geordiemp
Member
Yes the real games will be the judgement.
But even UE5 demo was broken by Epic China team that the engine dont need some pie in sky SSD speeds.
4.8gbs is a huge uplift, there must be a lot of spare capacity in there already, for next gen level designs
Sure it can be done, the chinese stream even said 1080p 2 triangles a pixel and MB/s bandwidth, but nobody know the exact context of those comments, other than suggesting UE5 will scale to whatever is availble, even Ps4 and XB1.
Then you have the requirement for not so bleeding edge but want 60 FPS, so SSD needs to go twice as fast with less detail as you have half the frame time, latency becomes even more critical.
Will solutions on slower SSD be good for 1440p and 60 FPS at high detail, who knows, that should be the target though for next gen, I want high image quality and 60 FPS ideally
Last edited: