Raiden V is $50?
God damn.
Think yourself lucky, it's £40 here!
Raiden V is $50?
God damn.
GunWorld 2 has launched today. So far every review has been positive (and I was specifically sending review copies out to people that hated the first game).
I'd be happy to answer any questions anybody posts here, since no one will likely make an OT for the game lol.
Are there odd pointed achivements?
Will most likely grab this over the weekend, was always interested in the first but just never got to it. Congrats on another game! Hope you're seeing some worth-while engagement on Xbox.
There are two odd point achievements. The first is given to you as soon as the game begins, and it specifically reads "Uh oh, one gamerscore? This is going to upset some people". The next is a 4gs achievement that you get literally seconds after that, that says "just kidding, I told you I wasn't going to do that again".
There are two odd point achievements. The first is given to you as soon as the game begins, and it specifically reads "Uh oh, one gamerscore? This is going to upset some people". The next is a 4gs achievement that you get literally seconds after that, that says "just kidding, I told you I wasn't going to do that again".
Also yes, the first game saw solid engagement on Xbox One, which is what led to the decision of GunWorld 2 being a (for the moment) exclusive.
I literally might buy it just for the two achievements. That's awesome! haha
Glad to hear!
I am almost tempted to buy GunWorld 2...
Might I ask why you're on the fence, and make myself available to persuade you? After all, my family needs to eat =P.
I completed the first one but it took me an extortionate amount of hours because it was rather overly punishing. There was a strange relationship between "holy shit I finally beat this level!" and "Ive spent a long time doing that"!
Is the game easier? With better checkpoints? Im playing a few things atm but if its less grueling than its predecessor I could be tempted. Im not looking for something overly easy fwiw, just not something I felt was so frustratingly punishing
There was actually some decent level design and puzzley bits in the original one, there was one particular bit in the last level near the beginning where you had to jump between stuff going up and down but with a turret at the top or something I enjoyed mastering
I can answer a couple of these questions, but because I'm the developer and I don't want you to feel misled, I encourage you to read one of the 6 currently published reviews. Metacritic only has one of them posted, so I've assembled the rest in a list on my website.
The game is much easier, at least I feel so. Most people that have finished the first game agree. Reviews still point out the high difficulty (because it is still challenging), but I'd rank it as a little above Shovel Knight in difficulty. Some people think Shovel Knight is absurdly difficult, so obviously millage may vary on those opinions.
Checkpoints are a little more frequent, however to retain challenge I still made them sparse. The game is designed to be challenging as a base, but offer alternatives and options for less skilled players to get through. There is a consumable item in the game that allows you to respawn with full health right where you died, wherever on the screen you want. It's up to the player if they want to make the game easier by buying them.
The levels are a lot more dense. There are more hidden secrets, and each new level introduces a brand new enemy type and gameplay mechanic. Every one is a little different. The guns you get through the game are all used for puzzle solving/navigation much more frequently, and there's an RPG/gear system where you can get armor and upgrades that give you perks (like reduced knockback or extra damage).
Check the reviews out to learn more, but since there isn't an OT for the game I figured this was an ok place to answer questions about it.
Hmm, that all sounds... pretty good. I get the challenge thing so im not against that, I think I will get it if I can finish my backlog which has been hampering me for a while now to get the final few games done.
Do you have any plans to release the game in the UK/EU? It wasnt on the store for UK but if necessary i'll just load up with some $ and get it on the US store. I feel like ive started a franchise so I should continue going...!
I really want to release in the UK/EU, but PEGI ratings are absurdly expensive. Like..I can't talk numbers specifically, but I could get the game ported over to PS4 for potentially cheaper than it would cost me to get a PEGI rating. I've been encouraging UK/EU gamers who are disappointed with infrequent indie releases to contact PEGI and let them know. Because honestly, the game has to do really well for me to even be able to justify it.
I also hope nobody feels like discussing the game in this thread is inappropriate. The last thing I want is people to think I'm shilling the game. When big/medium outlets don't want to cover your game, my only options are to talk with every single person I can one-on-one to alleviate concerns or questions. If there were an OT I'd keep it confined to there.
Pretty sure you can talk about it...Jamie has for his ID@Xbox game (ID@Xbox Twitter even promoted it): http://www.gamedevblog.com/2014/07/making-a-shoestring-budget-game-for-the-xbox-one.htmlI really want to release in the UK/EU, but PEGI ratings are absurdly expensive. Like..I can't talk numbers specifically, but I could get the game ported over to PS4 for potentially cheaper than it would cost me to get a PEGI rating. I've been encouraging UK/EU gamers who are disappointed with infrequent indie releases to contact PEGI and let them know. Because honestly, the game has to do really well for me to even be able to justify it.
I also hope nobody feels like discussing the game in this thread is inappropriate. The last thing I want is people to think I'm shilling the game. When big/medium outlets don't want to cover your game, my only options are to talk with every single person I can one-on-one to alleviate concerns or questions. If there were an OT I'd keep it confined to there.
GunWorld 2 has launched today. So far every review has been positive (and I was specifically sending review copies out to people that hated the first game).
I'd be happy to answer any questions anybody posts here, since no one will likely make an OT for the game lol.
Thanks for the link, interesting.Pretty sure you can talk about it...Jamie has for his ID@Xbox game (ID@Xbox Twitter even promoted it): http://www.gamedevblog.com/2014/07/making-a-shoestring-budget-game-for-the-xbox-one.html
I don't think it's a secret that PEGI and USK are beyond expensive (with Australia and New Zealand being even worse)
Question about xbox gold. I just bought xbox one, installed it, and used the 14 days trial gold. Do i get sunset overdrive if i buy the real gold? I know i cant get it with trial gold.
I really want to release in the UK/EU, but PEGI ratings are absurdly expensive. Like..I can't talk numbers specifically, but I could get the game ported over to PS4 for potentially cheaper than it would cost me to get a PEGI rating. I've been encouraging UK/EU gamers who are disappointed with infrequent indie releases to contact PEGI and let them know. Because honestly, the game has to do really well for me to even be able to justify it.
I've discussed with a JP indie dev about rating costs. He's making a game for multiplatforms and waiting for MS&Sony to support IARC. XB1/PS4 ver of his game is on hold until it.
IARC gives you ratings for free and covers almost all regions... sounds wonderful. Definitely a big help for indies.
Guys im sorry if this is off topic but:
I have a europe sunset overdrive code, anyone know if it will work on a US account?
Subnautica is a great surprise ! I bought it after the 1hour trial ended
Talking early access survival games on Xbox One, is Ark any better since launch ? I'm waiting for performance update on this one.
I'm here to say I'm so glad that it seems the "Challenges" nonsense seems to have died off this gen for Xbox One.
Challenges were time-limited zero-gamerscore achievements. They provided no discernible advantage that justified the achievements being time-limited. I can't remember the last game that I played that had them. I don't see any recent indie games using them. And even Microsoft's recent big releases aren't buying into challenges: Halo 5, Rise Of The Tomb Raider, and Quantum Break did not have any challenges, which I'm thankful for.
Ah... just as I type this all out, I remember that Unravel had a challenge for completing the trial before the release date (which I think you need EA Access to do). I'll be glad if Microsoft completely abolishes them, and I'll continue to be pleased that almost none of the games I play these days have any challenges.