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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Falk

that puzzling face
I recall a certain developer promising EXTENSIVE modding support for the new xcom series before...

Is it really going to happen this time around? Ill believe it when I see it.

Intentional PC-only with mod support, then reneging on mod support after putting out a lot of press about it sounds like the kind of thing you'd do if you were the CEO of a company, woke up one morning and realized you hated everything and everyone and just wanted to watch the world burn.
 
Firaxis never promised any modding support for XCOM: Enemy Unknown, let alone extensive support.

The most that Firaxis ever really committed to was exposing some (but not all) information to modders in config files in Enemy Within, which they definitely delivered on.

The Ranger seems like a nice blend of Long War Scout and Assault. Perks that give free actions in Firaxis' system are always really powerful, and both of those sound pretty good.
 
They did or said they had "plans". Then they backed off. I remember being rather pissed about that.

They had plans which were limited in Enemy Within, they were up front about how extensive those options were going to be, and they delivered them.

Jake made like one comment about mod support in EU and it was completely non-committal to the point of being a non-statement.
 

epmode

Member
They did or said they had "plans". Then they backed off. I remember being rather pissed about that.

Edit: don't know about "extensive".

This is the most they said regarding the reboot: http://www.pcgamer.com/firaxis-modding-xcom-enemy-unknown/

It's something that we'd like to resolve going forward, but we still have quite a few things on our plate that have been planned for a while,

At the time, it sounded like a way of saying no without explicitly saying no. They were being similarly cagey about a few things back then.
 

Decado

Member
This is the most they said: http://www.pcgamer.com/firaxis-modding-xcom-enemy-unknown/



At the time, it sounded like a way of saying no without explicitly saying no. They were being similarly cagey about a few things back then.
In may 2012 modding support was planned and Solomon was quoted saying regarding modding "We have a great legacy of that at Firaxis." May have been a misquote, but it didn't seem like it. Firaxis back peddled later.
 

Nezzhil

Member
In may 2012 modding support was planned and Solomon was quoted saying regarding modding "We have a great legacy of that at Firaxis." May have been a misquote, but it didn't seem like it. Firaxis back peddled later.

Yeah, that's true. But now they have an IGN's article talking only about modding (with examples).
 

epmode

Member
In may 2012 modding support was planned and Solomon was quoted saying regarding modding "We have a great legacy of that at Firaxis." May have been a misquote, but it didn't seem like it. Firaxis back peddled later.

Link pls. I went to an XCOM demo at PAX East 2012. That was in April. The presenters made certain to promise nothing about mods, even when the question was asked by the audience.

Firaxis' messaging on mods in XCOM2 is 100% different. I don't see any reason to be concerned.
 

Rentahamster

Rodent Whores
As far as I can remember, I feel like I got as much modding support as I think they hinted at, but not as much DLC as I think they hinted at.

But this was a long time ago.
 
As far as I can remember, I feel like I got as much modding support as I think they hinted at, but not as much DLC as I think they hinted at.

But this was a long time ago.

They started with the console DLC model of small stuff (the Slingshot missions, which are fabulous in Long War) but it became clear that a more traditional, Firaxis-style DLC model was what players really wanted. So we got Anada Gupta (who is now at Riot, btw) and team's Enemy Within. Enemy Within contained the work of another smaller DLC pack in the Portent-Deluge-Furies sequence.
 
Good lord, Ranger sounds beastly. In the right gear and circumstances, an Assault could absolutely devastate entire groups of enemies; this sounds like it'll be even more potent.
 

Opiate

Member
Right, but that doesn't affect me as someone who doesn't want to play games at a desk. And there are millions and millions of others like me out there, so I don't need to worry about MOBA's becoming the only games that exist. Valve is making bank in that market but they're also making moves to take over a totally different one. That's the one I care about.

That's fine, but that's not usually how economic analysis is done -- we put our personal preferences to the side here. Since you seem to be doing economic analysis, that is.

I don't like Halo, Uncharted, or Mario. However, when discussing sales of console games, I tend to include them because they are relevant, whether I happen to personally care about them or not.
 

Tacitus_

Member
For the first time, your squad will not only be tasked with exterminating the aliens in the area, but secondary mission objectives which will cater to the procedurally generated settings. “It might be blowing up one of these buildings to spark the resistance,” Foertsch said. “It might be hacking a workstation, or protecting a device. All these different things you can do that can show up and in dozens of different buildings and areas. And you don't know what you're going to get.

We are not worthy.
 

Funky Papa

FUNK-Y-PPA-4
We are not worthy.

D2Bi64X.gif


But seriously, everything points to the proper X-Com successor. Enemy Unknown was fun but not quite there. XCOM 2 is looking like the real deal.

Loot. Procedurally generated settings and maps. New units. New perks. More story. If we could only get time units confirmed...
 
D2Bi64X.gif


But seriously, everything points to the proper X-Com successor. Enemy Unknown was fun but not quite there. XCOM 2 is looking like the real deal.

Loot. Procedurally generated settings and maps. New units. New perks. More story. If we could only get time units confirmed...

Man, screw time units.
 

4Tran

Member
They suuuuuuuuuck. So much fiddly nonsense.

Oh, and specialist sounds boss.
Fiddly is good for some kinds of games though. While the XCOM's movement/action system is more streamlined, Xcom in general benefits more from granularity than from simplicity. The one thing that I find a bit discouraging is that it feels like Firaxis is planning to go with small teams again rather than the large squads of the originals.
 

Funky Papa

FUNK-Y-PPA-4
Let me have the ability to move more than once per turn before shooting shit up at least. This "one run per turn" thing is kind of a bunch of bollocks.
 
Fiddly is good for some kinds of games though. While the XCOM's movement/action system is more streamlined, Xcom in general benefits more from granularity than from simplicity. The one thing that I find a bit discouraging is that it feels like Firaxis is planning to go with small teams again rather than the large squads of the originals.

Complexity is good.

Fiddly is just obnoxious. Getting somebody killed because I miscounted and didn't have enough TUs to check around a corner is just irritating. As for squad size, well, that's what mods are for :p Personally, I prefer it to be more Long War ish.

Let me have the ability to move more than once per turn before shooting shit up at least. This "one run per turn" thing is kind of a bunch of bollocks.

Too powerful here. The baseline effectiveness of XCOM soldiers is way, way higher than X-COM ones. Plus, restrictions breed creativity. Still, if you imposed a severe enough accuracy penalty at the end of a sprint, it could work.
 

Funky Papa

FUNK-Y-PPA-4
Complexity is good.

Fiddly is just obnoxious. Getting somebody killed because I miscounted and didn't have enough TUs to check around a corner is just irritating. As for squad size, well, that's what mods are for :p Personally, I prefer it to be more Long War ish.
Git gud, scrub.
 

Sober

Member
Let me have the ability to move more than once per turn before shooting shit up at least. This "one run per turn" thing is kind of a bunch of bollocks.
Looks like they are taking a few cues from LW since they added a ton of free actions for pretty much every class. Ranger being able to chain melee kills is pretty much ITZ in vanilla actually.
 

Funky Papa

FUNK-Y-PPA-4
Looks like they are taking a few cues from LW since they added a ton of free actions for pretty much every class. Ranger being able to chain melee kills is pretty much ITZ in vanilla actually.

Honestly, I feel like that may be a bit too powerful. Assault is already BAMF as hell as it is.
 

Falk

that puzzling face
Depends on how tough the opposition is, might be all those abilities just keep you afloat against the later enemies.

That'd mean the other classes also need gamebreaking abilities to keep up.

(Not that that's a bad thing - variety is the spice of life)
 

Falk

that puzzling face
That's my hope.

I'll probably play the original campaign without mods, but go in with them when the DLC is available.

I can 100% guarantee you that something like time units would require pretty much the entire game to be rebalanced. Not something that's going to work with DLC right off the bat when it launches.
 
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