"The Cyberdisk is practically invulnerable in its closed form."
Someone should tell my Sniper and Heavy. On second thought, don't, they'll just start bragging. If I lose these two, it'll be a lot, lot harder to win the game... Good thing this isn't an Ironman, then. Although I've only reloaded once and it's September now. Acceptable losses are a thing, even on normal.
It's amazing how they kept the sense of escalation in the game. When Mutons appear they're deadly, scary, something to avoid and be really careful around. Now with plasma weapons, my Sniper takes out two each turn, if she can see them, and the other soldiers aren't slow either. So it's about time for the aliens to step up their game. Bring on the Sectopods and Etherals!
Just need to finish my set of endgame armor and I'm ready to power through, I think. Although I haven't unlocked Psi Armor yet, but I have nothing left to research. Low Credits due to bad satellite planning has left me without the Credits needed to build the Hyperwave Decoder. Well, I spent it on guns, armor, and fighter jets, but you know. Priorities. The next UFO to fly in Europe is in for a surprise. I need to build more of those.