DeathNote said:on the other hand xfering to a high pop server with tons of guilds progressing would be nice. would Mal'Ganis be a bad idea. there's a lot of guilds recruiting there.
borghe said:as for UI's, is it weird that I hate like every screen posted the last day or so? Whoever said their screen looks like the back of the box... yup... the only time I've ever used an actual UI mod was on my shaman for totem timers.. otherwise my UI has always been stock and I've never felt the need for more... oh, and whatever raid/boss mod used to be the cats meow back in the MC/BWL days. Was it RaidAssist?
borghe said:oh, and whatever raid/boss mod used to be the cats meow back in the MC/BWL days. Was it RaidAssist?
If they'd just let you move UI elements, and maybe do a few other customisations (buff filtering, etc) the base UI would be ok (the raid frames would still be terrible, but it'd be decent enough to dps with).borghe said:as for UI's, is it weird that I hate like every screen posted the last day or so? Whoever said their screen looks like the back of the box... yup... the only time I've ever used an actual UI mod was on my shaman for totem timers.. otherwise my UI has always been stock and I've never felt the need for more... oh, and whatever raid/boss mod used to be the cats meow back in the MC/BWL days. Was it RaidAssist?
borghe said:wtf is up with fire? Is it TOTALLY dependent on crit? as a fire build with technically a higher crit chance I was pulling 500dps bursting up to 600dps (level 66) and with frost and the same gear and my 24/7 elemental I was pulling 600dps and bursting up to 1K dps. furthermore, for leveling I was taking a ton of damage AND burning through a ton of mana meaning I was actually needing to drink and eat while leveling, whereas with frost I haven't conjured food or water without being asked for probably 10+ levels.
If there's an arcane spec anyone wants to toss me for decent leveling and higher dungeon DPS I'd be willing to give it a shot. but like I said, right now at 66 I am averaging around 650dps and bursting over 1K dps.. is this low for that level? decent?
I was leveling my mage around that zone about a week ago, and up to 78 now.borghe said:ok, so I downloaded recount and compared a basic PVE fire build with a basic PVE frost build...was getting annoyed with frost coming in lower in DPS in dungeons so I figured I'd give the goto DPS build a try..
wtf is up with fire? Is it TOTALLY dependent on crit? as a fire build with technically a higher crit chance I was pulling 500dps bursting up to 600dps (level 66) and with frost and the same gear and my 24/7 elemental I was pulling 600dps and bursting up to 1K dps. furthermore, for leveling I was taking a ton of damage AND burning through a ton of mana meaning I was actually needing to drink and eat while leveling, whereas with frost I haven't conjured food or water without being asked for probably 10+ levels.
If there's an arcane spec anyone wants to toss me for decent leveling and higher dungeon DPS I'd be willing to give it a shot. but like I said, right now at 66 I am averaging around 650dps and bursting over 1K dps.. is this low for that level? decent?
Rapstah said:Apparently, according to lore, Deathwing is supposed to be completely immune to Fire spells and almost completely immune to Frost/Ice/Water spells. I wonder if Blizzard will actually work that into the NPC.
Rapstah said:Apparently, according to lore, Deathwing is supposed to be completely immune to Fire spells and almost completely immune to Frost/Ice/Water spells. I wonder if Blizzard will actually work that into the NPC.
"Fire and water immunity were merely setbacks!"profit said:Well they could implement a scripted event in his fight with another major lore character that uses a spell that doesn't make him immune anymore or something like that. It is Blizzards lore and they can do whatever they want with it.
They used to do this; the only remnant of that philosophy you'll see in game is Sapphiron, who still has a very high Frost resist value (Sapphiron 40 was immune to Frost damage).Rapstah said:Apparently, according to lore, Deathwing is supposed to be completely immune to Fire spells and almost completely immune to Frost/Ice/Water spells. I wonder if Blizzard will actually work that into the NPC.
firex said:It'll be like classic WoW where mages and warlocks had to go with sub-optimal dps specs until AQ40, because everything was immune to fire.
JesseZao said:Hmm, I was an SM/Ruin Lock (shadow), was that not what most vanilla locks used?
Weird issues like that can be fun ways to help them add complexity to a fight. Like I could see them having adds in the fight that need to be downed ASAP to give elemental magic users something to do, or have some part of the fight that involves making Deathwing vulnerable to different types of magic.Rapstah said:Apparently, according to lore, Deathwing is supposed to be completely immune to Fire spells and almost completely immune to Frost/Ice/Water spells. I wonder if Blizzard will actually work that into the NPC.
It was basically forgoing MD because who needed it with 8/8 t2, and using CoE and an imp and a rotation that wasn't sleep inducing like all the shadowbolt spam rotations. It just required timing conflag so it would hit right after a tick of immolate, then reapplying immolate, and then going back to shadowbolts until conflag was up. But at least it involved more than one button once you had everything set up.Lesath said:7/21/21+2 was the top DPS spec, but required you to forgo your imp for a sacrificed succubus.
SM/Ruin did lower DPS, but allowed you to keep your imp out.
MD/Ruin went down the tree for the threat reduction in Master Demonologist, because some Warlocks were pumping out too much threat. The caveat was, it was also the lowest of the three viable DPS specs, so you're getting threat reduction in a tree that isn't too powerful.
I'm not quite sure as to how the "awesome" DPS spec would have worked, because Incinerate was only introduced to Warlocks in BC, so the only other nukes available were Searing Pain, which had a high threat component and a poor spell coefficient, or Soul Fire, which had a long cast time and shard requirement.
It was extremely unpopular in vanilla, and if X spec was not viable for any reason, you'd just respec or bring someone else.sykoex said:Weird issues like that can be fun ways to help them add complexity to a fight. Like I could see them having adds in the fight that need to be downed ASAP to give elemental magic users something to do, or have some part of the fight that involves making Deathwing vulnerable to different types of magic.
sykoex said:Weird issues like that can be fun ways to help them add complexity to a fight. Like I could see them having adds in the fight that need to be downed ASAP to give elemental magic users something to do, or have some part of the fight that involves making Deathwing vulnerable to different types of magic.
The overall design philosophy hasn't been leaning towards that for years now. Their stated goal is that you play the spec you find fun, not what the encounter demands you do.JesseZao said:I don't think it should be a problem since Arcane does good dps. In fact, I wish that they would tune encounters more around everyone having dual-spec. They could make certain encounters work best for 2/3 specs so some people would need to switch out of the unfavored one. It could be more about the mechanics and using the right spells instead of just mindlessly smashing your rotation for every fight where your only variety may be moving out of fire or switching to an add.
firex said:It was basically forgoing MD because who needed it with 8/8 t2, and using CoE and an imp and a rotation that wasn't sleep inducing like all the shadowbolt spam rotations. It just required timing conflag so it would hit right after a tick of immolate, then reapplying immolate, and then going back to shadowbolts until conflag was up. But at least it involved more than one button once you had everything set up.
Angry Grimace said:The overall design philosophy hasn't been leaning towards that for years now. Their stated goal is that you play the spec you find fun, not what the encounter demands you do.
It won't ever happen. Dual Spec is a quality of life thing, not something Blizzard is going to balance things around.
Angry Grimace said:Warlock sounds terrible.
Sunwell Plateau was like that. Hardcore raids just didn't bring players of the wrong class.JesseZao said:Well then I don't see why we need dps checks or gear checks if we all just want to pick whatever talents we want and expect to "win" the game. Blizzard saying "bring the player, not the class / play what's fun" and me wanting "each fight to be different and require different tactics" doesn't need to be mutually exclusive. [edit: Basically I would be okay with certain specs being optimal and others being sub-optimal by design for different encounters. It wouldn't matter to hardcore raiders, and once casuals got there they'd either be carried or be overgeared anyway because they'd be wearing better badge gear.]
I think they should lower the cost of dual-spec or have some epic questline to unlock it so more people would get it.
Angry Grimace said:Sunwell Plateau was like that. Hardcore raids just didn't bring players of the wrong class.
It was very very spike-ish, but with that set bonus the threat wasn't a big issue, so it became a much easier way to do dps over what was (for my guild, possibly because of how crappy warlocks were in classic WoW) the standard MD/Ruin build most people used.Lesath said:That would make sense, then; I had forgotten about Conflag.
There aren't any BoE epics in Sunwell Plateau.JesseZao said:And casuals happily farmed BoE Epics there
Angry Grimace said:There aren't any BoE epics in Sunwell Plateau.
Some of the plans created BoE items, but all of the plans were BoP.J-Rzez said:I remember people farming the engineering plans (which created bops, some others boe) and the like though, maybe that's what they meant? There were other trash drops too that were bop no?
yeah, I remember some server laming out over a mage they picked up for trash farming learning the tailoring robe, and making it. It was funny just because of how pathetic everyone acted in the situation.Tamanon said:I thought the Sunwell plans were BOE, but they made BOP items.
firex said:yeah, I remember some server laming out over a mage they picked up for trash farming learning the tailoring robe, and making it. It was funny just because of how pathetic everyone acted in the situation.
What was the problem?firex said:yeah, I remember some server laming out over a mage they picked up for trash farming learning the tailoring robe, and making it. It was funny just because of how pathetic everyone acted in the situation.
I like how all the patterns are BoE for BoE items now. :lolCassSept said:Each of crafting professions (tailoring, lw, bs, jc) had patterns of two kinds:
- BoP pattern for BoE item (gloves/rings for jc)
- BoE pattern for BoP item (chests/necks for jc)
But the trashes dropped some of the endgame items (for example thrown or polearm) and with good raid setup they were easily farmable so people just kept on doing it.
Plus, they dropped these damned sunmotes.
Angry Grimace said:What was the problem?
I'll take your word for it...10 minutes. :lolHarryDemeanor said:I remember it was a Sunwell guild that picked up a few people to fill their raid. Some Mage ninja'd the pattern and she proceeded to cry on Vent after the rest of the raid started to call her out on it. I'll look for the link, should be on YouTube somewhere.
Just found the Youtube link!
http://www.youtube.com/watch?v=5sVqyzHfe50
Hilarity ensues.