D.Final
Banned
Nope
And I'll explain why.
Developing a game, especially AAA, isn't just about graphics.
But also the script, the plot, the gameplay, the music, etc....
And minimizing everything, even excluding it, turns out to be a substantially wrong reasoning.
I am quite satisfied with the recent Final Fantasy games during this generation.
I liked them all, including WoFF.
And especially Final Fantasy XV, which I now consider one of my favorite Final Fantasy.
However I also understand your speech on the will to have a faster development of the new Final Fantasy games.
And there would also be a solution to this too. And that is to use most of their teams to make the next Final Fantasy games, only main and non-spinoff.
Since Square Enix now uses its teams on ever-changing projects and very different IPs.
(with rare exceptions)
Opting, therefore, for an approach to Capcom.
Where there are 2 team that develop Resident Evil 2 Remake and Resident Evil 3 Remake at the same time.
However, this approach implies that not all of them could have the same production qualities.
While if we only talk about pure graphics, I assure you that the years of development would still be needed to create the rest of the game, beyond the graphics.
And an example I can give you is Octopath Traveler.
Game that uses pixel art, and which was developed in about 3/4 years of development in the end.
(and therefore a standard development of today's games, such as FFXV, FFVII Remake and KH3)
Therefore, to have a faster development on more games of the same IP, it is necessary to move towards the management of the development teams.
[example:
to make Final Fantasy XVI, Final Fantasy XVII and Final Fantasy XVIII, all for PS5, it is necessary to use multiple different teams and develop them in the same years.
By managing teams in a way similar to this:
Business Division (9999): realizes Final Fantasy XVI
Eidos Montreal: realizes Final Fantasy XVII
The Bravely Default team: Final Fantasy XVIII
(for example)]
But, even if made differently, and regardless of the graphics used, they may like or dislike based on the plot or gameplay, for their own personal tastes.
And this can never be changed by anything. And for the same reason, since something new will always be created, they certainly cannot always please everyone.
(and especially for those looking for old-fashioned games at all costs)
So, you just need to manage the teams in a certain way.
And the graphics are certainly not the only important thing in development.
(because today, if you present an AAA game with bad graphics, and after 4 or more years of development, it is obvious that it affects the evaluation of the final product)
PS: I would also like to remind you that not everyone liked Final Fantasy X (for the excessive linearity and disappearance of the explorable worldmap) and Final Fantasy XII (for the boring political plot, and the battle system with the excessively automated Gambit system which, potentially , allows you to win battles even without pressing any buttons)
For this reason, following your desire, even games like Dirge of Cerberus Final Fantasy VII, Drakengard, Final Fantasy X-2, or Final Fantasy Crystal Chronicles - The crystal bearers, could easily become new games in the main Final Fantasy saga, keeping the exact same graphics and gameplay but brought to date in 2020.
[same gameplay, same graphics, no upgrade and just a game with the graphics of 20 years ago.... ]
(which I consider more of a disadvantage, and a technical and graphic downgrade too high to not affect a final evaluation of today's product and of such importance as this brand)
[and always remembering that Remastered games are rated as Remastered, and not as new AAA games.
This applies to all games, both Dark Souls, Final Fantasy, or Saint's Row, etc.....
And if they were not evaluated as Remastered, or ported, they would be demolished in the evaluations for obvious technical and graphic reasons of the age of the software in question]
And I'll explain why.
Developing a game, especially AAA, isn't just about graphics.
But also the script, the plot, the gameplay, the music, etc....
And minimizing everything, even excluding it, turns out to be a substantially wrong reasoning.
I am quite satisfied with the recent Final Fantasy games during this generation.
I liked them all, including WoFF.
And especially Final Fantasy XV, which I now consider one of my favorite Final Fantasy.
However I also understand your speech on the will to have a faster development of the new Final Fantasy games.
And there would also be a solution to this too. And that is to use most of their teams to make the next Final Fantasy games, only main and non-spinoff.
Since Square Enix now uses its teams on ever-changing projects and very different IPs.
(with rare exceptions)
Opting, therefore, for an approach to Capcom.
Where there are 2 team that develop Resident Evil 2 Remake and Resident Evil 3 Remake at the same time.
However, this approach implies that not all of them could have the same production qualities.
While if we only talk about pure graphics, I assure you that the years of development would still be needed to create the rest of the game, beyond the graphics.
And an example I can give you is Octopath Traveler.
Game that uses pixel art, and which was developed in about 3/4 years of development in the end.
(and therefore a standard development of today's games, such as FFXV, FFVII Remake and KH3)
Therefore, to have a faster development on more games of the same IP, it is necessary to move towards the management of the development teams.
[example:
to make Final Fantasy XVI, Final Fantasy XVII and Final Fantasy XVIII, all for PS5, it is necessary to use multiple different teams and develop them in the same years.
By managing teams in a way similar to this:
Business Division (9999): realizes Final Fantasy XVI
Eidos Montreal: realizes Final Fantasy XVII
The Bravely Default team: Final Fantasy XVIII
(for example)]
But, even if made differently, and regardless of the graphics used, they may like or dislike based on the plot or gameplay, for their own personal tastes.
And this can never be changed by anything. And for the same reason, since something new will always be created, they certainly cannot always please everyone.
(and especially for those looking for old-fashioned games at all costs)
So, you just need to manage the teams in a certain way.
And the graphics are certainly not the only important thing in development.
(because today, if you present an AAA game with bad graphics, and after 4 or more years of development, it is obvious that it affects the evaluation of the final product)
PS: I would also like to remind you that not everyone liked Final Fantasy X (for the excessive linearity and disappearance of the explorable worldmap) and Final Fantasy XII (for the boring political plot, and the battle system with the excessively automated Gambit system which, potentially , allows you to win battles even without pressing any buttons)
For this reason, following your desire, even games like Dirge of Cerberus Final Fantasy VII, Drakengard, Final Fantasy X-2, or Final Fantasy Crystal Chronicles - The crystal bearers, could easily become new games in the main Final Fantasy saga, keeping the exact same graphics and gameplay but brought to date in 2020.
[same gameplay, same graphics, no upgrade and just a game with the graphics of 20 years ago.... ]
(which I consider more of a disadvantage, and a technical and graphic downgrade too high to not affect a final evaluation of today's product and of such importance as this brand)
[and always remembering that Remastered games are rated as Remastered, and not as new AAA games.
This applies to all games, both Dark Souls, Final Fantasy, or Saint's Row, etc.....
And if they were not evaluated as Remastered, or ported, they would be demolished in the evaluations for obvious technical and graphic reasons of the age of the software in question]
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