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[Bloomberg] Sony Working on Handheld Console for PS5 Games to Rival Switch

Woopah

Member
that is only based on Nintendo NO LONGER MAKING A HOME CONSOLE!

That isn't some technical thing, that is like saying the PSP can out to a TV, play "CONSOLE VERSION OF GAMES", but hey, this is only magically a revolutionary thing if PS3 happens to not release in 2006

That is only be default for Nintendo cause they decided to not make a home console....thats it.


Which means by default this is the only thing they are putting out, but that has nothing to do with any technical thing sir, you are just saying "hone console version of games" as if in 2004, that wasn't what was happening with PSP or something Not only was the PSP more powerful, the game they put out on PSP matched what was being put out on PS2








^ Birth By Sleep literally is what KH1 and 2 look like on PS2...

So if you are hung up on some buzzword of "console version" based on default of Nintendo no longer doing another platform, understand what the PSP was doing, was literally a portable PS2 during its release...

That is the thing you are referring to btw (until the next goal post anyway lol)



that is also based on Nintendo not making another system....


Keep in mind ,what you are talking about sounds like the nature progression of merely outing to a TV, not some massive revolunary difference or something

I think the natural progression would have been to end the console line and just continue the handheld line.

Instead they came up with a new approach that enabled them to sell the same product to both the handheld market and the home console market.

If you look at Arms and 1 2 Switch for example, these are not the games you would naturally expect in the launch window of a handheld console.
 
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I'm of two conflicting minds on this.

1. I don't think Sony has it in them to go against Nintendo in this field. The reason the Switch works so well is because it's the same console that does both. You sacrifice the power/graphics to have a machine that you simply pull out of the dock and go. I also just think it's gonna be too expensive.
2. I think this would be cool and I want them to at least try.
 

EDMIX

Writes a lot, says very little
Instead they came up with a new approach

outing to a tv is not a new approach though....

All they did is stop making home consoles and supply a TV out to their portable and focused their efforts on 1 platform

All that came along with it would make sense if you are not making 2 systems, but 1.

regardless, what ever Sony does with PSP3, outing to a tv is not some "new" approach and neither would having a controller that supported it or something, those are all concepts that existed with the PSP and one would expect to exist with a future PSP version.

1. I don't think Sony has it in them to go against Nintendo in this field
They did before and I don't see anything stopping them from doing it again...


The reason the Switch works so well is because it's the same console that does both.
That worked well for Nintendo cause 3DS was wildly outselling Wii U anyway, it means their core market already favored portable, I don't see that any PS portable would work solely based on getting rid of a PS6 or something lol

Different markets.


You sacrifice the power/graphics to have a machine that you simply pull out of the dock and go. I also just think it's gonna be too expensive.
? Ok, and Switch "sacrificed the power" as well to do this, this is a moot point.

I think if they are just making this to play PS4 / PS5 games, nothing there would matter as its main goal might merely be to play those libraries portably , not replace PS6... so it being expensive might be irrelevant as the market that might want this likely will be deep enthusiast PS consumers.

If they can make a portable PS5, I think they should.
 
outing to a tv is not a new approach though....
Yeah, both Sega and Sony did the handheld outputting to a TV thing with the Nomad and the PSP. PSP even allowed you to pair a DualShock.

They did before and I don't see anything stopping them from doing it again...
It's a different "climate" than it was before though. Back then you had two completely separate lines with your handheld and a home console. I don't think a dedicated handheld can exist in today's gaming scene personally which leaves them making a Steam Deck that can only play PlayStation titles and will no doubt be more expensive then it should be.

There is no chance Sony will release a new handheld at a Switch MSRP and not the SD OLED/Ally price point which would be my problem with it.

It all depends on what exactly they want out of it. The original post said to rival Nintendo and I just don't think that is going to happen.

? Ok, and Switch "sacrificed the power" as well to do this, this is a moot point.

I think if they are just making this to play PS4 / PS5 games, nothing there would matter as its main goal might merely be to play those libraries portably , not replace PS6... so it being expensive might be irrelevant as the market that might want this likely will be deep enthusiast PS consumers.

If they can make a portable PS5, I think they should.
The difference with Nintendo is Nintendo have not cared about power for generations. The last time they competed on power was the 6th gen with the GameCube so the Switch being underpowered is just Nintendo being Nintendo.

I literally said I would like to see it in the part of my post you cut out lol
 

Woopah

Member
outing to a tv is not a new approach though....

All they did is stop making home consoles and supply a TV out to their portable and focused their efforts on 1 platform

All that came along with it would make sense if you are not making 2 systems, but 1.
But as I've already explained, Switch is not just a TV out.

Sony also went from 2 systems to 1. Their natural progression was not to make PS5 a hybrid. It was to make something very similar to the PS4.

Nintendo could have easily just made a more powerful handheld device (basically the Switch Lite) as their natural progression. Instead they did something different.

Again, think about the software I mentioned.

If you're making a handheld with a TV out, you're natural progression would not be to develop Arms.
 
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Orbital2060

Member
Maybe, maybe not. If they release 2, it will likely be skus based on a disk or digital only version etc

If the release a handheld that just plays PS5 / PS4 games, that would be pretty wild if its purpose is merely to play those libraries and nothing more, as in them not actively creating for it, which I doubt btw. I think if anything, you'll see those cross gen games that we know will exist from PS5 to PS6, simply support the portable as well if its just going to be a PS5...

A asdasdasdbb lol they could as that would just be the PSP Cradle...
I was thinking about this

 

EDMIX

Writes a lot, says very little
But as I've already explained, Switch is not just a TV out.
Its differences based on where Nintendo is at as a company doesn't really change that the concept is still a portable outing to a tv...

Nintendo could have easily just made a more powerful handheld device (basically the Switch Lite) as their natural progression. Instead they did something different.
Here's my problem, how the fuck do you know the switch is not merely just a handheld exactly 1.1 that they were always going to fucking make in the first place? Lol

My God the fucking absence of them making a home console does not magically mean the system you're playing now with the switch was "more powerful" than a hypothetical system that never even existed basically trying to make it sound like you know personally that the handheld they would have made otherwise would have been weaker lol

For all we know the switch literally is the exact handheld they would have made regardless and all we're talking about is merely the absence of them doing another system....

So for all you know the only difference here is that they didn't make another system...

That's it

So their intentions is irrelevant to any of this btw, Switch in 2017 is what PSP was in 2004, it was a powerful handheld that could out to the TV

HOW Nintendo choose to do that doesn't change that it was done before and WHY Nintendo choose to do that doesn't change that it was done before man, we are still talking about a handheld that can out to a TV

PSP 3 having this feature would not be some shocking thing and I don't get how it having it would be based on Switch, when this was done generations prior with their Portable before
There is no chance Sony will release a new handheld at a Switch MSRP and not the SD OLED/Ally price point which would be my problem with it.

I don't think they care, their goal will be to target hardcore PS consumers, not Nintendo Switch consumers...
 

Gamerguy84

Member
It sucks mobile has taken the market but most of it is android and Apple.

IDC if they make it. For people that have good internet and low latency you can't tell your not playing a game on the machine itself.

I love the portal. I've never bought a game for it but have played several.
 

nick776

Member
I really wish Sony would make a portable that takes Nintendo's lunch away from them. Nintendo's failure to even show the Switch 2 at this point is something that I hope comes back to really bite them in the ass. They are only giving Sony and other companies more time to develop a competent device which can overtake them.
 

ArtHands

Thinks buying more servers can fix a bad patch
Has any of the digital PC handhelds obtained mass market appeal? No. It's silly to think even Sony could compete with Switch 2 while being a digital-only device. And lol at the though of a new handheld from Sony being parallel in power to PS6... where did that come from?

Not understanding that a big part of Switch's success was having a small, easy to carry cartridge system is a sure way to end up in failure. Sure, the Vita had physical cartridges, which was great, but what killed it was a lack of support and most of all, proprietary memory cards that were way too high in cost. Support physical media and standard sd cards, and support unique games and they just might have a chance. That's a heads up for MS as well should they jump in to the dedicated handheld market.

Thing about the PC market is it is a collective effort by various vendors and products, so there is no need for any specific product to obtain mass market appeal. That’s why it is dumb to compare or bring up how much Steam Deck or ROG Ally sell. Valve have already said it; the main point of the Steam Deck is to promote the growth of handheld PCs segment, which by proxy, expand the overall PC market. While digital PC handheld play games on the same setting as a low end laptop or old PC rig.

By the time this hypothetical handheld is out, it’ll be near PS6 release. No publisher’s going to dedicate effort making a portable patch for their PS5 game when they and the PS audience will be focusing on PS5, PS5 Pro and PS6.
 

Haint

Member
I had to look up the ZI's specs and its Radeon 780m but having seen it...yeah it's definitely close to a PS5 in some areas. Mainly FP32 compute; it'd need more TMU & ROP juice to hit PS5's pixel and texture fillrates though, and probably a higher clock to hit its polygonal culling & rasterization numbers.

But that said, most of the performance is already there. Does the 780m in the Z1 Extreme hit the specs listed on that new ROG Ally? If so, and for the TDP I've seen, that's great progress. People still think a portable PS5-level handheld won't be possible for SIE by 2027/2028 but there are portables on the market today within reach in some critical areas, already doing it.

If there are any major areas where something like the Z1 come up short in, it's lacking customizations of PS5's GPU (like the cache scrubbers), and lacking its I/O subsystem, which limits CPU/GPU performance some as the CPU has to handle more I/O decompression operations than the PS5's CPU. But it's getting near PS5-level performance (I'm guessing, going by the specs) if you factor out Windows (which would be a weakness resolved by SIE via their own PS OS instead) at a solid price point.

A PS portable with PS5-level specs hitting $499 - $599 in 2028 should definitely be doable.

Also just to briefly mention Xbox...if they're targeting 2026 for the handheld they should definitely be able to get something that's Series S level in portable form around that time, but with a better CPU obviously. And, in their case they may definitely want to aim for 2026 because that's probably when the Steam Deck 2 will launch.

Z1 Extreme is far from a PS5 in practice, those are the new "fake" double counted flops you're seeing at bench test dream speeds. The base PS5 would be a 21TF part at the same metrics. In reality in a closed "console" with a slimmer OS, The Z1 would probably be somewhere around a desktop 1070/1080/2060, which is still more than enough to run everything in at least 540p 30fps, and most stuff far higher. With this PSP 2/3, we're also talking about a hypothetical Z2 with much more die space and power applied to the GPU rather than the CPU. Astonishingly the Z1E's CPU benches just a little behind a Ryzen7 7700 Desktop part, which is flat out retarded for a portable gaming system who's GPU struggles to hit 30fps, nevermind 60. It's literally just a laptop APU they rebadged/rebranded for gaming windows devices, no customization whatsoever, and completely lopsided design. A more GPU tilted Z2 would absolutely demolish every PS5 game at portable resolutions, and would probably run 90% of PS6 games to be honest if you're ok with 480p/30 on a 6" screen.
 
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paolo11

Member
What if they run it like 800p like Steam Deck ?
You’re thinking of 4k or 1440p gaming. This thing only needs to be max 1080p and run for a couple of hours under load. ROG ALLY X is 80w battery lasts a good 4 hours with modern games. With pSSR and what ever else its very possible.
 

Zathalus

Member
Z1 Extreme is far from a PS5 in practice, those are the new "fake" double counted flops you're seeing at bench test dream speeds. The base PS5 would be a 21TF part at the same metrics. In reality in a closed "console" with a slimmer OS, The Z1 would probably be somewhere around a desktop 1070/1080/2060, which is still more than enough to run everything in at least 540p 30fps, and most stuff far higher. With this PSP 2/3, we're also talking about a hypothetical Z2 with much more die space and power applied to the GPU rather than the CPU. Astonishingly the Z1E's CPU benches just a little behind a Ryzen7 7700 Desktop part, which is flat out retarded for a portable gaming system who's GPU struggles to hit 30fps, nevermind 60. It's literally just a laptop APU they rebadged/rebranded for gaming windows devices, no customization whatsoever, and completely lopsided design. A more GPU tilted Z2 would absolutely demolish every PS5 game at portable resolutions, and would probably run 90% of PS6 games to be honest if you're ok with 480p/30 on a 6" screen.
You’re dramatically overstating the power of the 780m. It struggles to match a 1650 laptop GPU, while the chip runs at 25w. At a more realistic 15w it is only a bit faster than a 1050. Even the latest 890m on 4nm and RDNA 3.5 is quite a ways off from equaling the 1070.
 
I'm of two conflicting minds on this.

1. I don't think Sony has it in them to go against Nintendo in this field. The reason the Switch works so well is because it's the same console that does both. You sacrifice the power/graphics to have a machine that you simply pull out of the dock and go. I also just think it's gonna be too expensive.
2. I think this would be cool and I want them to at least try.

What if it comes with a HDMI port and you can connect a DualSense to it?
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
How will it rival a Switch?. Nintendo magic is in the game not necessarily the console.
part of the magic - which results in sales - is the lack of competition. At the very least, Nintendo's business will be affected unless it launches first
 

Trilobit

Member
I'm of two conflicting minds on this.

1. I don't think Sony has it in them to go against Nintendo in this field. The reason the Switch works so well is because it's the same console that does both. You sacrifice the power/graphics to have a machine that you simply pull out of the dock and go. I also just think it's gonna be too expensive.
2. I think this would be cool and I want them to at least try.

The problem with PSP and Vita was never the technology, it was that there was barely any support for them or any reason for them to exist. I wanted to get one of those, but I just couldn't motivate my decision due to feeling like Sony didn't really share the same passion that Nintendo had. If the next Playstation handheld will be just a PS5 or a weaker PS5 then that solves their game library problem and it won't risk becoming abandoned. I have zero desire to play AAA games on a handheld, but the success with Switch and Steam Deck shows that there is an appetite for it. I'm still part of the old school that wants handheld games to feel like handheld games. Something you can pick up and play for 15-30 minutes on the bus. Which is why my DS Lite is having something of an renaissance despite me having a Switch.
 
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Crm114

Member
The question is, can Sony put out an arm chip with similar specs to the PS5 in a couple of years ? the answer is yes Apple is already doing it now and in 2 years the PS5 hardware will be 7 years old. They'll be able to do it and it'll be even more powerful than the base PS5.
 
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sachos

Member
PSP3 will likely just play PS4 and PS5 games, PS6 games will be made to take advantage of PS6
This scenario showcases what im trying to say. If devs choose to not develope games for the handheld because they want to focus on a fully next gen PS6 game then you end up with weak 1st/3rd party support. I don't see the viability of releasing a handheld that can only play old games.
Would you want a PSP3 with no 1st party support because they are focusing on developing for PS6? And if they do develope for the handheld, do you want them to split their resources or do you prefer them to hold back their PS6 games so they can scale them back to the handheld?

This is all assuming the PS6 will have drastically better hardware, like way better CPU and much better RT/AI hardware that would enable features impossible on last gen level hardware.
 
Thing about the PC market is it is a collective effort by various vendors and products, so there is no need for any specific product to obtain mass market appeal. That’s why it is dumb to compare or bring up how much Steam Deck or ROG Ally sell. Valve have already said it; the main point of the Steam Deck is to promote the growth of handheld PCs segment, which by proxy, expand the overall PC market. While digital PC handheld play games on the same setting as a low end laptop or old PC rig.

By the time this hypothetical handheld is out, it’ll be near PS6 release. No publisher’s going to dedicate effort making a portable patch for their PS5 game when they and the PS audience will be focusing on PS5, PS5 Pro and PS6.

You're looking at this handheld the wrong way. Very likely, it will be something that PS5-level in terms of overall performance and will be compatible with PS5 games. But, it will also be targeted to play PS6 games at scaled-down settings.

How exactly SIE accomplish that, we'll see over time. I won't be surprised if the PS6 in terms of base performance (for example, TF) isn't that much more powerful than the PS5 Pro. We're reaching a point where smart technologies for upscaling and automating parts of the graphics pipeline for programmers is going to matter much more than how many teraflops you can push into a chip.

IMO it would be smart if major performance uplift for PS6 comes through smarter technologies (more iteration with the I/O subsystem, local cache buffers to handle processing closer to memory or in memory itself, chiplets to help reduce power consumption and simplify cooling systems, PSSR 2.0 for even better image upscaling, something equivalent to PSSR for handling parts of LOD generation through framebuffer feedback and metadata, AI-based image filtering in real-time etc.). I'd expect versions of these things in future Xbox hardware as well, tho I'm sure there's going to be points of divergence and SIE's approach will probably be more hardware-accelerated (because MS would want something that can scale to Windows and that's probably better more software-driven for them but still some hardware-accelerated parts in there).

Sharing that 'smart tech' between the console and handheld can help smooth over a great amount of work related to performance scaling being handled mainly by the hardware and OS. Anything that can help reduce game budgets and speed up AAA development would be beneficial, and make AA games more palatable for the market at large. All of which of course would benefit a new handheld.

Z1 Extreme is far from a PS5 in practice, those are the new "fake" double counted flops you're seeing at bench test dream speeds. The base PS5 would be a 21TF part at the same metrics. In reality in a closed "console" with a slimmer OS, The Z1 would probably be somewhere around a desktop 1070/1080/2060, which is still more than enough to run everything in at least 540p 30fps, and most stuff far higher. With this PSP 2/3, we're also talking about a hypothetical Z2 with much more die space and power applied to the GPU rather than the CPU. Astonishingly the Z1E's CPU benches just a little behind a Ryzen7 7700 Desktop part, which is flat out retarded for a portable gaming system who's GPU struggles to hit 30fps, nevermind 60. It's literally just a laptop APU they rebadged/rebranded for gaming windows devices, no customization whatsoever, and completely lopsided design. A more GPU tilted Z2 would absolutely demolish every PS5 game at portable resolutions, and would probably run 90% of PS6 games to be honest if you're ok with 480p/30 on a 6" screen.

Thanks for the detailed breakdown; the way explained here, there is some genuine possibility a Z2-based/derived type of APU from SIE with a differently paired GPU would definitely be able to provide PS5-level compatibility for games software.

And, the likelihood of the portable coming 3-4 years from now gives plenty of time to make it happen.

How will it rival a Switch?. Nintendo magic is in the game not necessarily the console.

Yeah, this is something very much worth stressing. That headline title sounds like the thing gaming media said about the Game Gear and Lynx back in the day, missing the point that ultimately Nintendo had 1P & 3P exclusives that benefited the Game Boy to outdo those other handhelds on the market.

IMO, the Nomad would've been a much better competitor if it A) had better battery life and, B) came out earlier. The concept of taking your Genesis library on the go was novel (similar to the Turbo Express, but the Turbographx performed horribly in America & Europe) and would have netted the Nomad probably at least 10 million in sales if the battery life weren't so bad & it came out in say '92 or '93 instead of '95 when the Genesis was already being phased out of the market.

The way I see a new PS portable (or the rumored Xbox portable, for that matter), is basically the Nomad & Turbo Express but done the right way. But companies like SIE benefit from modern technology the way SEGA and NEC didn't back in the '90s; PlayStation itself also benefits from being the quintessential gaming brand in non-mobile spaces for most AAA and AA, and a lot of indie titles to boot. So a portable able to play PS games on the go will have a much bigger market potential than the Turbo Express or Nomad ever did.

Or even the Steam Deck, though that's mainly because Valve simply aren't producing those in higher volumes (although if they did, would still be limited by the fact not all 130+ million Steam users are high spenders or even spend that much on games or gaming hardware, for example because you can make a Steam account for free). As for Nintendo, well no one else has their IPs and systems like Wii U and Gamecube should've proven by now their games can sell very well even on very small install bases.

I think Nintendo will (or at least should) leverage their IPs with 3P partners, lean into it for development of exclusive content in versions of select 3P games on Switch 2. Like why not have Mario-themed costumes for some characters in a Switch 2 version of Tekken 8? Or some Pokemon crossover stuff in their platform's version of a Monster Hunter port? They could do the inverse too tho it'd probably be a lot more specific. These are just basic examples tho; if they wanted it could get a lot more elaborate.

Nintendo has the most amount of popular, evergreen and all-ages friendly IP to leverage for that type of stuff. That and their games, as usual, are their differentiation factor.

What if it comes with a HDMI port and you can connect a DualSense to it?

Do PC portables already allow for this, at least the HDMI Out port feature? I know with Steam Deck you can connect KB&M and use it like a computer if you want.
 
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ArtHands

Thinks buying more servers can fix a bad patch
This scenario showcases what im trying to say. If devs choose to not develope games for the handheld because they want to focus on a fully next gen PS6 game then you end up with weak 1st/3rd party support. I don't see the viability of releasing a handheld that can only play old games.
Would you want a PSP3 with no 1st party support because they are focusing on developing for PS6? And if they do develope for the handheld, do you want them to split their resources or do you prefer them to hold back their PS6 games so they can scale them back to the handheld?

This is all assuming the PS6 will have drastically better hardware, like way better CPU and much better RT/AI hardware that would enable features impossible on last gen level hardware.

Yah. The timing is pretty wrong here. If they have a weaker hardware right from the start like Series S, the portable might make sense. Now there are many hundreds of PS5 games fitted for og PS5 and not a portable machine. Releasing near PS6 launch? That’s another Vita here
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
The way I see a new PS portable (or the rumored Xbox portable, for that matter), is basically the Nomad & Turbo Express but done the right way.
There is no right way just like there is no right way to make the Wii U idea work.
Some ideas are only functional in the world of ideas. So, if the portable PS5 doesn't have an exclusive game, if it doesn't look like a toy, if the battery doesn't last 5 hours and it doesn't cost $199, it's going to flop.
Another weird thing is the idea of dedicated hardware to do what the Playstation Portal does, this sounds insane and I doubt Sony will make this mistake of entering the handheld market.
 
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Yah. The timing is pretty wrong here. If they have a weaker hardware right from the start like Series S, the portable might make sense. Now there are many hundreds of PS5 games fitted for og PS5 and not a portable machine. Releasing near PS6 launch? That’s another Vita here

All of the games will be crossgen. While the portable could very well be a bust, it would be because of the price and not the lack of games.
 
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yogaflame

Member
That is why the Kadokawa and Fromsoftware purchase is important for Sony since they can also help in development of exclusives PS portable games that are fun, and interesting.
 
There is no right way just like there is no right way to make the Wii U idea work.
Some ideas are only functional in the world of ideas. So, if the portable PS5 doesn't have an exclusive game, if it doesn't look like a toy, if the battery doesn't last 5 hours and it doesn't cost $199, it's going to flop.
Another weird thing is the idea of dedicated hardware to do what the Playstation Portal does, this sounds insane and I doubt Sony will make this mistake of entering the handheld market.

Nah, you're wrong on this one. We already have some products on the market which prove it's a viable concept if you approach it the right way. Thinking the only company that can have a successful portable is Nintendo, is ridiculous considering the PSP did a bit over 80 million units, which is about comparable to what the 3DS did, and better than some Game Boy iterations.

I think you're being needlessly pessimistic and not for any good reason. As for this being a dedicated device with local compute, the reason it's viable in that sense is because ultimately, local compute will cost less than managing equivalent cloud compute at that performance level over the long-term, with a more predictable range of revenue streams (in terms of stability of those revenue streams).
 

Haint

Member
Thanks for the detailed breakdown; the way explained here, there is some genuine possibility a Z2-based/derived type of APU from SIE with a differently paired GPU would definitely be able to provide PS5-level compatibility for games software.

And, the likelihood of the portable coming 3-4 years from now gives plenty of time to make it happen.

Not just Sony, it's all but certain Valve is also already tapping the same chip for the Steamdeck 2 and their Deckard VR headset (an all in one Quest competitor), and probably Asus for the ROG Ally 2 as well. With so many competitors needing the same chip for the same purpose,I don't foresee AMD or Sony designing a bespoke SoC, they'll at best make minor alterations, and possibly none at all. I don't think Sony have the confidence in a portable to do a multi-billion dollar ground up custom design like they would a new gen console.
 
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ArtHands

Thinks buying more servers can fix a bad patch
All of the games will be crossgen. While the portable could very well be a bust, it would be because of the price and not the lack of games.

That will means it will be native PS5 game or/and weaker version of PS5 game, neither which is ideal the moment it launch.
 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Nah, you're wrong on this one. We already have some products on the market which prove it's a viable concept if you approach it the right way.
There is no handheld that is 1:1 with a console, like Nomad and Turbo Express, that has worked. and it never will be because the mistakes involving battery, price and games are conceptual and cannot be mitigated.
Thinking the only company that can have a successful portable is Nintendo, is ridiculous
It's the reality, this branch of the market requires a casual device that also attracts children and women, which is why these handhelds for adult audiences never prosper.
considering the PSP did a bit over 80 million units
psp is not like Nomad, psp is a traditional handheld but more powerful than the others. The success of the psp is an outlier, so much so that the PS Vita, which followed the same proposal, was a failure. Without an approach that attracts children and women there is no way to consolidate success in this sector.
, which is about comparable to what the 3DS did, and better than some Game Boy iterations.
3DS's competitor was the PS Vita, this shows us that the PSP was a product of its time.
I think you're being needlessly pessimistic and not for any good reason.
I'm being realistic, if someone from Sony is reading and follows these guidelines I posted they will succeed but if they follow their own ideas they will fail.
 
So...basically another PSP?
No, better, because if it has the capabilities to run PS5/PS4 libraries that already puts it a major step ahead of both the Vita and PSP, and that is essentially the missing key that both predecessors needed since Sony didn’t want to go all in on a split library when it came to support.
 
There is no handheld that is 1:1 with a console, like Nomad and Turbo Express, that has worked. and it never will be because the mistakes involving battery, price and games are conceptual and cannot be mitigated.

Battery: New power management and image upscaling technologies over the past few years alongside increase in the floor of price sensitivity for larger group of customers (i.e more customers are accepting of higher minimal prices) help to allow sufficient battery life in a comfortable price bracket

Price: Aforementioned higher floor on price sensitivity applies here

Games: Sharing of software library between dedicated devices of different form factors and use-cases turns appeal of the portable library into a features-driven concept.

It's the reality, this branch of the market requires a casual device that also attracts children and women, which is why these handhelds for adult audiences never prosper.

Steam Deck seems to be prospering pretty well for Valve all things considered 🤷‍♂️

psp is not like Nomad, psp is a traditional handheld but more powerful than the others. The success of the psp is an outlier, so much so that the PS Vita, which followed the same proposal, was a failure. Without an approach that attracts children and women there is no way to consolidate success in this sector.

You're ignoring that the PS Vita killed itself in large part due to its proprietary storage format that added a massive hidden cost.

Also I don't know why you're grouping women with children in this. There are hardcore & core enthusiast women gamers, even if not as many as males. Women on average also having spending power that far outstrips children.

They may be more inclined to buy for children, so on that note I can understand the grouping, but a device that appeals to male & female hardcore & core enthusiasts in itself can do just fine if it is positioned correctly.

3DS's competitor was the PS Vita, this shows us that the PSP was a product of its time.

The PSP competed against the DS and did very well in the market. But you're getting the idea a new PS handheld has to function like a PSP or Vita in the market, when that isn't the case at all.

I'm being realistic, if someone from Sony is reading and follows these guidelines I posted they will succeed but if they follow their own ideas they will fail.

You sound like you want SIE to make a straight-up competitor to the Switch and something in line with the PSP or Vita, something with more of its own ecosystem where the most shared with the console is the OS and branding.

That's not what SIE are doing. You should be thinking of a new portable as a complement to a shared ecosystem providing a features-driven value proposition that's an alternative for people who prefer a portable option vs. a stationary home one. There are certain markets where a PS handheld would do much better than a home console, such as Japan, and those are the markets where they'd prioritize the handheld.

If you don't want the handheld, you can get the home console and, no matter which one you get, you'll have access to the same shared library of games. The option of choice in terms of hardware is where the handheld's value proposition comes into the picture. If it's something that's a PS5-performance level device and able to play scaled-down PS6 games, then people are going to expect something within the price bracket of those devices.

It's not going to be something designed to sell to price-conscious casual and mainstream customers out of the gate; that's probably where a new PS Portable-based device comes into the picture. Even a redesigned PS Portal with cost-effective components getting it down to $149 or even less would serve that purpose, though it's value will be based on what their cloud infrastructure and services allow. A native portable is going to be targeted (at least initially) at hardcore & core enthusiasts who aren't as fussed for top performance and prefer portability, but want access to the same library as a home console.

There is absolutely a market for that.
 
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EDMIX

Writes a lot, says very little
This scenario showcases what im trying to say. If devs choose to not develope games for the handheld because they want to focus on a fully next gen PS6 game then you end up with weak 1st/3rd party support.
ok....their point might merely be to sell a device that just plays PS4 and PS5 games......thats it.

Because it already has an existing library, the support you are talking about isn't really relevant to the point of such a product, it might not be designed to be the next PS device that has content being made exclusively for it

I don't see the viability of releasing a handheld that can only play old games.
Yet them Steam Deck devices have no issues selling and Switches library might as well be majority old games lol
Would you want a PSP3 with no 1st party support
It would have that first party support from PS4 and PS5 first party titles

Lots of games will likely release cross gen on PS5 and PS6 that support it by default anyway , look at this gen right now lol

They'll be just fine.
 

Impotaku

Member
No, better, because if it has the capabilities to run PS5/PS4 libraries that already puts it a major step ahead of both the Vita and PSP, and that is essentially the missing key that both predecessors needed since Sony didn’t want to go all in on a split library when it came to support.
There's a problem with that logic though as the PS4/5 libraries are all designed to be played on a large tv screen. Even if a handheld got a screen the size of a switch or steam deck there are games that would be hard to see properly been shrunk down it would mean that they couldn't just pop them over they would have to start making patches for every game them so the text was readable. The switch in this case side steps that issue by the games been designed for that sized screen at the point of them been made but even that's not always the case as games that were on traditional consoles that were then ported to switch some have text way too small for handheld mode.

The only way i could see it maybe working is give it a stupidly high resolution screen as that would make text easier to see, i mean modern mobiles have almost microscopic text and it's visible because the screen is so high res.
 
There's a problem with that logic though as the PS4/5 libraries are all designed to be played on a large tv screen. Even if a handheld got a screen the size of a switch or steam deck there are games that would be hard to see properly been shrunk down it would mean that they couldn't just pop them over they would have to start making patches for every game them so the text was readable. The switch in this case side steps that issue by the games been designed for that sized screen at the point of them been made but even that's not always the case as games that were on traditional consoles that were then ported to switch some have text way too small for handheld mode.

The only way i could see it maybe working is give it a stupidly high resolution screen as that would make text easier to see, i mean modern mobiles have almost microscopic text and it's visible because the screen is so high res.
If we existed in a timeline where the PS Portal wasn't selling well, I would believe your post.
 

Woopah

Member
Its differences based on where Nintendo is at as a company doesn't really change that the concept is still a portable outing to a tv...


Here's my problem, how the fuck do you know the switch is not merely just a handheld exactly 1.1 that they were always going to fucking make in the first place? Lol

My God the fucking absence of them making a home console does not magically mean the system you're playing now with the switch was "more powerful" than a hypothetical system that never even existed basically trying to make it sound like you know personally that the handheld they would have made otherwise would have been weaker lol

For all we know the switch literally is the exact handheld they would have made regardless and all we're talking about is merely the absence of them doing another system....

So for all you know the only difference here is that they didn't make another system...

That's it

So their intentions is irrelevant to any of this btw, Switch in 2017 is what PSP was in 2004, it was a powerful handheld that could out to the TV

HOW Nintendo choose to do that doesn't change that it was done before and WHY Nintendo choose to do that doesn't change that it was done before man, we are still talking about a handheld that can out to a TV
You're misunderstanding me, I'm not saying the Switch is more powerful than a hypothetical handheld. I'm saying it has a different design.

Both Sony and Nintendo went from 2 product lines to 1, but they took different routes to do it.

Sony decidedly to focus on the most profitable line (home console) and make a more powerful successor to the PS4. Then a few years later, they launched an accessory to add portable functionality.

If Nintendo had gone this route, they would have focused on the handheld console lin and released a more powerful successor to the 3DS. Then a few years later launch an accessory to add TV functionality.

So we could have easily been in a situation where Nintendo didn't have a home console, but did have handheld with a TV out accessory. But the software and hardware design on such a device would have been different than what we got on Switch.

Nintendo went with a different route to Sony, and instead integrated their handheld and console lines into a single ecosystem. Hence we got a hybrid system, rather tham an handheld system with a TV out.

Switch's hybrid nature comes from the design of its software and hardware, not the absence of a dedicated TV console.

PSP 3 having this feature would not be some shocking thing and I don't get how it having it would be based on Switch, when this was done generations prior with their Portable before

It would depend on what the PSP3 is. It could be:

1. A handheld with a TV out
2. A hybrid
3. Something else entirely
 
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Battery: New power management and image upscaling technologies over the past few years alongside increase in the floor of price sensitivity for larger group of customers (i.e more customers are accepting of higher minimal prices) help to allow sufficient battery life in a comfortable price bracket

Price: Aforementioned higher floor on price sensitivity applies here

Games: Sharing of software library between dedicated devices of different form factors and use-cases turns appeal of the portable library into a features-driven concept.



Steam Deck seems to be prospering pretty well for Valve all things considered 🤷‍♂️



You're ignoring that the PS Vita killed itself in large part due to its proprietary storage format that added a massive hidden cost.

Also I don't know why you're grouping women with children in this. There are hardcore & core enthusiast women gamers, even if not as many as males. Women on average also having spending power that far outstrips children.

They may be more inclined to buy for children, so on that note I can understand the grouping, but a device that appeals to male & female hardcore & core enthusiasts in itself can do just fine if it is positioned correctly.



The PSP competed against the DS and did very well in the market. But you're getting the idea a new PS handheld has to function like a PSP or Vita in the market, when that isn't the case at all.



You sound like you want SIE to make a straight-up competitor to the Switch and something in line with the PSP or Vita, something with more of its own ecosystem where the most shared with the console is the OS and branding.

That's not what SIE are doing. You should be thinking of a new portable as a complement to a shared ecosystem providing a features-driven value proposition that's an alternative for people who prefer a portable option vs. a stationary home one. There are certain markets where a PS handheld would do much better than a home console, such as Japan, and those are the markets where they'd prioritize the handheld.

If you don't want the handheld, you can get the home console and, no matter which one you get, you'll have access to the same shared library of games. The option of choice in terms of hardware is where the handheld's value proposition comes into the picture. If it's something that's a PS5-performance level device and able to play scaled-down PS6 games, then people are going to expect something within the price bracket of those devices.

It's not going to be something designed to sell to price-conscious casual and mainstream customers out of the gate; that's probably where a new PS Portable-based device comes into the picture. Even a redesigned PS Portal with cost-effective components getting it down to $149 or even less would serve that purpose, though it's value will be based on what their cloud infrastructure and services allow. A native portable is going to be targeted (at least initially) at hardcore & core enthusiasts who aren't as fussed for top performance and prefer portability, but want access to the same library as a home console.

There is absolutely a market for that.

Sounds like you're backing off thinking it will be a PC handheld.
 
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