The second part seems to be saying that most people on the Switch don't need more than 32 GB though I suppose he could be talking about phones, the post isn't 100% clear.
I do stand by my statements, even if you don't go all digital for retail games just patches, DLC and download only games is going to eat up the Switch's 26 GB of avaliable memory very quickly and it's ridiculous that the Switch has the same amount of built in flash memory as the main SKU of the Wii U despite launching 5 years later.
Do you actually know how much flash memory costs and how much of a markup there is for the higher end phones with extra flash memory built in? Go ahead, I'll give you time to google it.
But if you need a little help here's a link to a seller of the exact flash memory the Switch has built in.
The highest quantity they have a quote for is $16.44 per unit for an order of 500. Nintendo is buying directly from the manufacturer and buying in much, much higher quantities than 500 so yeah they're getting a better price than that. High end phones with extra flash memory built in are a lot of extra profit margin for phone manufacturers.
The fact of the matter is Ninendo should of ate some extra cost and included more flash memory, not just for the patches and DLC that's going to burn through that memory in no time, but to encourage people to go digital with their purchases. Both Nintendo and the publisher of the game get higher margins on digital, especially since it seems like Switch game cards prices are high enough compared to Blu Rays that some publishers are having to charge extra for the Switch versions of a game.