SantaC
Member
Mzo said:Doom 3 was not a very good game at all.
The level design is nowhere near the first 2 Dooms. I understand they were going for something different, but it's one of the most linear FPSs I have ever played. It's too cramped, too slow paced, and quickly grows old and boring. The "too dark to see" gimmick was more hampering than atmospheric.
The engine itself is gorgeous but can't handle more than four enemies on screen (compare this to some rooms in Doom 2) so it'll instead stream them. It also couldn't handle any open areas (see my first point). The enemies were brick dumb and not much fun to fight against (and I played Far Cry, mind you). The AI here was worse. There was no positional damage, so shooting a monster in the head is the same as shooting his foot.
The weapons have crap sound and feel to them. Try out Half Life to see what a machine gun should sound and feel like... it's not thup-thup-thup.
I really hope nobody tries to bring up the "story" as a saving grace. It was pretty sad.
I could bring up other points, but why? I really wanted to love it, but it's really not that good a game. It's the very definition of mediocrity, more a showcase for an engine than an engaging gaming experience (which should be the goal in mind). Like Unreal, basically.
The first 2 dooms were groundbreaking. It was at a time when 3D games hardly excisted. The pace was awesome. Quick and full with adrenaline.