Wuchang: Fallen Feathers |OT| Saving dat pirate booty

I was about to give up on the game yesterday. Im so fed up with the bullshit ambushes, traps and annoying enemy placements. It ruins the game for me. Devs were like "do you like poison swamps in souls games?" lets build the whole game around the most annoying shits from those games.

Also some enemies and bosses are just way too fucking agressive, let me heal atleast 1 time please. Changed to dual swords from longsword and having a better time, but the game is still annoying af
When you get the pendant that heal on enemy kill, ambushes get less annoying.
 
Ok, beat it. Started NG+. Idk if I got a bad ending or not, seems so tho lol

Tutorial boss easy af now.
 
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Platinum archived after 65h. Did use the save reload to get all endings. I will go for another playtrough.

A lot of new skills to be tried out and all foes bullied.
 
I am close to the end and I gotta rant... This game has the worst story and characters of all the Soulslike that I have played so far.

Take Commander Honglan for example, cool white haired waifu boss that shows up out of nowhere and attacks your playable character for no reason and, although you win the fight, she still kicks your ass in a cutscene and decides to spare you. Later Honglan gets locked up in a jail and you end up saving her, what does she say to you: FUCK YOU! Next time we meet I am going to kill you.

i dont even know mean girls GIF



Yes, most souls games don't focus on the story... But most also don't feel like it's missing parts of it. Most of the time playing this game feels like is missing cutscenes or documents explaing stuff...


Yes, I understand that Honglan is like Lady Maria from Bloodborne or Malenia from Elden Ring, but the difference is that in both of those games, before even meeting those characters the player gets information about them and learns who they are and why they attack you.

Also, most bosses lacks an introduction, they just show out of nowhere, we kill them and we move on. The are even bosses where you enter a room, the screen fades to black and when is back you are already on the boss battle, making the game feel like in an early access version, where the cutscenes arent ready or something.

Compared to games like Lies of P or Wukong, this game feels extremely unpolished in some areas.
 
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Bird-brained Bo bitch de-feathered, good way through the next area, level design continues to shine but the game has myriad flaws, nowhere near the level of Wukong, not on par with Lies of P and let's not dare compare it to FROM lol. Still, I'm loving it because as long as a Souls-like is "good" then that's all I really need.

Hope the devs learn from their mistakes, the foundation is here for a *great* new series within the genre along the lines of Nioh, let's see what they do with it, will give my ultimate verdict once I've actually finished it.
 
I am close to the end and I gotta rant... This game has the worst story and characters of all the Soulslike that I have played so far.

Take Commander Honglan for example, cool white haired waifu boss that shows up out of nowhere and attacks your playable character for no reason and, although you win the fight, she still kicks your ass in a cutscene and decides to spare you. Later Honglan gets locked up in a jail and you end up saving her, what does she say to you: FUCK YOU! Next time we meet I am going to kill you.

i dont even know mean girls GIF



Yes, most souls games don't focus on the story... But most also don't feel like it's missing parts of it. Most of the time playing this game feels like is missing cutscenes or documents explaing stuff...


Yes, I understand that Honglan is like Lady Maria from Bloodborne or Malenia from Elden Ring, but the difference is that in both of those games, before even meeting those characters the player gets information about them and learns who they are and why they attack you.

Also, most bosses lacks an introduction, they just show out of nowhere, we kill them and we move on. The are even bosses where you enter a room, the screen fades to black and when is back you are already on the boss battle, making the game feel like in an early access version, where the cutscenes arent ready or something.

Compared to games like Lies of P or Wukong, this game feels extremely unpolished in some areas.

Does anyone play games like these for the story? I cant tell you a single thing about the story in Dark Souls, Demons Souls, Nioh etc, even if I tried my best. I think most people just play these games for the gameplay but I guess there are exceptions
 
I am close to the end and I gotta rant... This game has the worst story and characters of all the Soulslike that I have played so far.

Take Commander Honglan for example, cool white haired waifu boss that shows up out of nowhere and attacks your playable character for no reason and, although you win the fight, she still kicks your ass in a cutscene and decides to spare you. Later Honglan gets locked up in a jail and you end up saving her, what does she say to you: FUCK YOU! Next time we meet I am going to kill you.

i dont even know mean girls GIF



Yes, most souls games don't focus on the story... But most also don't feel like it's missing parts of it. Most of the time playing this game feels like is missing cutscenes or documents explaing stuff...


Yes, I understand that Honglan is like Lady Maria from Bloodborne or Malenia from Elden Ring, but the difference is that in both of those games, before even meeting those characters the player gets information about them and learns who they are and why they attack you.

Also, most bosses lacks an introduction, they just show out of nowhere, we kill them and we move on. The are even bosses where you enter a room, the screen fades to black and when is back you are already on the boss battle, making the game feel like in an early access version, where the cutscenes arent ready or something.

Compared to games like Lies of P or Wukong, this game feels extremely unpolished in some areas.

The story beats ARE there, but yes they are well hidden or a little bit hard to follow because characters tend to waffle on a bit too much without getting to the point. But there notes and hints scattered about around the Commander encounter that explain she's there looking for the Chisel pieces and working with/for the lady in silver thats in the Reverent Temple.
 
Bruh I feel so damn dumb, I just realized that you could upgrade the potion and your weapon mastery SEVERAL times with each nod on the skill tree.

I am at the last chapter, I played the whole game with 6 healing potion and +4 weapon.

What The Hell Wtf GIF
 
Bruh I feel so damn dumb, I just realized that you could upgrade the potion and your weapon mastery SEVERAL times with each nod on the skill tree.

I am at the last chapter, I played the whole game with 6 healing potion and +4 weapon.

What The Hell Wtf GIF

Ahhh yes, reminds me of a similar experience I had in Khazan lol

You. Have. Got. To. Be. Kidding. Me.

5cIYGLs.jpeg


I'm literally on the last mission (I think) and just discovered you can upgrade various stats in the Khazan Memories menu, I've been playing on Hard Mode this whole time! Let's see who keeps it real and admits they missed this too lol. For anyone still early in, hope this helps!
 
I was about to give up on the game yesterday. Im so fed up with the bullshit ambushes, traps and annoying enemy placements. It ruins the game for me. Devs were like "do you like poison swamps in souls games?" lets build the whole game around the most annoying shits from those games.
I see what you mean. While I think level design is a big plus, a lot od traps and ambushes seem designed to be unavoidable on first try. Plus a mandatory unfun enemy type in every area whose sole purpose is to piss you off, like those crawling skeletons holy shit. I still like the game tho
 
Does anyone play games like these for the story? I cant tell you a single thing about the story in Dark Souls, Demons Souls, Nioh etc, even if I tried my best. I think most people just play these games for the gameplay but I guess there are exceptions
I do.

I enjoy the bits of information, it makes me care about the world of the game, even when the story is not that good, I enjoy when the game makes sense.

Also, this game has a focus on the playable character, it's not like in Dark Souls where the player creates a character to explore the world of the game.

When the game has a predefined playable character I expect bit more of it. Even in Lies of P, where the main character starts basically as a emotionless robot, the main character feels part of the story the whole game, while in Wuchang, the character feels more like a player created character that is barely acknowledged by the npcs.

For comparison, every playable character in Nightreign, a multiplayer focused game, has better story and interactions than Wuchang had so far for me.

The story beats ARE there, but yes they are well hidden or a little bit hard to follow because characters tend to waffle on a bit too much without getting to the point. But there notes and hints scattered about around the Commander encounter that explain she's there looking for the Chisel pieces and working with/for the lady in silver thats in the Reverent Temple.
I guess they are too hidden or I didn't pay enough attention. Oh well, I will probably try to get 100% in the game, so I can learn more of it.

Although I have many complaints, I can't stop playing (I am a sucker for this type of game and the setting. Also, the game is extremely visually appealing to me).

But still, I hope they can improve many things with updates and that hopefully the sequel will be a lot better.
 
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I was about to give up on the game yesterday. Im so fed up with the bullshit ambushes, traps and annoying enemy placements. It ruins the game for me. Devs were like "do you like poison swamps in souls games?" lets build the whole game around the most annoying shits from those games.

Also some enemies and bosses are just way too fucking agressive, let me heal atleast 1 time please. Changed to dual swords from longsword and having a better time, but the game is still annoying af
Yea dude what you said is why right now I just think Ima pass I like challenge but not poison, ambushes, and enemy placement overkill etc.. I hope they tweak it

Wow the numbers are pretty bad, 131k peak and is half of what they were, 40% negative on steam... That's pretty bad
 
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I thought the swamp area was one of the easier out of all soulslike tbh.

The ambushes are annoying but after a while you understand how the devs think, always look up and if you see explosive barrels, be aware.

Also, always hit every new shrine first...
 
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Going on a killing spree like this never gets old:



Good farming spot, especially once you open the wooden doors on the right which leads to the area where enemies are fighting each other for easy XP.
 
Just got past the temple and, if this is what they were referring to, I can understand the enemy placement complaints in late/end game. The entire run after you unlock the final shortcut from the main shrine to the next shrine is little gauntlet of annoying enemy placements.

Immediately after leaving the shortcut shrine is one of the asshole bird enemies waiting to do his rapid dash grab. Short but slow elevator ride up (hope you remembered to send it back down if you died!). While riding up is one of the glowy dudes dropping some despair buildup on you for giggles. Dunno if it's enough to insta kill you if you're not wearing anti despair armor but you probably will have some on from all the others you've been dealing with. Up a ladder and is a "playing dead" enemy that'll try to grab you if you don't deal with it quick. Past that is a big dude that's easy to combo down. Not too bad right? Well on the roof is a squad of glowy despair dudes patrolling around while 2 dickhead magic spammers are out of range on the roof. Past them is a classic Fromsoft room of little platforms over a death drop. Don't dally though as another glowy despair dude is on the other side and unreachable without range. And if you ran past all that guess what's waiting on the last part before safety? One of the bag carrying assholes doing a suicide attack so you both fall to your death! Well at least past him is the next shrine. Been a long time since that one shrine that wasn't a shrine hasn't it? Hope you're still paranoid about hitting them all!

In fairness, you can fairly easily run past all of it assuming you have appropriate gear and a status item at the ready. It only took me a couple times to get through it but the whole time I was going through I could feel the trollface.jpg from the developers.

I still really like the game but completely understand if it's a bit much for some.
 
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Zhenwu Temple clear, boss was pretty easy. I'd say this level was peak and enters the pantheon of all-time great Souls locations. Aesthetically it's a showstopper from when you first approach and anticipate the three massive structures that loom ahead of you to when you pass through the central building with the burning embers lazily raining down to when you eventually reach the rooftops and gaze out upon the gorgeous horizon, impressive from top to bottom.

It's the design and enemy encounters that matter most though and although this level has it's share of bullshit (hello Despair merchants) overall it delivered the goods. Birdman encounters/ambushes straight out of Sekiro (in fact, something about the entire level reminded me of Fountainhead Palace mixed with Ashina Castle) one-off staff wielding 2-headed demonic chick, dancing lunatic channeling both fire and ice, badass mid-boss and a suitably epic end boss. Traversing the buildings back and forth, up and down, opening the various shortcuts, finding it's secrets, all great stuff.

Most surprising is after completing this area my story progress trackers is only at 50%, kind of crazy, the game is massive (I'm 40+ hours clocked). Having said that, I just made a narrative choice that seems to have had a major impact, no idea what it means but I'm ready to find out lol. Old man just gave me a new spell after I agreed to help him with something, good times.
 
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Massive rant. If my first impressions were a 8ish out of 10, now with more than half done, it dropped to about 6 with only the level design remaining consistently good with the exception of running to the boss runs as those are infuriatingly retarded, having to wait an hour for an elevator. How the fuck are there so few weapons, like holy shit, you have a skill tree designed specifically for weapons and all you have is 2 axes and whatnot. I've been using the same whip longsword since the beginning of the game.... armors are just useless and only made for fashion design, those stats on them seem absolutely random, you have more physical resistance from some hair pins than actual head covers. I've equipped the toughest slash/stab/physical resist armor and it made 0 difference compared to the light ones. They literally copied everything bad from Dark Souls 1 and never looked at the improvemets From Soft made over the years and said, yeah this is good. Bosses are absolute retardely broken, not difficult, but mechanically they never do what they're supposed to do. Take the bride for example, she has a long charge attack that she almost always attack 1m in front of her or half the map. Parrying/deflecting/blocking mechanics are broken and they never work as intended. Some sword attacks can be deflected, but the same sword attacks from other enemies dont. Blocking/clashing and deflecting work the same way and are similarly broken. The only dual weild swords that have deflect for example are named as blocking instead???! Dodging is a mess as well, I've seen and heard the perfect dodging animation a million times only to still get hit by the absurd hit detection. The worst aspect tho? Getting knocked down which 90% of enemies can do to you. It takes 10 business days for her to get back up while having no invincibility frames, basic fucking feature, and enemies can spam your body getting up essentially you being unable to do anything but die.

Game lacks a ton of quality. For once I wish new developers would make a souls copy that is not a carbon copy of all the bad things about the genre.
 
Finished this yesterday with the true-good ending. Wasn't too sure on it to start with but once you unlock some abilities, find the weapon you gel with etc this went to about an 8/10 for me. It absolutely needs some balancing and performance updates but I loved the level design overall, some bosses were genuinely great, a couple felt a bit overtuned but they all felt learnable and once you do its very satisfying putting that Commander or Bo Sorceror in the ground.
The armour designs are generally great too, all sorts of types that anyone can enjoy even if they're scared of a bit of bum showing or something.

Fix the knockdown animation bullshit, tune down the bosses attack speed slightly and they'll be onto something. But honestly despite that, I think I enjoyed this more than Lies of P (and I loved Lies of P dont get me wrong).
 
Finished on PC last night. Great game. Ran incredibly well with immaculate image quality (4070 Ti / 7800X3D) (tried it on a friend's PS5 Pro and it was pretty ass in comparison). Biggest difference is low image quality and bigger loading stutters on Pro, as well as the frame rate dips. Not a good experience on Pro, but I guess people who haven't tried better thinks it runs "fine".
 
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Not a good experience on Pro, but I guess people who haven't tried better thinks it runs "fine".

No we don't

And the PS2 quality textures

UC8jdPa50WCkVwI1.jpg


And the frame hitching, and the random occasional freezing for 5 seconds, and the... you get the point. Enjoying the game a lot but it definitely has it's problems, needed a few more months in the oven.

No excuse for how it runs/looks on Pro, dev incompetence is the only explanation.
 
No we don't



No excuse for how it runs/looks on Pro, dev incompetence is the only explanation.
I still believe that Demon's Souls remake looks better, has a much higher res and great performance. The textures in this have no excuse being this low res. It's the same thing with Wukong in many areas.
 
Bruh I feel so damn dumb, I just realized that you could upgrade the potion and your weapon mastery SEVERAL times with each nod on the skill tree.

I am at the last chapter, I played the whole game with 6 healing potion and +4 weapon.

What The Hell Wtf GIF
That's okay. I played through almost all of Mass Effect before realizing you could zoom in on the Mako's cannon. I'm hitting these enemies from so far away -- "Wait: You can ZOOM??"
 
I still believe that Demon's Souls remake looks better, has a much higher res and great performance. The textures in this have no excuse being this low res. It's the same thing with Wukong in many areas.


DeS remake is still one of the best looking games this gen, so yes lol. Wukong was A LOT more polished so whatever low res textures appeared were a lot more tolerable (and there weren't nearly as many).
 
I still believe that Demon's Souls remake looks better, has a much higher res and great performance. The textures in this have no excuse being this low res. It's the same thing with Wukong in many areas.

And people on gaf actually think the future of Sony are all those UE5 chinese games coming exclusively on the console.


Terrence Ross Wow GIF
 
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Finished on PC last night. Great game. Ran incredibly well with immaculate image quality (4070 Ti / 7800X3D) (tried it on a friend's PS5 Pro and it was pretty ass in comparison). Biggest difference is low image quality and bigger loading stutters on Pro, as well as the frame rate dips. Not a good experience on Pro, but I guess people who haven't tried better thinks it runs "fine".
giphy.gif
 
Honglan 2.0, oh boy lol
This cunt was my personal bane in this game, both fights tested my inner demons to the limit lol.

All the other bosses were a cakewalk in comparison for me. But this bitch mixes up everything in her combos, which confused the hrll out of me. At least I am familiar with her moveset now, for upcoming runs.
 
This cunt was my personal bane in this game, both fights tested my inner demons to the limit lol.

Not the worst for me (Ming probably took the most attempts overall), especially after I switched back to my poise break/counter bag:



Next boss after her was a cakewalk, did it in two attempts lol
 
I gave it a chance but this is such a boring and safe soulslike. I don't think it's bad but it's for superfans of the genre.

Souls games have entered the Call of Duty domain, rinse repeat and hope there is enough fans that wanna play the same game for the 40th time.
 
Is anyone playing this on the XsX? I'm not sure if my console is broken or sth, but the game chugs so hard in certain areas I find this hard to believe.
 
Wow, commander Honglan. Seriously anyone got any tips? She eats me alive when she's down to 50%. No room for heals at all
 
Wow, commander Honglan. Seriously anyone got any tips? She eats me alive when she's down to 50%. No room for heals at all
You have to try to get as many parries as possible, and also, when you can, give her a charge attack on her back, so you can do an obliterate attack.
Also, try to use the spell that gives you some dmg reduction. Will help you stay alive longer.

Good luck.
 
Probably done with this game. This is as shitty as lords of the fallen once you get into it more and more.

It does some cool stuff but ultimately it's half baked and riddled issues only an amateur dev would make.

6 years to take a drink of a flash, 10 years to get up off the ground, 20 years to run back to a boss door.

I just can't take it anymore. Add in the fps drops become more and more prominent the further you get and it's just not worth it.

4/10
 
It's a good game, but it needed some more tuning.
The slow animation speed for healing wouldn't be as bad, if bosses weren't so agressive, to the point where you barely get any time to heal.

Doesn't help that while you knocked out, you still take damage, leading to some fights where you lose because you can't do anything. Bosses takes half of your hp with 1 move, you fall, and the bosses attacks you while you are in the ground, defenseless.

Too many traps, or gotcha moments that can feel unfair.

Changing those things would make the game a lot better
 
It's a good game, but it needed some more tuning.
The slow animation speed for healing wouldn't be as bad, if bosses weren't so agressive, to the point where you barely get any time to heal.

Doesn't help that while you knocked out, you still take damage, leading to some fights where you lose because you can't do anything. Bosses takes half of your hp with 1 move, you fall, and the bosses attacks you while you are in the ground, defenseless.

Too many traps, or gotcha moments that can feel unfair.

Changing those things would make the game a lot better
I walked away only liking:
-Cool skill tree
-Transmog right away
-Some unique weapons

That's not even the basis for a good game for me. I kept thinking once things clicked together it would be a much better game and the gameplay would feel good if mastered.

Came to chapter 2 finally and was just exhausted from the game. I didn't feel challenged I just felt constantly like I'm trudging through a swamp of shit.

If they could:
-Put bonfires by boss doors for all bosses
-Give a faster get up animation or timed dodge on falling gives you a quicker recovery
-Tweak the ratio for damage I output (feel like some weapons are just useless compared to others)
-Speed up health pot drinking by 100%
-Fix performance issues


Then I could see myself going into the 7-8/10 category.
 
I walked away only liking:
-Cool skill tree
-Transmog right away
-Some unique weapons

That's not even the basis for a good game for me. I kept thinking once things clicked together it would be a much better game and the gameplay would feel good if mastered.

Came to chapter 2 finally and was just exhausted from the game. I didn't feel challenged I just felt constantly like I'm trudging through a swamp of shit.

If they could:
-Put bonfires by boss doors for all bosses
-Give a faster get up animation or timed dodge on falling gives you a quicker recovery
-Tweak the ratio for damage I output (feel like some weapons are just useless compared to others)
-Speed up health pot drinking by 100%
-Fix performance issues


Then I could see myself going into the 7-8/10 category.

-Put bonfires by boss doors for all bosses

This is my biggest gripe . I hate hate hate running back to the boss every time I die .
 
You have to try to get as many parries as possible, and also, when you can, give her a charge attack on her back, so you can do an obliterate attack.
Also, try to use the spell that gives you some dmg reduction. Will help you stay alive longer.

Good luck.
Went in with magic build and smoked her on my second attempt.
 
-Put bonfires by boss doors for all bosses

This is my biggest gripe . I hate hate hate running back to the boss every time I die .

Yeah boss runback sucks and feels like archaic game design. It's clearly "just like Dark Souls", only FROM had the insight to step away from ridiculous runbacks since DS because no one enjoys that, especially when the boss fights are brutal.
 
As much as i liked the game in the first 10-15 hours i uninstalled it today. Fed up with all the bullshit annoying stuff that made this game just frustrating to play.
 
As much as i liked the game in the first 10-15 hours i uninstalled it today. Fed up with all the bullshit annoying stuff that made this game just frustrating to play.


It's interesting to see how long it varies to people realize the issues with something.

I saw your and others initial opinions on the game and I thought: Some are really liking this game, I wonder how long it's going to take for them to realize the flaws this game has.

Well There It Is Jurassic Park GIF


All this game flaws are shown to the player in like 30 minutes in to it.


But I guess most people just ignored those until they couldn't.


This is the opposite of most Souls games, which the more you play, the better it gets, on Wuchang is more about how long the player can withstand the annoyances, which unfortunately only get worse as the player progress.
 
It's interesting to see how long it varies to people realize the issues with something.

I saw your and others initial opinions on the game and I thought: Some are really liking this game, I wonder how long it's going to take for them to realize the flaws this game has.

Well There It Is Jurassic Park GIF


All this game flaws are shown to the player in like 30 minutes in to it.


But I guess most people just ignored those until they couldn't.


This is the opposite of most Souls games, which the more you play, the better it gets, on Wuchang is more about how long the player can withstand the annoyances, which unfortunately only get worse as the player progress.

I immediately saw these problems, but i liked the combat, the environment and the level design enough to keep playing.
 
I'm now in what I believe is the final area and I have to say, I'm impressed, this is on par with anything FROM had done as a "final dungeon". Visually striking and fully committed to it's theme, cavernous and imposing, dangerous, massive in scale, genuinely off-putting (in a good way!), foreboding, mystical, it's firing on all cylinders 👌

I, too am amused at how people's feelings changed over the course of their playthrough, I called it *early*, it's a 7/10 game, I've been doing this long enough lol. There is a lot of potential though and I have enjoyed it quite a bit despite it's numerous faults both technical and design-wise, definitely not for everybody, even fans of the genre it seems 😆
 
The axe is the undisputed king - it slices through enemy attacks like butter, and if you throw in the protective bubble on top, it basically feels like you're playing on "easy mode" (which the game, of course, doesn't have). :D Sadly, it's the only weapon where you can actually feel the impact and weight behind your hits.

I blasted through NG+ completely ignoring exploration. Finally unlocked the true endings – way better than that "bad" ending, which honestly felt like I was being punished for playing at all. :messenger_grinning_sweat: But even though I was at a higher level, some enemies could still absolutely shred me. lol 1800 HP? Cool, but it doesn't help much when a single hit can still take 90% of your health. :D

Balance-wise, there's definitely room for improvement – getting up after being knocked down still takes way too long (even though they supposedly reduced it in a patch?), same with drinking health flasks. And I really disliked the boss runbacks. That's some seriously archaic design. The devs must have been heavily inspired by early Souls games, because even FromSoftware doesn't torture players like this anymore.
 
I walked away only liking:
-Cool skill tree
-Transmog right away
-Some unique weapons

That's not even the basis for a good game for me. I kept thinking once things clicked together it would be a much better game and the gameplay would feel good if mastered.

Came to chapter 2 finally and was just exhausted from the game. I didn't feel challenged I just felt constantly like I'm trudging through a swamp of shit.

If they could:
-Put bonfires by boss doors for all bosses
-Give a faster get up animation or timed dodge on falling gives you a quicker recovery
-Tweak the ratio for damage I output (feel like some weapons are just useless compared to others)
-Speed up health pot drinking by 100%
-Fix performance issues


Then I could see myself going into the 7-8/10 category.
Holy shit, this whole time I've been forcing myself to use shit gear because it looks good. I had no idea transmog was in until I read this lmao

I was getting repeatedly 2 shot by Commander Hongan and lowkey raging. I just transmoged and then beat her first try with better gear I refused to use. Thanks for the tip lmao
 
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