• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

WW:Twisted more innovative than DS?

akascream

Banned
Lol, so I finally picked up this game and had a blast with it. What a well put together little package. The tilt sensor is incredibly accurate, even when the gba is upsidown (or at least the software keeps track?), and the rumble is awesome. I could mess with the menu all day heh. And the minigames are fucking awesome.

And then I got to thinking, man it would be great to have some games based on this technology. That plane minigame was the shit, flying it by moving the gameboy?!.. how about a shooter based on that technology? Yes please.

But none of that shit is built into the DS, and what is worse, unless a DS game ships with a DS game card AND a gba cart, they can't even put new things like that into a DS game.

This game is more innovative than the DS system imo. The DS has two screens, a touch screen and a microphone. Aside from a couple games that really need the stylus, the NDS just isn't as cool.
 
This game is 10x better than anything released on DS in the US so far. It's fantastic.

It's also more fun to play on a GBA.
 
Look forward to the Revolution, because the controllers are likely to have gryoscopes inside of them. Racing games and first-person shooters will be much better because of them, just to name two games.
 
Have you guys gone back to other GBA after playing WWT? I still have the reflex to tilt my GBA while Advance Warsing. :{
 
akascream said:
But none of that shit is built into the DS
and Nintendo's biggest mistake in regards to the DS.

Revolution controller better have this technology built in... OR ELSE.




oh, and this thread alone has sold me on WWT.

WWT++

Go to love knee jerk reactions to GAF hype.
 
I thought Touched! was more innovative, but it just wasn't the game Twisted! was.
And yes, Revolution needs 3-axis gyro in their controller.
 
olimario said:
And yes, Revolution needs 3-axis gyro in their controller.
3-axis? is the possible with gyro technology? Think about it as though you're holding the controller, moving it around and how the sensor would pick up those movements. 2-axis is practical and allows for more than enough freedom.
 
Scrow said:
3-axis? is the possible with gyro technology? Think about it as though you're holding the controller, moving it around and how the sensor would pick up those movements. 2-axis is practical and allows for more than enough freedom.


I would just want a way to make sure it picks up all of my controller movements. it seems like a waste, otherwise.
 
Scrow said:
3-axis? is the possible with gyro technology? Think about it as though you're holding the controller, moving it around and how the sensor would pick up those movements. 2-axis is practical and allows for more than enough freedom.
How else would the controller work for fully 3D games? One axis for horizontal rotation (think rotating the controller towards and away from both shoulder buttons), one vertical axis for circular rotation (rotating the controller like a steering wheel), and one axis for tilting the controller to the left and to the right.
 
Gen.Wedge said:
one vertical axis for circular rotation (rotating the controller like a steering wheel)
see there's no tilting there, just rotation.

it can really only work with 2-axis. one to tilt toward and away from you and the other for left and right. a third one wouldn't cause any actual tilting. and you still get full 3d freedom because you average the value between the 2 axis.

i'm no gyro expert though, so meh.
 
Mrbob said:
How does Twisted! play on the DS? DS almost seems too bulky to start twisting around.
Seems OK to me. Better than the SP, anyway. The original GBA is probably the way to go here, but the lack of a backlit screen is a dealbreaker.
 
I only played it on SP. I guess the flip top made things a bit harder, but I was fine. I imagine the DS would be ok. The original GBA would be the best, but I hate the non-lit screen, and the one I installed my afterburner in is fucked now.
 
playing on the bottom screen of the DS is no different than playing on a standard gba, its actually easier on games where you have to spin the system cause the second screen kinda acts like a handle you can turn with.
 
olimario said:
I would just want a way to make sure it picks up all of my controller movements. it seems like a waste, otherwise.

Uh.. You only need 2 axis, to detect the vertical and horizontal tilt, what would the 3rd be for? The controller isnt fixed to something so its not like a plane where you can pull or push the yoke
 
akascream said:
Did you import it or something? Impressions?
Don't get too excited for Yoshi Topsy Turvy. Lackluster impressions all around, there was an old thread you can probably find by searching. IGN also had a rather "meh" writeup. If that isn't enough, remember that it was developed by Artoon - you know, the Blinx people.

I played it briefly at E3, and while not terrible, it's certainly not the must-have platformer of the summer. The tedium of a mediocre platformer, now with gyroscopes!
 
BuddyC said:
Don't get too excited for Yoshi Topsy Turvy. Lackluster impressions all around, there was an old thread you can probably find by searching. IGN also had a rather "meh" writeup. If that isn't enough, remember that it was developed by Artoon - you know, the Blinx people.

I played it briefly at E3, and while it's not terrible, it's certainly not the must-have platformer of the summer.

I did some looking around and it does look like it has gotton some mediocre impressions, but I've read some decent ones too. I think I'll probably pick it up just because I'm really digging this tilt sensor right now.

That's crazy that Nintendo is farming out franchises to lesser known development houses nowadays.
 
Buggy Loop said:
Uh.. You only need 2 axis, to detect the vertical and horizontal tilt, what would the 3rd be for? The controller isnt fixed to something so its not like a plane where you can pull or push the yoke


Easy mistake, but yeah, all it would need is X and Y access, everything else in between would be calculated.
 
Am I the only one that very typically has the gyros mess up? It'll often start turning towards the left slowly but consistently without any movement from me. Laying the GBA SP down for about five seconds will fix it, but it has caused me to mess up countless times.

And also, the application of the gyros in the game is annoying at times. I'm talking about the games that give you a certain range to turn in, like turning the GBA between ten o' clock and two o' clock. When you go past that range, it changes the positions. So if you turn the GBA to nine o' clock, that and one o' clock will be the new points of range. Then you either have to play at that angle or try to turn it back to two o' clock. This is particularly annoying in the souvenir games like Apple Assault, Astro Boomerang and Pyoro R. I would have prefered it if twelve o' clock (the point you hold it between each minigame and when starting souvenir games) was always the neutral point.

Despite these complaints, the game is indeed innovative and fantastic. It's worth putting up with this stuff, but it's definitely not perfect. I also don't know if it's the best Wario Ware. Because of the above issues, I might put the original above it. Haven't played Touched yet.
 
akascream said:
I did some looking around and it does look like it has gotton some mediocre impressions, but I've read some decent ones too. I think I'll probably pick it up just because I'm really digging this tilt sensor right now.

That's crazy that Nintendo is farming out franchises to lesser known development houses nowadays.
The application of the tilt sensor in Yoshi is completely different than in Wario, though. It has three states: left, center, and right. That's it. And even then it still feels clunky. THANKS, ARTOON!
 
metsallica said:
The application of the tilt sensor in Yoshi is completely different than in Wario, though. It has three states: left, center, and right. That's it. And even then it still feels clunky. THANKS, ARTOON!

Aww, that sucks. Still, even with 3 states, it's kinda cool that you can move the level as you are jumping through it. Maybe I'll wait for more reviews though.
 
I know, I was just in another thread and was reminded I still hadn't picked up pop fever for DS, and then while buying that I remembered I didn't get origins for gba...my wallet just got fucking owned.

When I got twisted, I got sacred stones, and I picked up minish cap, oh and they had used gb games, so I replaced my copy of tetris and picked up marble madness. All for a copy of twisted.

Fuck.
 
Still waiting for my first paycheck from my new job before I can get this. the 17th :(

Didn't the DS originally spec in tilt sensing but they were cut for cost? would have been a sweet inclusion
 
Dragmire said:
Am I the only one that very typically has the gyros mess up? It'll often start turning towards the left slowly but consistently without any movement from me. Laying the GBA SP down for about five seconds will fix it, but it has caused me to mess up countless times.
Pausing and unpausing also zeroes the sensor... even if it disqualifies you for posting in the high-score thread :P
 
Scrow said:
3-axis? is the possible with gyro technology? Think about it as though you're holding the controller, moving it around and how the sensor would pick up those movements. 2-axis is practical and allows for more than enough freedom.

You could just add more gryos. As many as you want for how many axis you need. Wouldn't be too hard.

Personally I think this is what they should do for the Rev controller. WWT has made me a believer in the gyro, it totally opens up new kinds of gameplay that would seriously kick all kinds of ass (way more so than the DS stuff). If they don't add it standard in Rev I'm going to be SERIOUSLY disappointed. I can think of 500 uses for it off the top of my head that would totally rock.
 
I kinda want to hear some, somebody mentioned a "Wave Race" example in another thread.

Super Monkey Ball-Gyro Revolution would be cool.
FPS that used the gyro to look, left stick to walk/straff and right stick to aim the gun. You could walk and aim/shoot in 3-D like "smash Tv" while looking in any direction. neat...
 
Suikoguy said:
Easy mistake, but yeah, all it would need is X and Y access, everything else in between would be calculated.

You need z axis to do full 3d movement. So you'd need 3 gyros all perpendicular to each other to have it work in any direction. WWT only works on one axis (rotating the GBA like a stearing wheel around) since there's only one gyro.
 
Tony Hawk Pro Skater. You can tilt the board in any direction (manuals, kickflips, shovits, etc..) with using gyro! This is hot if know how much that type of balance matters in real skateboarding.
 
There was few old nintendo patents that looked like a game boy with gyro control and many speculated this would be a featue in the nds or as we where calling it the nitro. Then the ds came out and it was sadly missing the gyro control, but hey we can still hope the revolution will have it in the controllers.
 
akascream said:
Lol, so I finally picked up this game and had a blast with it. What a well put together little package. The tilt sensor is incredibly accurate, even when the gba is upsidown (or at least the software keeps track?), and the rumble is awesome. I could mess with the menu all day heh. And the minigames are fucking awesome.

And then I got to thinking, man it would be great to have some games based on this technology. That plane minigame was the shit, flying it by moving the gameboy?!.. how about a shooter based on that technology? Yes please.

But none of that shit is built into the DS, and what is worse, unless a DS game ships with a DS game card AND a gba cart, they can't even put new things like that into a DS game.

This game is more innovative than the DS system imo. The DS has two screens, a touch screen and a microphone. Aside from a couple games that really need the stylus, the NDS just isn't as cool.

That sounds hot, viral marketing? :)
 
Is this tech from that Gyro company that Nintendo went with years back?
What are the chances that Nintendo would pass on this for the REV.?

they have been known to be stupid you know

I would be surprised if it was used at all
 
Super Monkey Ball Gyro would kick all kinds of serious ass. If rev doesn't end up having tilt control, Sega should make this for gba. Seriously.

I kinda want to hear some, somebody mentioned a "Wave Race" example in another thread.

Omg yes!
 
Top Bottom