loktaiextatus
Member
Here they’re talking about giving the CPU direct access to data on the SSD up to 100GB. The PS5’s I/O architecture looked setup to stream everything to RAM but it’s possible the XSX has a DMA to from the CPU to SSD. The reasons for why up to 100GB could be explained either by someone more knowledgable or later on when more information is released.
The DMA addressing is exactly why I asked about MOVING the data earlier. GET me now?
If you are mapping memory addresses to storage- that is either going to be dynamic and therefore move with the data or its going to be
a "space" or a "slice" like a scratch file/ swap / page file set up to be addressed as cache.
So that said- I am asking- and we will await the answer- is this 100gb a hard limit, and if so is it a mapping of existing blocks into addresses or are we talking about
a scratch file to be loaded into / in a more abstract sense?