SWTOR - I've said my opinion about it in the other threads. To recap; Many WoW players are begging for a WoW beater, or something to seriously give Blizzard preasure, to make things interesting.
To create competition, price wars, and alternative styles of gameplay. Right now, WoW leaves everything in it's wake in the West.
The free 2 play model of many MMOs now might be the way. Let's see how popular LOTRO will get. If DDO got a million player, then maybe LOTRO can get 2 million.
If Warhammer and AoC went the same road, we might be on to something. I wish they would explore advertisment more than cash shops that make gameplay uneven.
Biowares history has showed that they are not masters of balance. Their focus have been story, quests and PvE. We're all sure that SWTOR will run circles around everything else when it comes to an engaging levelling experience. The personalisation, character growth and companion system all sounds interesting too.
Alcoori said:
I know, I was just whining for the sake of it. For all we know it might indeed be worth cutting it in 3 games but you gotta admit it's a change from any RTS ever made and it's worrying because it's like announcing a game and it's two next expansions at the same time. So in the end it feels like they didn't have time to do one full well polished game so they cut it in 3 and deliver it little by little. Add to that the feeling that they're trying to milk people, it's not a very good cocktail.
But I'm really hoping I'll eat my words and that all will be forgotten once I get to play it, I guess only time will tell!
Guild Wars have had the same sort of model. Stand alone games, that inter-connect through the competitive gameplay.
The basic multiplayer was in all of them - A free part of all the games, with basic skills and abillities. Then when the next game had to come out, the developers knew they had to deliver on a worthwhile campaign.
It's not like the second SC2 game will be able to fall back on the multiplayer component. Given Blizzards history how would a product get through R&D that would not be worth their money? I have never seen them release a product that was not worth it's price in content?
So I fully expect them to deliver worthwhile campaigns. The move makes logical sense, as this setup will allow them to push out more content, without changing engine and systems all the time. It's basically what Bioware is doing too, with all this Dragon Age/Mass Effect 2 expansion stuff.
My main SC2 concern is that it's so old school, that it will be boring. The rapid and hysterical fanbase, that is so afraid of change and evolution might be Blizzards biggest achillies heel, right now.
I love how the Diablo dev team is just like "fuck you" against all the stupid "Diablo 3 is to colorful crap". Lots of the time, it's about standing your ground and not giving in.
That you know, is what killed SWG. But the SWG devs did not only get raped by the players who couldn't comprehend what they where asking for(90% of all their polls and statistics pointed to people leaving the game in droves, if Jedi's would not be implanted, which killed the game... due to balancing, lore and gameplay reasons) but also the producers, who knew that jedi was a fan service tool that would attract many players to try the game, short term.