Never have I doubted basic math more than when playing this goddamn game.
Funny, I have yet to miss a 100%-chance-to-hit shot.
Never have I doubted basic math more than when playing this goddamn game.
how long can you avoid doing thePriority missions that progress the game plot and increase difficulty? I am so pissed that i rushed and f myself really bad on normal ironman with the alien base. difficulty progression through plot missions is the shittiest shit ever
As long as you want, but the aliens will still ramp up.
Is this true on normal?
Is this true on normal?
No idea, haven't played it
Ok, that answers that.Yes, I'm playing ironman normal and I can confirm.
What, why would you do that??
You should at least play on Easy for real before using cheats.
Do soldiers get any buffs/bonuses when they are fighting in their respective country of origin? Would be neat if it added to Will slightly or something like that.
Almost, I'm at the point of no return in the game. I got a wipe on the last mission once but it allows you to restart. I didn't try a second run yet though. I think I can manage with my current team, though some aren't as ranked up as I would like, if I can deal with the sectopods swiftly.Playing Classic Ironman... And this time Its going veeery good.
Have two majors, 4 satelites and Nobel have left The council.
A two months running.
Anyone finished classic Ironman?
They are basically god-like soldiers with fully unlocked ability trees. Of course the game recognizes you're cheating but still fun.
I hope modding takes off for this game it could easily be done that way. There is such a good framework here that I want fleshed out with TES/Fallout levels of modded content.That would be pretty cool.as DLC lol
Yes, you get a prompt to this exact effect asking if you want to continue without them when you put their names in.Does it prevent you from getting achievements?
Does it prevent you from getting achievements?
Me too.I hope modding takes off for this game it could easily be done that way. There is such a good framework here that I want fleshed out with TES/Fallout levels of modded content.
I'm pondering whether or not to install the increased UFOs that are created to trigger terror missions/abduction missions or not mod for the LP
face it, it's way more interesting that way
Few hours.Hyperwave beacon online, and I shot down that thing it spotted.
How close am I to the end of the game?
Hyperwave beacon online, and I shot down that thing it spotted.
How close am I to the end of the game?
A lot of my easy rapid shots keep missing one or even two shots lately. Makes me paranoid about how bad the pseudo-random distribution is.
More UFOs to shoot down would be nice, but that would require more balancing as you'll be getting more resources.
You know that snipers are OP when:
in final 'battle', You kill Ethereal with 3 shots without AI can even start any movement, and killing him ends game
Double tap, plasma rifle + scope and squad sight is too op.
The whole final mission is poorly designed. They send enemies at you three at a time and then telegraph where the final boss is, making it easy to set things up so you can handle that final room easily. You don't need snipers to kill him easily, a psi wave kills off the mutons, then anyone can rush in and shoot him.
Me too.
I wouldn't mind a zombie apocalypse themed total conversion.
i want all the resources anyway
The final level is designed very well.
But the main problem with the final level is that it's a Story Level, when the story is shit.
No one cares about the story in this game
Played the first missions today that I felt was completely unfair on normal ironman.
Level was a tiny construction site with a small 2 tile entry and basically no cover around the entrance except for a backhoe. Mutons spawn instantly, as the level is so small every time I move trying to flank I trigger more Mutons until I am surrounded and flanked from every direction.
In the end I retreat saving two of my soldiers which was a consolation. The rest of my soldiers were 1 shot by critical hits or charged to death.
Doesn't matter.
It's still a Story Level.
Which is why it is so poor.
You have strange standards for judging level design. You seem to think that the gameplay and story are both poor, yet the "final level is designed very well."
When I first saw speculation that the game's reported hit percentages might not be accurate I recorded the game's stated to-hit percentages along with whether or not my shots actually hit for about 60 attacks and found that the mean of the game's stated accuracy and the mean of my actual accuracy were statistically identical. It's a pretty back-of-the-envelope calculation, but it was enough to satisfy me, especially when the mean of the stated accuracy and mean of the observed accuracy were converging as the sample size increased.
That's kind of cold comfort when a round of terrible shooting ends in tragedy for your hapless peons, I know.
Source?I just heard there's going to be a 1:1 XCom remake as payed dlc, what's that about? Any info? Because that sounds almost to good to be true.
I just heard there's going to be a 1:1 XCom remake as paied dlc, what's that about? Any info? Because that sounds almost to good to be true.
Source?
There is a remake called xenonauts in the making but that has nothing to do with the new xcom.
Sounds like fanboy talk.
You know that snipers are OP when:
in final 'battle', You kill Ethereal with 3 shots without AI can even start any movement, and killing him ends game
Double tap, plasma rifle + scope and squad sight is too op.
It's on the newest show of www.gameone.de a german games tv show and blog. Unfortunatly they don't give any further details or sources.
Then they are lying.It's on the newest show of www.gameone.de a german games tv show and blog. Unfortunatly they don't give any further details or sources.