Xbox One adds Xbox 360 backwards compatibility

It's not like they were going to give away free games. The download is comparable to installing disc-based games to the hard drive for normal PS4/XB1 titles, except that the installed data isn't the same as what's on the disc and thus needs to be downloaded from a server.
Yeah it looks like it's recompiled game data for x86. It also makes me kinda regret not getting more digital games on my 360 since the only ones I have are Reach, Alan Wake, GWG games, and some arcade titles.
 
If anybody is wondering why publishers have to manually enable support per game - many are working on HD remasters of existing titles.
 
XBOX ONE BACKWARD COMPATIBILITY - FAQ

Q: How do I play an Xbox 360 game on my Xbox One?

A: You must own a supported Xbox 360 title. (For a list of supported titles, see below) If you have a supported digital version of the game, you can install the game from the “Ready to Install” section of My games & apps. If you have a disk version of the game, you can simply insert the disk into your Xbox One console.

Q: Where is Borderlands? You showed it, but I don’t see it in Preview.

A: We are continuing to finalize all the necessary packaging and validation work with our partners to bring your favorite games to the program as soon as possible. While not part of the Preview launch, stay tuned to find out when Borderlands will be available through Xbox One Backward Compatibility.

Q: What about my other Xbox 360 games?

A: We are continuing to add more titles. Not all titles will be supported but check back and see if your titles have been added to the list. Or go to Xbox Feedback to suggest your favorites.

Q: Do I need to also own an Xbox 360 Console to play these games?

A: No, you do not need to own an Xbox 360 console.

Q: Can I buy these games from the Xbox One store?

A: If you want to purchase these games, you can buy them digitally from the store on your Xbox 360 console, on xbox.com (search for titles in Xbox 360 games) or from your local retailer.

Q: How do I get to the Xbox 360 Guide on my Xbox One?

A: While playing your Xbox 360 game on Xbox One, you can access the Xbox 360 Guide by pressing the Menu and View buttons on your Xbox One controller at the same time. (Note: some games have additional functionality when pressing either the Menu or the View button individually. Be mindful there may be unexpected behavior if you press one button prior to the other. Check the Game Specific Issues in the Known Issues for workarounds in specific titles.)

Q: Can I continue a game that I started on my Xbox 360?

A: If you have saved your games to the cloud from an Xbox 360, you will be able to continue that game on the Xbox One. Some titles do not support cloud storage. In those cases, game saves will not be recovered on the Xbox One. Please refer to the list below to see which titles do not support cloud storage. For help on saving your games to the cloud from your Xbox 360 console, check the following articles:

Setting up cloud storage on 360: http://support.xbox.com/en-US/xbox-360/games/cloud-save-games

Troubleshooting: http://support.xbox.com/en-US/xbox-360/games/cloud-save-troubleshoot

FAQ: http://support.xbox.com/en-US/xbox-360/games/game-saves-in-the-cloud-faq

Q: I saved my game on Xbox One but don’t see the saved game on my Xbox 360. What happened to my game?

A: Xbox 360 game saves are uploaded after you quit the game on Xbox One. You must quit it from Home or launch another non-backward compatible game in order for the save to be uploaded. If you turn off your console, it will be uploaded when you turn it back on.

Q: Can I play multiplayer with friends who are playing the game on Xbox 360 or Xbox One?

A: Yes! For games that have multiplayer, you will be able to play with others who own the title on Xbox 360. For Xbox One users, only members of the Public Preview audience who own the game will be able to play with you during this beta.

Q: Will I need to earn my game achievements again on the Xbox One?

A: No, if you originally earned the game achievement on the Xbox 360 you will not get duplicate achievements nor lose your previous achievements.

Known issues:

Game Saves

Save your Xbox 360 games on Xbox One often! If you leave the game (i.e. launch a full screen app or another game) you could potentially lose any unsaved progress.

Creating Parties and Chatting

When engaging with Xbox 360 users or other users of Xbox One playing Xbox 360 games, use the Party and Chat functions on the Xbox 360 Guide (press Menu and View buttons to bring up the menu and select Party or Chat).

Navigation with multiple controllers

If there is more than one controller connected to your Xbox One, only one controller can be used for navigating the Xbox 360 Guide.

Home Screen Tile performance

Playing an Xbox 360 game inside the large tile of the Xbox One Home screen can cause audio and visual performance degradation. Play games in full screen mode to avoid this.

In-game issues (for all games)

Rich presence says “Home” instead of something game specific.
The ESRB splash screen or disclaimer text does not show at the beginning of games.
After the Xbox 360 boot animation renders, the game sometimes takes a few seconds to load, just be patient.

Game Specific Issues

A Kingdom for Keflings: May not use correct avatar when playing offline.
Defense Grid: Pressing the View button will reset the level if pressed during gameplay. If you are trying to call up the Xbox 360 guide it is recommended that you first press and hold the Menu button then press View to avoid resetting the level.
Geometry Wars Evolved: It is possible to start a game before the Xbox Live sign-in completes, and when it does it will return you back to the game’s main menu.
Hexic: Corners of locked tiles in Survival mode are not rendering correctly.
Kameo: If you receive the error “problem with the disc you are using”, it is the game’s generic error, it is likely not an issue with the disc.
Mass Effect: Framerate degradations in 360 version may manifest slightly differently in Backward Compatibility version.
Perfect Dark Zero: Framerate degradations in 360 version may manifest slightly differently in the Backward Compatibility version.
Perfect Dark Zero: Ranked multi-player is not yet supported in Backward Compatibility.
Perfect Dark: Co-operative multi-player between 360 and Backward Compatibility is not yet supported.
Super Meat Boy: There is a pre-existing bug from Xbox 360 where controller input doesn’t behave correctly with controller 2.
Toy Soldiers: Online multi-player may sometimes get out of sync.
Toy Soldiers Cold War: Existing framerate degradations in 360 version may manifest slightly differently in Backward Compatibility version.
Zuma: There is a pre-existing bug from Xbox 360 where achievements that should be earned, are not always earned.
Zuma: Some users are not getting achievements. To make achievements work for a specific user (“User X”) you can perform the following workaround. This will require 2 user accounts (“User X” and “User Y”:
o Sign in “User X” and “User Y” into Xbox One.
o Choose “User Y” and start Zuma
o Proceed past the “Press A” to the main menu.
o Ensure that you have seen “User Y signed into Xbox LIVE” notification.
o Bring up the Xbox 360 Guide by pressing Menu and View buttons at the same time.
o Sign out “User Y”
o Sign in “User X”


Current Xbox 360 titles that are playable on Xbox One:

A Kingdom of Keflings

A World of Keflings

Alien Hominid HD

Banjo Kazooie

Banjo Tooie

BattleBlock Theater

Defense Grid

Geometry Wars Evolved

Hexic HD

Jetpac Refuelled

Kameo

Mass Effect

N+

Perfect Dark

Perfect Dark Zero

Super Meat Boy*

Toy Soldiers: Cold War

Toy Soldiers

Viva Piñata

Viva Piñata: Trouble in Paradise

Zuma

*Cloud saved games are not supported for this title
 
Really cool news, great work MS for getting it in.

Can't see why people want it so much though. Still have an original PS3 with backwards compatibility, think i've used PS2/3 games in it...twice in 8 years?
 
Game developers just need to approve titles showing up.

So if all game developers need to do is just approve of their game showing up then it looks like they don't need the source code and are not recompiling it (and let's not even get into the issues associated with just recompiling a game and all of the ancillary problems that it introduces - it's a long and arduous coding and testing process). So, that rules native out. As for software emulation, the Xbox One hardware just isn't capable of it. Which leaves the power of the cloud - the one time they could have used that line and have it really mean something :)
 
Halo Reach had better get supported lol. I don't want to wait for a 1080p MCC port.

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People said it was impossible for the PS3 to software emulate the PS2, but Sony got there eventually for a selection of games that had been submitted for testing by publishers. This is the same thing. The big difference is that MS is not making you rebuy the games which is really awesome.
 
He means in the style of how people like ioriyagami, dcx4610, & Hexa have put it:







Expectations should be kept in check. Plus not every publisher will have all games on board, especially licensed games or games in which publishers no longer exist.

Licensed games should be no issue, as the licenses are contained in the games you bought. The publishers would be unable to sell them, however.
 
Another huge downside, for me anyway, is that with emulation like this, I doubt game saves will transfer. So while it would be swell to play SSX and Burnout Paradise again on the new gen stuff... I don't want to start over.

EDIT: Just read the FAQ and some game saves will be supported. Interesting...
 
Ok so I think my excitement is less now if it really works the way people are saying. So you can't disc games for the first time offline?
 
Uh, correct me if I'm wrong, but don't several of these games lack a disc release? So how am I supposed to play Banjo Kazooie if I don't have a disc to install?

This is why i don't see many 3rd party devs enabling games they want that double dip money..

Correct me if I'm wrong, doesn't this pave the way for MS to release 360 games digitally on the Xbox One, allowing developers to rerelease games at NO COST TO THEMSELVES? That's way, way, way cheaper than a digital rerelease.
 
Another huge downside, for me anyway, is that with emulation like this, I doubt game saves will transfer. So while it would be swell to play SSX and Burnout Paradise again on the new gen stuff... I don't want to start over.

As long as you save to the cloud on the 360 then you can use that save on the Xbox One. :)
 
What I'm guessing is still 'flick of the switch' MS software. I'm guessing its essentially an automatic recompile from the binary based on the SDK similar to how that guy ported the XBLA game to PC (but automated). This would work better if there's less stuff coded "to the metal" so to speak, which fits in with that game list as the earlier SDK and XBLA SDK were more like that.

I'm not sure what you mean by the second comment. There's no reasonable way to emulate twice the clock speed and you can't overclock the XB1 to 3.2GHz so...

I get what you are saying. It may be a hybrid then of the two.

What I was referring to, is some PC emulators have virtual CPU and GPU acceleration and clocking. Maybe something is similar here, or the way it splits the cores.

I would think it isn't much different than with the PC having lower clock but higher performing CPUs compared to previous generation of CPUs. Maybe the software tricks the code to thinking it is a Power PC CPU in a virtual environment.
 
Uh, correct me if I'm wrong, but don't several of these games lack a disc release? So how am I supposed to play Banjo Kazooie if I don't have a disc to install?

How did you play Banjo Kazooie in the first place if you didn't have a disc to install? ;)

Think about it for a second.
 
Uh, correct me if I'm wrong, but don't several of these games lack a disc release? So how am I supposed to play Banjo Kazooie if I don't have a disc to install?

I am looking at a boxed copy of Nuts & Bolts right this moment. It will also transfer over your licenses for download only titles if you've already purchased them.
 
Another huge downside, for me anyway, is that with emulation like this, I doubt game saves will transfer. So while it would be swell to play SSX and Burnout Paradise again on the new gen stuff... I don't want to start over.

EDIT: Just read the FAQ and some game saves will be supported. Interesting...

All cloud saves will transfer. Which is great. All mine are in the cloud
 
I'm just excited to play 360 games with the XB1 controller. I've been replaying the Mass Effect trilogy now and having to go from the Xbox One controller to the 360 almost makes me not want to play.
 
OP may want to add this. I just went through the video again and wrote down every title I recognized that was either scrolling behind Phil, or was in the Rolodex lineup after he handed it off to the engineer. Here is what I saw in order of how I saw it:

Assassin's Creed
Mass Effect
Forza 4
Clash of Heroes HD
Sacred 2
Rayman Origins
Pacman Championship Edition DX
Forza Horizon
Halo CE: Anniversary Edition
Rainbow Six: Vegas
Rayman Legends
Vanquish
Shadow Complex
Rainbow Six: Vegas 2
Toy Story 3
Ghost Recon Advanced Warfighter
Halo 3
Soul Caliber V
Sonic Adventure 2
Shadowrun
Risen 3
Saint's Row: The Third
Assassins Creed Brotherhood
Prince of Persia: The Forgotten Sands
Forza 2
Ninja Gaiden 3
Splinter Cell: Double Agent
Dead Space
Dark Souls
Brothers in Arms: Hell's Highway(?)
Civilization Revolution
Child of Eden
Cars 2
Assassin's Creed: Revelations
Borderlands
Bioshock
Call of Juarez: Bound in Blood(?)
Bayonetta
Fallout 3
Fable 2
Bioshock Infinite
Far Cry 2
Alan Wake
Ghost Recon Advanced Warfighter 2
Far Cry: Blood Dragon
Dark Souls 2

I'm sure I missed some, but that's what I picked up. I assume that they wouldn't have shown those titles without already having authorization to put them up.
 
This is a very cool development (especially the concept of 360 discs becoming useful to XB1 owners whether they owned a 360 or not) and I will be interested to see how it plays out on the XB1.

Anyone know if/how the 360 shmup library could become a part of this?
 
This is a very cool development (especially the concept of 360 discs becoming useful to XB1 owners whether they owned a 360 or not) and I will be interested to see how it plays out on the XB1.

Anyone know if/how the 360 shmup library could become a part of this?

It's as likely as anything else. I don't think there are any "lost" notable shooters, so it's a matter of devs opting in I guess.
 
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