The weapon models listed as a whole on MMO champ today. Probably the lowest quality weapon art I've seen from this game to date. They are really disappointing. Here I remember them saying they were going to put more effort into weapon and armor style, guess the art team didn't get the memo.
They're just so, boring looking, so bland.
Rapstah said:Fuck that one, you can't just have a random elite Val'Kyr with boss-level HP appear, teasing the group at the end of an instance and then never have her show up again.
That was Svalna Sorrowgrave. The Valk'yr in UK was "Annhylde the Caller." She never appeared again.Hadoken said:Didn't she show up in UP? I think she's the first boss.
But anyways I agree. They should have built the Ymiron up to something better than we have right now. When T10 (for warriors) came out I was scratching my head wondering who the hell Ymiron was.
not really. they've already said that you will have to "discover" the dungeon to be able to use DF with it. beyond that though, there's not really much nostalgia about having to trek from wherever the f' I was parked to get to BRM every day or so for raid night for a couple years straight (first MC, then BWL).. hell, anything memorable from any given night really would have never happened until I zoned in.Angry Grimace said:I wouldn't expect it to get better rather than worse with Dungeon Finder all but replacing actually having to go anywhere
to be fair to Blizzard, if they actually made "epic looking robes and leather", we'd get umm.... boring looking armor. Not saying there isn't a compromise between rainbows/unicorns/spaulders and era appropriate gear.. but hell knows I wouldn't want to be the artist in charge of discovering it.Angry Grimace said:If you actually thought Rogues would look like they are wearing leather and Mages in cloth, you were mistaken.
Everyone will continue to have monster sized shoulders and appear to be wearing colorful plate armor regardless of class.
WTB Robes that look like robes without giant plate-armor shoulderpads.
Angry Grimace said:Y
If you actually thought Rogues would look like they are wearing leather and Mages in cloth, you were mistaken.
Everyone will continue to have monster sized shoulders and appear to be wearing colorful plate armor regardless of class.
WTB Robes that look like robes without giant plate-armor shoulderpads.