That whole Del Walker thread is worth a read, tbh. Quite a bit of insight on how Series S impacts and sometimes limits the scope of current-gen games targeting XSX/PS5/PC.
Draugoth This is the original tweet by Del Walker. Just replace whatever you have there in your OP with this one and ask for a thread title change to remove the Suicide Squad bit.
Funny thing about this is, that a lower power PC doesn't have these problems.
Also, if you're game has problems with 18+ enemies on screen, maybe you didn't write near optimal code. This was even possible in older games, but somehow games can't replicate things that were possible 20 years ago with more than 10x the processing power.
Game development these days is really strange.
And we have things like Witcher 3 on the switch... well doesn't really look good, but it works. Yes I know, time is money and optimisations cost time, but we are already at a point where hardware doesn't evolve as fast as 10 years ago. So the solution can't be to not optimize anymore.
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