Time units are one of those things that (some) players think they want but don't realize would actually make the game less fun. Limitations are important to games, and the EU / EW system strikes a perfect balance IMO.
Limitations are important, but Time Units legitimately add an extra layer of strategy as well as often help pacing.
Unit in a good cover fire position? Keep them there and put everything on overwatch.
Enemy location phase? Use all of a units TU on movement to scout ahead
Combat phase? Use all your TU to keep attacking until an enemy is dead.
Seperating movement and action into two discreet Action Costs is simpler, but not inherently better.
Allowing the player to adjust their soldiers actions to exactly what they want is just a crutch for those who do not wish to deal with the choices imposed by the game.
Time units are one of those things that (some) players think they want but don't realize would actually make the game less fun. Limitations are important to games, and the EU / EW system strikes a perfect balance IMO.
Time units are awful. Awful, uninteresting, fiddly.
Son, I have finished the original Enemy Unknown (as the 1994 game was known in Europe) and Terror from the Deep multiple times. I was 10 years old when I first started playing these games; I grew up on Time Units. And I still believe that Firaxis's blue/yellow move system is probably their greatest gift to the series.Just because you've played games that implement them poorly doesn't mean they are poor.
The Julian Gollop 3DS Ghost Recon game uses Time Units and is fucking childs play to understand any given units movement and attack capabilities.
Limitations are important, but Time Units legitimately add an extra layer of strategy as well as often help pacing.
Unit in a good cover fire position? Keep them there and put everything on overwatch.
Enemy location phase? Use all of a units TU on movement to scout ahead
Combat phase? Use all your TU to keep attacking until an enemy is dead.
Son, I have finished the original Enemy Unknown (as the 1994 game was known in Europe) and Terror from the Deep multiple times. I was 10 years old when I first started playing these games; I grew up on Time Units. And I still believe that Firaxis's blue/yellow move system is probably their greatest gift to the series.
You can do all of this in EU
EDIT:
I don't even know why all of you are slagging the entire concept of TU off. XCom 2 doesn't even have them, what;'s the damn problem?
It's an outdated mechanic that the old-school hangers-on (not the old-school, most of us played OG X-COM when it came out on our PCs in the 1990s) can't let go and use to slag the Firaxis' remake as trivial or too simple.
You can't trade movement for extra attacks or vice versa as a base game action, no.
CLOSE RANGE?!Bradford's back, presumably to ask a new set of scientists and engineers the time-honored question of "What...is it doctor?"?
But the idea is that XCOM never made it out of conventional weapons;
I see the old XCom games are in the Daily Deals. Is the classic pack worth picking up, or are one or two of the old ones notably better than the others?
Officer Sweater is back!!!
Edit:
http://www.amazon.com/gp/product/B00064CERM/?tag=neogaf0e-20
https://www.scifigeeks.com/product-category/xcom/
lol it's his fucking sweater. That's hilarious.
It's hard to believe that people enjoyed Central Officer Milketoast that much.
Clearly you have not been watching enough Beaglerush.It's hard to believe that people enjoyed Central Officer Milketoast that much.
It's hard to believe that people enjoyed Central Officer Milketoast that much.
Did Chrysalids have Lightning Reflexes in vanilla, or was that just a Long War special? Because the first time that happened to me, oh boy.
Did Chrysalids have Lightning Reflexes in vanilla, or was that just a Long War special? Because the first time that happened to me, oh boy.
The real fun is when the leader lids get 35 HP and shock absorbent armor.
did they mention if this will use metal on mac?
That is outright sadism. Where's the fun in that?
That is outright sadism. Where's the fun in that?
Hive queen (boss chryssalid) in LW. Yes, that is 54 hp - on normal difficulty anyway. Add some hp the higher the difficulty and alien research (basically the further into the campaign you are).