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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

Do you know how Classic Ironman feels like?

Let me make an comparison:

First time doing anal with your boyfriend (yes, you are the girl now), he use some lube on his fingers... one in, feels good, two in... mmm nice... some wiggling... damn this is good.

Then out of fucking nowhere a 5 feet monster penis is rammed in your asshole, you can feel it itching in your throat, who doesn't stop untill you shatter and have two assholes.

And no, it ain't finished yet, it fucking turns you around, ramms it down your throat and completes the shattering with you being in two peices.

Thats X-Com.

Sounds like a dream I had. About XCom, of course.
 

Oppo

Member
my advice is to not do ironman until the bugs are mostly squashed.

it's one thing to lose a game with permadeath, it's another to lose a game to a stupid computer bug.

I'm playing "simulated" ironman normal. I save after each mission and that's it.
 
ok thanks. next question: which aliens are not stunnable? I assume cyberdisks and the repair drones? sectopods? anyone else?

You can stun anything but those and chrysalids. The armour you mentioned is definitely for snipers, paired with squadsight, damn good ground and the one that reduces overwatch aim penalty, overwatch is godly.
 

Mupod

Member
Speaking of classic ironman, about to make my second attempt at it now after losing horribly the first time and running away to normal ironman.

Gonna start in asia, get officer training and alien containment up asap and try to capture as many light plasma rifles as possible. If that fails I'll catch a sectoid and focus on beam weapons. Need a SHIV early too.

The main problem I had the first time was a graveyard bomb defusal mission. I made a valiant effort but 15 thin men vs 4 rookies on a really tough map...nope.
 

Caspel

Business & Marketing Manager @ GungHo
How do I go about having my squad join the sniper class? I keep receiving a lot of heavies through promotion.
 

Oppo

Member
Sniper, duh. On any remotely open map, my sniper never moves, just shoots straight up to max height, then proceeds to double tap all the enemies on the map with squad site.

I considered that, but snipers also make great use of the skeleton suit, so I thought I might give the archangel armour to an assault dude.

You can stun anything but those and chrysalids. The armour you mentioned is definitely for snipers, paired with squadsight, damn good ground and the one that reduces overwatch aim penalty, overwatch is godly.

Cool, thanks. I would never stun a chrysalid anyways. That's like interrogating a giant cockroach. What's the point.
 
I encountered the endless Alien Activity bug, but I just kept pressing the buttons on my controller and eventually I managed to get out of it. I couldn't do anything but Overwatch for all my characters that round, but the next round everything was back to normal again.

EDIT: Also, do yourself a favor and remove all the intro videos in the config file. You'll be at the start menu in 1 second after you click "Play" in Steam.

Go HERE for the info about it. Thanks to Victrix for the heads up earlier in this thread.
 

Caspel

Business & Marketing Manager @ GungHo
You can't choose which class, they are assigned seemingly at random. Just take a bunch of new guys and hope one of them becomes a sniper.

Yeah, I knew that I couldn't choose but was curious if my in-game actions helped (using a nade to kill an enemy rather than gunning them down) in any case. Thanks for the quick tip.
 
Yeah, I knew that I couldn't choose but was curious if my in-game actions helped (using a nade to kill an enemy rather than gunning them down) in any case. Thanks for the quick tip.

I don't think in-game actions have any bearing on it, aside from gaining experience. Once you get the New Guy upgrade from officer training, they all come with a class assigned when you recruit them.
 

duckroll

Member
I started a new Classic non-Ironman game. Going much better now. I feel more like a pussy, but at least the huge pressure of not fucking up at all with every single click no longer drives me insane. Lol. Almost have the Alien Containment Facility now, but have to tackle a UN Rescue mission first. Fun fun fun fun. Omg Firaxis. <3

Also, do yourself a favor and remove all the intro videos in the config file. You'll be at the start menu in 1 second after you click "Play" in Steam.

Go HERE for the info about it. Thanks to Victrix for the heads up earlier in this thread.

Whoa. Great advice. Thanks!
 

Uthred

Member
Is there any way to rotate your soldiers or is there anything online detailing the hairstyles, just realised some of the female soldiers have ponytails
 
Do you know how Classic Ironman feels like?

Let me make an comparison:

First time doing anal with your boyfriend (yes, you are the girl now), he use some lube on his fingers... one in, feels good, two in... mmm nice... some wiggling... damn this is good.

Then out of fucking nowhere a 5 feet monster penis is rammed in your asshole, you can feel it itching in your throat, who doesn't stop untill you shatter and have two assholes.

And no, it ain't finished yet, it fucking turns you around, ramms it down your throat and completes the shattering with you being in two peices.

Thats X-Com.

image.php



Is there any way to rotate your soldiers or is there anything online detailing the hairstyles, just realised some of the female soldiers have ponytails

mouse scroll rotates them.
 
Is there any way to rotate your soldiers or is there anything online detailing the hairstyles, just realised some of the female soldiers have ponytails

Whenever I back out of the customize soldier screen, the ponytails do a weird physics thing and whip around.
 

epmode

Member

inky

Member
Just shot down the ship you discover with the
hyperwave relay

How much more do I have left?

You are definitely in the final stretch. Still, you can make it last a little bit longer if you postpone some of the things you have to do and discover. I'd say 3/4 hrs.
 
Just did the
Alien base attack
and OMG everything went great.

fAlrBl.jpg


Managed to do with with a Squad of GAFers including the new Rookie Gravijah.

Ovvgv.jpg


One of my heavies got down to 3 health so I had to keep him back, at the end the
Sectoid commander captured one of my soldiers
so I had to retreat with everyone, but I decided to take a risk and kept the soldier with the Arc Thrower, played a bit of cat and mouse, even avoided a few reaction shots from
my caputred sniper
but in the end I managed to capture the
Sectoid commander
.

At the end of the game all the terror decreased so everything is blue and I'm now filled with money, buildings and everything researched. Time to start spending all the money.

X9lSXl.jpg



Also, it would have been nice to know ahead of time that aliens can shoot through this wall :/

K3P0Jl.jpg
 

Mindlog

Member
I had several things finish at one and they each had massive callback to the earlier games.

I was Nostalgia Bombed and Panicked.
 

FlyinJ

Douchebag. Yes, me.
A previous poster mentioned that you can lower terror levels by "spotting ufos" instead of doing missions. What does this mean?
 

raphier

Banned
A previous poster mentioned that you can lower terror levels by "spotting ufos" instead of doing missions. What does this mean?

there's a mod that opens up interception like in the original game which lets you to intercept terror and abduction UFO's with a chance to stop abductions and terror missions occurring. This is a game feature, but was hidden for some reason.

http://xcom.nexusmods.com/mods/7
There's an optional file with this mod that enables it again.

Also anyone have Finished save game? I'd like to try some options.
 

Ceebs

Member
You are definitely in the final stretch. Still, you can make it last a little bit longer if you postpone some of the things you have to do and discover. I'd say 3/4 hrs.

All my research is done, and the only foundry stuff left is things I do not use.

If I hold off it would just be to get the last tier or Psi powers for my 2 guys.
 
I've spent about 8 hours on this game now, and I love it. The only complaint I have so far is that the aliens always spot you as soon as you spot them. Other than that I don't really mind the changes from the original.
It's possible to spot enemies and get the jump on them before they see (and can react to) your soldiers. Battle scanners and SHIVs are particularly great at giving you a line of sight on aliens before your guys come within their field of view.
 
Loving the game so far, but have had two game breaking bugs. One was offensively and the other was durring the enemies move. Looks like im not the only one huh. Ive also gotten a "Dirty Disk Error," but that was probably just my system and not the game.

Just keep saving.
 

Uthred

Member
Started Classic Ironman, got my four rookies through the first "proper" mission. All of them got promotions, 3/4 were to Support. Gonna be a lot of smoke grenades in use
 
I'm going to have to start another new game, lost all my best soldiers in 1 mission. Being able to shoot through walls and other objects is stupid.
 
Very curious what they are going to do with DLC in this game, since its a far cry from most of the genres that are dlc driven right now. Some ideas..

- Commendations DLC

Gives the ability for soldiers to earn medals in missions. Maybe each medal gives the player a will boost, or some other stat boost.


- Defend your base DLC

Would make it possible for your base to come under attack, prompting base defense missions


- Advanced training

Would put another rank above colonel, with 2 new abilities to choose from for each class


- Advanced research

Creates new tiers of armor and weapons above plasma, and in addition adds content after the final mission to account for increased soldier power. This would be tricky to sell since it would require someone be far into the game to access it.

Just curious what you guys think they will do for DLC, think that there are a lot of creative things they could do with this game, and im psyched to see where it goes!
your avatar is amazing.


*Soldier versus soldier campaigns, maybe alien sympathizers with alien weaponry

*a skirmish mode or "simulator" for people who can't or don't want to play online, but would like to mess around with the different units much like the multiplayer game

*credits..lots of them..heack unlimited :D but this disables all your achievements/trophies and puts a dollar sign on every screenshot somewhere noticable.

*the missing or original designs of the alien species in rare missions that happen when you're doing well
 

Desaan

Member
Is there any way to reduce satellite build time? 20d is just ridiculous. I thought having more workshop might help and more engineers, but all that does is reduce the cost. Doom meter is on 5/8 and 3 other countries just went red, I have a satellite nexus being built but I won't be able to get the satellites out before the end of the month......bullshit.

Totally kicking ass on the combat side things, have loads of colonel's and majors, tons of research done, firestorms with emp cannons and I'm going to get fucked over by satellite coverage? I don't get it, the management side of things seems the odds are overly stacked against you. Even if I restarted I doubt I would be able to tech to satellite nexus and pump them out quicker than what I already have been. (classic ironman btw)
 

Zeppelin

Member
I'm done with this game until they fix the mouse and keyboard controls. It works OK until you go inside ships or buildings then everything just goes to shit. Can't believe someone released this in 2012. Absolutely terrible.
 
Also is carapace armor + laser weaponry enough to assault the alien base? I've been holding it off for a month now, is this a good idea? Does the alien base mission help worldwide panic levels at all?

That's all I had when I took on the base, and I think my highest ranked guy was a Captain, I believe. It's possible, but I'm playing on Classic without Ironman. I did it on my second try because I was an idiot the first try.

I'm definitely ready to start an Ironman run. My team's pretty jacked up now and I haven't lost a dude in several missions. The only mission that would have creamed me in Ironman was the chrysalid terror mission where there were twelve of them. I just wasn't prepared for that at all. Do chrysalids only appear during terror missions? I haven't seen them anywhere else.
 

Mattdaddy

Gold Member
Just had an escort mission where I had to escort a VIP to an extraction zone with thin men dropping in after everyturn all around, usually to high ground. That was freaking intense, squad was constantly taking fire, buildings were shredded, explosives were used liberally. The battle was constantly shifting from cover to cover. It was like a scene from Blackhawk Down.
 

Carm

Member
I haven't had much of a chance to play yet, so I've only been messing with the tutorial mission. The screenshot below, are night missions supposed to have this shitty blue hue going on, or is there something wrong on my end. I have the gamma setting at the minimum, even turned it down further in the ini file, but shitty blue hue doesn't go away.

 
T

thepotatoman

Unconfirmed Member
My hardest battle so far (classic difficulty):

2012-10-13_00002v7ukh.jpg


I was attacked at the same time by:

3 mutons,
1 cyberdisc + drone
3 flyer

That level sucks. I was there last night and basically as soon as you go through that small little doorway that you have to go through, I was assaulted by a group of Mutons on both sides, with a cyberdisc and some thin men waiting for me if i just booked it forward to find cover that way. It was the first time I decided I had to load all the way back to the mission select screen and reroll a new level.
 

Funky Papa

FUNK-Y-PPA-4
Holy shit bros.

I just completed a "difficult" abduction mission in the UK with TWO UNITS, one heavy and one sniper. I only accepted that mission because I needed to keep the UK in the XCOM council. I was NOT ready for what was coming. Just as I stepped out from the dropship and moved to the closest barricade, two mutons appeared inside of a half built construction barrack and pinned me down.

I knew I was going to get fucked in the bum-bum, so as soon as they allowed me I fired one of those rockets that increase the damage of any following impact, taking a good chunk of their life bars. Their counterattack was vicious. Without even moving more than a square they critted one of my snipers, who was left bleeding out, and made my other sniper lose his shit. The crazy son of a bitch made a heel turn and shot at my novice soldier at point blank, killing him. In less than four rounds I had:

-A heavy reloading his rocket launcher.
-My best sniper bleeding out on the floor.
-One KIA by friendly fire
-My second sniper out of his fucking rocker

I was at the brink of cancelling the mission and restarting the game, but I said fuck it, and launched my last rocket at the mutons. They got a mouthful of shrapnel, which combined with the effect of the first rocket took them out for good. A single soldier had killed two mutons in two rounds. My eyes were about to pop out of my face when three sectoids came by because fuck me, I was having too much luck. Guess not. My sniper had come to his senses by then, so I moved my heavy to stabilise my fallen shooter while the other sniper, just like that, took out one of the sectoids. They didn't like it one bit, because they moved away to take cover, allowing my heavy to spread out in the next turn. Another sniper shot and some overwatch with the heavy took care of the rest.

By then I was absolutely amazed at the incredible display of badassery of my soldiers (even if that treacherous sniper had killed one of his team mates), but it was clear that there had to be a lot of nasties hidden somewhere. Lo and behold, I move out like 5 metres and three floaters come to fuck me in the ass. Or so they thought. My overwatching sniper took out one of them, while my heavy blasted the shit out of a second. The third one was an incredible piece of teamwork. The floater ran away to hide, so I put my two soldiers in overwatch for an entire turn; when he showed his face my heavy doused him with the last burst in the magazine and the sniper finished him off.

I couldn't believe my eyes, just like I couldn't believe that after all that THREE SECTOIDS popped out at the end of the level, close to a high rising building still in construction. I'm guessing they shat their alien pants when they saw that couple of badasses, because they spent most of the time hiding behind crates or missing their shots. Again, the heavy and the sniper mopped the floor with them.

At that point I thought I had completed the mission, but no sir. Somehow there were still some space nasties out there, hidden in the shadows. I grew nervous. What I just saw was nothing short of unprecedented; two soldiers had took out nearly ten enemies and remained without a scratch, but this is XCOM and I knew something bad was about to happen. Once again I said fuck it, and climbed the stairs of the tallest building with the heavy at the front, overwatching every few steps so the sniper (who only had a single bullet remaining in his magazine) could move safely and take cover. Then it happened. As I was getting ready to reach the top floor, three thin men dropped out from the sky; luckily for me, they landed at ground level. Without losing a second I put my sniper in overwatch while I moved my heavy to the edge of the floor and blasted the first thin men. He didn't kill him, but the overwatching sniper did it as soon as the thin man jumped between both, surely with no good intentions. One dead, two to go.

The second thin man was a bit trickier. My heavy kept hearing him, but could see him anywhere so I kept my sniper in overwatch just as the heavy moved around and reloaded. Then, the thin man jumped on top of the building, not too far but not too close from my sniper; I bit my lip as the animation sequence began, only to jump from my chair when he ate a bullet. By then I was ecstatic and I knew I had to succeed. Their history had to be told. I decided to keep my sniper barricaded and my heavy tucked away in one of the corners, just in case I needed that cover. It wasn't necessary. Again, the third and final thin man jumped onto the top floor, right between my barricaded sniper and the overwatching heavy, who whipped out his machinegun and pumped the face of the thin man full of lead.

And just like that, two lone soldiers cleaned a difficult abduction mission, all by themselves and without suffering a scratch. Two muttons, three sectoids, three floaters and three thin men minced by a heavy and a half-crazy sniper.


SALUTE
 

Funky Papa

FUNK-Y-PPA-4
Not only you can learn from your failures, but also from your victories. That particular mission teached me that:

It is extremely important to advance little by little when carrying a sniper so he can barricade after moving him elsewhere.
It is vital to provide the sniper with some auxiliary firepower at all times as he can't move and shoot like most units (and pistols are basically useless). Overwatch like a mofo.
A decimated squad needs to move slowly and carefuly, making long pauses to reload while the other member(s) overwatch. You don't want to run into a bunch of aliens with only one shot in your magazine and most time units spent running around.

Also, PAMPER YOUR SNIPERS. My sniper was a basic unit with the improved sights and nothing else, yet it was immensely more useful than any other rookies. That scope alone makes a world of difference.
 
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