Dental Plan
Member
Got the amazon email. Hurry Friday!
Im hyped to get my xbox friday. Feeling under whelmed with my PS4. Playing my shooters online just doesnt feel right. I need my xbox controller!
Funny... no one in the reviews brought up the hardware graphics power.
Haven't you heard that Polygon is biased? M$ just throws money in to a rocket and blasts it across the sky littering the homes of every reviewer who gave favorable Xbox One reviews with hat loads of cash. Its the only explanationXbox getting better reviews than PS4 from Polygon, Verge, among others.
GAF implosion imminent.
Haven't you heard that Polygon is biased? M$ just throws money in to a rocket and blasts it across the sky littering the homes of every reviewer who gave favorable Xbox One reviews with hat loads of cash. Its the only explanation
Xbox getting better reviews than PS4 from Polygon, Verge, among others.
GAF implosion imminent.
It's been 27 minutes and no implosion happened. Maybe everyone grew up and realized that you can be happy with either console?
...Nah, people are probably just asleep.
But they did give Polygon 750k
I don't believe that influenced them one way or another. Nothing in their review sounds particularly farfetched or reaching. I think their PS4 review is spot on now that I have spent a lot of time with it and I am excited to test the Xbox One for myself come Friday.But they did give Polygon 750k
But they did give Polygon 750k
Snap is a major addition with the Xbox One's Dashboard. Try as we might, we can't figure out why. Snap might be an impressive-looking feature -- the ability to "snap" a variety of apps to a right-aligned rail, from live TV to streaming music to SkyDrive to Internet Explorer -- but almost no situations exist where the aforementioned makes any sense. Worse, the snapped application often runs poorly as a result of its shrunken form; Internet Explorer serves as a perfect example of crippled usability while snapped.
On the Xbox 360, music could be streamed from the HDD directly into games, replacing in-game music. So why does the Xbox One require both that we use Xbox Music to listen to that music and that we have it "snapped" to a portion of the screen? Being able to snap music while doing other things on the console is nice, but we'd prefer if the music traveled into games without a massive graphic overlay. This is audio we're talking about, after all.
This is great. Xbox getting good reviews so I can play the great games towards Xmas. Then in 2 months or so I can grab a PS4 and play more great games.
I love options!
Polygon
"We haven't been able to fully deplete a charge on our controllers in a week and a half of constant play."
Originally Posted by Engadget
Bummer.
But they did give Polygon 750k
Polygon
"We haven't been able to fully deplete a charge on our controllers in a week and a half of constant play."
Audio quality is damn good
http://www.ign.com/videos/2013/11/19/xbox-one-vs-ps4-camera-and-headset-audio-comparison
Gamespot stream is pretty hilarious. I hope voice is more accurate on my desk, good lord! Surprisingly, dragging and zooming with motion works well enough.
But they did give Polygon 750k
Everyone else is saying it's fine, why not try it out yourself first?
There's also Snap - designed to allow apps to work on-screen simultaneously with either TV or games.
Here's where things get a little murky: Snap occupies 25 per cent of the screen's real estate along the right-hand side, so while you can run Internet Explorer alongside live TV or a game, unless you have a page formatted to work nicely on a 480-pixel column width, it's going to be next to useless. Things get a lot more interesting when, say, someone calls you on Skype. Here the app is designed to work in both full-screen and Snap mode, and it works fluidly. In many cases, though, snapping to an app during gameplay pauses the action, which seems to defeat the purpose of running both simultaneously. Pre-launch rumours about Snap being broken appear untrue though - it worked as intended on the beta build we saw in August and it's virtually unchanged here - it's just that actual applications for it are fairly limited right now.
Polygon
"We haven't been able to fully deplete a charge on our controllers in a week and a half of constant play."
But they also chalked that up to the low power mode that activated when they weren't using the controller. So it's not "week and a half of just playing games," it's "week and a half of using the system."
The salt in the air... you can taste it.
obviously some hyperbole but not that crazy. I popped some AA batteries in to my 360 controller when GTA came out and I was good for about a week and a few days.Xbox controllers confirmed to work 240+ hours on a single charge!
And this is why nobody trusts Polygon.
But they also chalked that up to the low power mode that activated when they weren't using the controller. So it's not "week and a half of just playing games," it's "week and a half of using the system."
The Kotaku review is really good at getting at the realities of the Kinect voice control, from the problems of it working in practice to the problems of it as a concept. They say motion controls are still wonky, too. I guess it isn't all that it was cracked up to be.
Not only that, but they say the Kinect is so integrated into the design of the OS that using the controller is a lot more inconvenient in some situations. And there's a lot of missing OS functionality, or functionality that isn't as good as it seemed.
This is unfortunate, because I was really interested in the Xbox One. Oh well.
Yeah, the other review said they gamed solidly for a day and a half and the charge was still there. Doubt it'd be up to a week, either way it's impressive.