I'm just messing with you a bit.Retro said:Yeah yeah, I never went into BT or Sunwell, my opinion is thus immediately invalidated, blah blah blah, et cetera and so on and so forth.
It doesn't mean I'm wrong in saying that the entire point of having classes is to have different play experiences. Some degree of overlap is inevitable and is actually desirable, but given the number of classes that all share the same effect on that list of debuffs and buffs, it seems like the only different between some classes will be the energy they use and the color of the spells they cast.
Yeah, it's good that you don't have to wait for Joe to show up because only Joe plays class x. But on the other hand, why have classes at all if each is basically interchangeable with 4 other classes? Do away with the restrictions that are left or embrace them; right now it seems like everything is getting watered down.
Tacitus_ said:Next you'll try to tell us that mages and warlocks are basically the same class since they are ranged magic dps. Or balance druids.
The classes are distinct in how they handle, not what functions they perform.
Angry Grimace said:The problem was that in Sunwell there were extremely specific comps required to succeed, although you can easily make the argument that stacking only ended up necessary because Sunwell, etc. were brutally difficult to the point the only way to win was to raidstack.
Brutallus <3Tacitus_ said:You say make more solutions - there's no second solution to a DPS/Heal check. If your raid had to pump out 30k raid DPS (Bruta numbers IIRC), then you stacked the raid so that you could do it and benched the classes that just couldn't keep up due to how they were designed.
CassSept said:Brutallus <3
Fuck me, but really, back then every dps increase made me happy. Reaching 2k for the first time and then going on with dps becoming bigger and bigger as I got upgrades. Now dps can go from raid to raid up or down by few hundred and nobody will even notice
Tacitus_ said:The classes are becoming more diverse each expansion. For example, mages and warlocks handled exactly the same in vanilla (if you knew what you were doing). Now, they are wildly different due to new spells and talent mechanics.
Tacitus_ said:They are raid debuffs/buffs. Not core class gameplay mechanics (Bloodlust is arguable, but only having it on one class is a PITA, especially when doing 10m raids).
Tacitus_ said:Sunwell is propably one of the best designed instances (or was back in TBC). Raid leaders had to put up those specific comps because the other classes just couldn't pump out high enough numbers.
Tacitus_ said:You say make more solutions - there's no second solution to a DPS/Heal check. If your raid had to pump out 30k raid DPS (Bruta numbers IIRC), then you stacked the raid so that you could do it and benched the classes that just couldn't keep up due to how they were designed.
:lolTacitus_ said:E: Oh dear. You should shut up now since you're veering into the I-have-no-idea-what-I'm-talking-about territory. Sunwell is propably one of the best designed instances (or was back in TBC). Raid leaders had to put up those specific comps because the other classes just couldn't pump out high enough numbers.
You say make more solutions - there's no second solution to a DPS/Heal check. If your raid had to pump out 30k raid DPS (Bruta numbers IIRC), then you stacked the raid so that you could do it and benched the classes that just couldn't keep up due to how they were designed.
I have no clue why there isn't an achievement/title for that. It takes probably 30 seconds to program an achievement into the game.ciaossu said:Big grats to Paragon for killing HM LK 25 with no buff, geez
edit: nevermind, I was mixing stuff up
They probably should add one, but I'm sure the <Paragon> 'title' under their names is more prestigious than any title anywayAngry Grimace said:I have no clue why there isn't an achievement/title for that. It takes probably 30 seconds to program an achievement into the game.
I dunno, the part I'm really impressed with is the fact that they managed to keep anyone on and raiding at this point.ciaossu said:They probably should add one, but I'm sure the <Paragon> 'title' under their names is more prestigious than any title anyway
Tacitus_ said:Now I'm just confused. You're wanting both more sophisticated encounters and more distinct classes. How can you get both in the confines of the WoW engine/the MMO gameplay?
Tacitus_ said:And no, DPS checks aren't 'interesting'. They are, however the basis for much of the balance. The designers have admitted to using a Patchwerk style boss to tune tank balance.
notworksafe said:I think you're just in a shit server/guild, Grimace. My guild manages two 10M raids a week (one normal and one heroic) and most people join one of the 100+ weekly 25 raid PuGs and GDKP runs on our server. I honestly have seen an increase in raiding and group activities since the last patch.
notworksafe said:I think you're just in a shit server/guild, Grimace. My guild manages two 10M raids a week (one normal and one heroic) and most people join one of the 100+ weekly 25 raid PuGs and GDKP runs on our server. I honestly have seen an increase in raiding and group activities since the last patch.
Retro said:Right, so you essentially have an encounter that serves no purpose beyond giving Blizzard a method to check how their game works. That's useful for the developers, but it's forcing players to collapse their gameplay options to a single output; kill it with fire as fast as possible. It doesn't take utility, strategy or flexibility so it's actually kind of a poor check on whether a group is ready for the content beyond it (especially now that Blizzard has moved away from straight tank and spank encounters anyways).
That wasn't what I was saying. I don't even play wow anymore because there isn't anything interesting to do have no idea why anyone would want to do the same shit over and over.notworksafe said:I think you're just in a shit server/guild, Grimace. My guild manages two 10M raids a week (one normal and one heroic) and most people join one of the 100+ weekly 25 raid PuGs and GDKP runs on our server. I honestly have seen an increase in raiding and group activities since the last patch.
Like... post in a thread about a game they don't play? We all have our odd ideas about what is entertaining.Angry Grimace said:That wasn't what I was saying. I don't even play wow anymore because there isn't anything interesting to do have no idea why anyone would want to do the same shit over and over.
GAF is like 60% threads about games and systems that haven't come out yet.Evlar said:Like... post in a thread about a game they don't play? We all have our odd ideas about what is entertaining.
You'd have to hit 10 before BGs, although hitting level 10 is like 2 hours tops (especially with boa gear, more because it makes you overpowered than because of 20% more exp). And you'd have to hit 15 to queue for dungeons.spootime said:Hey I've been curious about this for a while; how many hours would it take someone to go from 1-80 using just instances,bgs and little bit of questing
spootime said:Hey I've been curious about this for a while; how many hours would it take someone to go from 1-80 using just instances,bgs and little bit of questing
reportedAngry Grimace said:GAF is like 60% threads about games and systems that haven't come out yet.
Do you see very many people talking about Wrath content in here?
Random dungeons have been really efficient for me in the lower levels. 30 is around the time quest content starts to suck badly, though. Plus I have a 20% exp advantage from heirloom gear, although that's nothing if you can do recruit-a-friend with someone and do random dungeons that way. Just make sure one of you plays (and is good at) a tank so you can instant queue.spootime said:The leveling in this game still seems to be a barrier or entry for me. Ive gotten to 30 on multiple characters, but I usually say fuck it around then and quit. Recently I've been playing an instant 80 private server with a friend and doing 2/3s arena, and it's really fun to do. Maybe someday blizzard will offer a service to instantly level you for 20 bucks or something.. Or maybe I just need to try it again. If dungeons and bgs are efficient I might be able to do it
I think I'll do this then. I can avoid a lot of the crappy holy talents anyway. If there's one tree that looks pretty straightforward to me, it's holy.notworksafe said:I would go Holy then. Disc is very much about shields and preventing damage rather than healing it. It's a cool idea, but I found it to be much more boring. 14/57/0 is a good call because you'll need Meditation.
Tacitus_ said:Personally back when I played DPS, beating a gear check match felt good, Brutallus being the prime example. They also serve as a test for the players - are you geared enough to handle the more intricate encounters? Sure beating Brutallus didn't mean you could beat the next boss, Felmyst instantly but it meant that instead of lacking gear, you lacked experience of the encounter so you trained it instead of farming the instance or worse, the previous instances.
Retro said:But all it's really doing is letting Paladins have the same mobility that other healers have had in the past, which means raid encounters don't have to be designed to allow for for a less-than-mobile healer.
spootime said:The leveling in this game still seems to be a barrier or entry for me. Ive gotten to 30 on multiple characters, but I usually say fuck it around then and quit. Recently I've been playing an instant 80 private server with a friend and doing 2/3s arena, and it's really fun to do. Maybe someday blizzard will offer a service to instantly level you for 20 bucks or something.. Or maybe I just need to try it again. If dungeons and bgs are efficient I might be able to do it
firex said:Just want to reiterate that with like no rest at all, a random dungeon is at least 33% of a level, usually even higher. If you can get someone to RAF with, you could level up to 60 doing nothing but randoms pretty easily, and you even get tons of gear along the way.
The last word on that was that it wasn't looking likely.falastini said:They did mention bringing back Spirit Link as well, but I haven't seen anything about that in a while....
Resto shaman is pretty fun but they more or less "perfected" it in the sense that the shaman community is too beaten down to ask for more stuff, so they aren't going to get more stuff in their healing kit. Still probably going to play shaman/warlock/hunter in cataclysm, maybe replace one of those two dpsers with a warrior if tanking is more fun without the insane gear requirements.Alex said:I wanted to try out a Shaman, but Shaman seems woefully boring. Not a lot of newness or cool flash (to Resto).
Every expansion I wind up on a Paladin and every expansion I quit that Paladin and do something else after two months. :lol I am sick of this road.
I dont see myself doing Priest again though. I didn't make my Priest to nuke shit, I want to stay alive and heal people. I'm starting to realize I just don't seem to like any of the healing classes in this game lately. Druid is probably the most appealing on paper until I realize I have to play a race I dont like for it and I hate shapeshifting.
Nothing too cool besides Malfurion though.notworksafe said:http://static.mmo-champion.com/mmoc/images/news/2010/july/goblintrike_small.jpg
Fuck. Yes.
Also a ton of other Beta stuff up at MMO-C
Holy
* Speed of Light now increases your movement speed for 4 sec. Down from 10 sec.
* Improved Lay on Hands is gone.
* Last Word (Tier 2) *New* - Gives your Word of Glory a 30/60% increased critical chance when used on targets with 35% or less health.
* Sanctified Light is now named Arbiter of the Light - Increases the critical effect chance of your Judgement, Holy Light and Templar's Verdict by 6/12%.
Protection
* Hand of Sacrifice is now trained at level 80. Up from 78.
* Seal of Justice no longer stuns the target but limit it's maximum run speed instead.
* Avenger's Shield no longer dazes the targets, but silences them for 3 secs.
* Vindication now gives your Holy Wrath a chance to reduce physical damage done by the target by 10% for 30 sec. (Old - Proc from all damaging attacks, 10 sec duration)
* Devotion Aura is now trained at level 9. Down from 18.
* Hand of Protection no longer seems to have the Avenging Wrath restriction.
* Righteous Fury now increases all threat.
* Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
* Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.
* Holy Shield now Lasts 20 sec. Up from 15 sec.
* Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
* Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.
* Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.
* Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.
* Toughness is now a Tier 2 talent. Up from Tier 1.
Retribution
* The Art of War now has a 7/15% chance to proc. (Down from 15/30%)
* Sanctity of Battle - Increases the damage by 10/20% and critical strike damage by 50/100% of your Exorcism. In addition, increases the chance you will hit with spells by 3/6%.
* Seals of Command is now a Tier 4 talent. Up from Tier 3.
* Rule of Law now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light)
* Improved Crusader Strike is back as a Tier 3 2-Ranks talent. Reduces the cooldown of your Crusader Strike by 0.5/1 sec.
* Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
mclem said:Love it. Now we have a somewhat interesting choice for how to spend holy power.
People on Beta: What sort of size heals are we getting from WoG (uh, unfortunate acronym) at the moment?