It's the problem of certain indie developers thinking too much of themselves and thinking people owe them something and have to appreciate these 'artists' (in case of NMS, con artist really) more than they do or else they're assholes, thief etc. Happened with Blow, Fish and some more.
It's just some weird complex that some seem to share.They need to get it that they are selling a product and people are paying for it, and people can express their thoughts whether they like it or not or if it's worth their money or not. If system allows them to get a refund, they're going to get a refund. If you're yelling at customers for that, you've no business selling things to people. Like there is nothing you can say to excuse what Hello Games did, if you're doing it still you either have an agenda of your own or a complete fool. It's the most blatant case there has ever been, well documented beyond any possible denial with how people were misled.
This is utter nonsense. This has nothing at all to do with this being an "indie" project. This is about a game sold on the back of false promises, that only became clear upon playing it, and something that is technically deficient on top of everything else. Creators like Blow and Fish created games that people adore, and whatever you think of them, the kind of accusations being throw at NMS are in no way related. This isn't some kind of indie issue.
If this was a AAA game that had these same sort of issues, you'd be seeing just as much irritation being thrown at it.
I agree. Indie devs also need to learn their place. They really shouldn't be allowed to sell a game for any more than $20-$30.
I hope you're lampooning this poster.
It is somewhat upsetting to see people saying "it shouldn't take you 50 hours to realise a game is broken", especially when those people are journalists or developers.
"50 hours" without context certainly does make seeking a refund suspect. When you consider however the huge amount of documented crashes and errors during that time and pair it with the type of game NMS is, it makes a lot more sense.
That said, if you play a game for 50 hours and realize it's a bad game, I don't think you deserve a refund. That just sucks that you got a bad game. If you play a game for 50 hours and realize its a broken mess devoid of features that were marketed and influential on your decision to buy the game, you absolutely have a case for refunding it.
Skyrim in my opinion is an example of the first, NMS is an example of the second. (That said, it only took me about 10 hours with NMS to realize it was an empty shell of what had been promised. Unfortunately, that's still well beyond the refund window as it currently exists. Hopefully I'll still be able to get one through Steam. Edit: Just had mine denied. I'll have to see what I can do to push on it. I've never sought a refund before, but I feel strongly about this.)