And from those who said PS2's "75 million polygons per second " lie, PS3's "Power of Cell" and this bullshit
Comes "Power of SSD". Specs be damned, SSD can substitute for everything.
SSD throughput IS a spec. its an important one. Clock speed for vertexes is a spec,
heck there are lots of specs. But the only ones that apparently matter are floating point operations per second and
naming something velocity- never mind its half the speed of the competitor's solution, we named it something
cool sounding so... pay no attention to the SPECs, right?
by the way anyone in the IT/Data center fields know the CELL is in fact a beast of a CPU and heavily used in a ton of
enterprise level IBM "Power" systems. Nothing wrong with the Cell at all, it just doesnt lend itself to PC ports for instance
and they kind of threw the developer under the bus... the actual CPU is great. More was bottlenecked by the GPU and
memory setup than anything on the PS3.
And it was 66 million triangles.. which the PS2 actually does. Its referring to RAW triangles. Its not wrong.,, but yeah it is selective.
Just like neither Sony nor Microsoft have a problem talking about 6GBPS (be it raw or compressed) when we KNOW there will be
no real world sustained 5.5gbps on either- the thing is even if the actual throughput on Sonys machine in-game is more like 6GBps
COMPRESSED, Microsofts solution is still half the speed of THAT.
Will it matter? Probbbbabbllyy not because when a developer knows he is porting to the Series X hes going to use whatever they learn and
know and is included for technology to MAXIMIZE the console assuming they give a damn.
I would expect at launch to see Digital Foundry showing comparisons, and we will see really similar stuff to Resident Evil 3 remake (post patch)
where the series X may turn on a better filter or something in the game and otherwise they are identical. The gap is much smaller in GPU
performance than Pro to One X so this is realistic, and then loading times, say they are 5 seconds on the Series X, under 3 on the PS5.
Later on when they actually USE the SSD technology- if ever- you will notice more , and again as games learn to use RDNA and offloading stuff to the
ray tracing hardware more instances where the series X has better shadows or an effect absent on the PS5. Exclusive games will really milk the machines.
Both of them.