I'm just about to embark on theUFO mission. The title is "Final objective" so is it safe to assume this is the last mission?overseer
I agree completely. They kept it really minimalist with just a few simple characters, and it paid off immensely.-Like the first point, this is also on the heels of just completing the game... I like the story! Simple enough reason, it doesn't fall into the same pitfalls a majority of games do. It doesn't try to be some drama on an Oscar scale AND funny AND emulate some incredible action movie. There's no Killzone crap here.
It just feels like there's a hole in the itemization. I don't like sticking my rocket launching, larger than life Heavy in a ninja suit. That's silly.Of course, but it's also something like a third of the cost and you get it much earlier. Ghost armor is what, 45 elerium?
currently in UFO shot down mission. turns out it's a battleship and it's HUGE and tons of high level baddies in there. the first major hard mission after I while. I was slaughtering everyone before that.
Sometimes this game feels so random. The first time I did my first Terror mission, it was a large map in a military base with tanks and a warehouse at the far end. There were like 4 floaters, 6 chryssalids, and 3 zombies. I couldn't do it. The squad selection was wrong. So I loaded back to the command center, and I did some customization with my men, and tried the mission again with a new squad.
The map was completely different even though the operation name was the same and country was the same. This time it was a tiny urban area. I rescued one guy I see right at the start. Then while staying in about the same area I started in, my squad killed 4 floaters, 2 chryssalids, and 1 zombie. I didn't even get to explore the map. Mission Accomplished. Excellent rating. Totally wasn't expecting that.... but I'm not complaining!![]()
Yes. I made a mistake with the health though, there's a difference in 4 between the armors.
Ghost armor gives you +2 movement (+4 if dashing), +20 defense, a grappling hook, the ability to stealth four times per mission (attacking while stealthed is an automatic critical hit), and 6 HP. And activating stealth is a free action.
I just completed one. Turned out to be surprisingly easy, even after I got ambushed by a teleporting Cyber Disc.
for some reason i wasn't able to use the SHIV i built. then i built another one, and that one worked but the other one still didn't
It just feels like there's a hole in the itemization. I don't like sticking my rocket launching, larger than life Heavy in a ninja suit. That's silly.
Cyberdiscs are nothing for my guys at this point. my Heavy can take them out in two turns. now it's those giant mech dudes plus Elites.
That large military base map was the map where my squad all died. I just couldn't get to the innocents fast enough. The majority of them seemed to be held up in a barracks or hanger or something in the far end of the level and they were being decimated as I worked my way through the map. I panicked a little and spread my squad a little thin over the map in a desperate attempt to find people so when the Chryssalids and zombies appeared along with the floaters, I was in the worst possible position to do anything. My squad was wiped in just a few turns.
I don't think they are actually 'teleporting' or 'spawning'. Having been making extensive use of battle scanners and ghost armor this playthrough I'm almost certain they are just patrolling, but when the game doesn't think you can see them it just moves them instantly to make its turn go by faster. I don't think it's a big problem because they only do it during the alien turn, which means that if they find you then they just do their little intro animation and get that free move instead of attacking you. It's very rare that I'm engaged with so many enemies that 2 extra heavy floaters is a game ender.
After getting a windfall from selling three alloy cannons, I've got pretty much everything I could possibly want in this game. Just need to level up my psychics so I can hit the final mission.
I did lose the first soldier I personally named, though. Following the death of Makise Kurisu, my research team is focusing on producing small-scale time travel technology so I can send my past self a message not to leave her next to an exploding tank.
Is there any penalty for losing civilians in terror mission ?
I have no clue, it was my first one. I was lulled into a false sense of security and completely caught off guard by that mission. A lot of people are saying normal is too easy, which tells me I must have been doing something very wrong. I'll be starting over tonight and a major focus will be getting satellites up I think.
Is there any penalty for losing civilians in terror mission ?
I have no clue, it was my first one. I was lulled into a false sense of security and completely caught off guard by that mission. A lot of people are saying normal is too easy, which tells me I must have been doing something very wrong. I'll be starting over tonight and a major focus will be getting satellites up I think.
Damn it, I lost my only psi soldier, and now I can't continue with the main mission because of that. Thanks to the glitch that makes it so that I can't put more than one soldier in the psi labs at once, it takes forever to find another one with psi abilities.
It does seem that way.On the subject of finding psionic soldiers: Has anyone noticed that 'mission reward' soldiers are almost ALWAYS 'gifted'? I want to say it's been 100% for me but I'm not absolutely sure. I was suspicious of it so I sent in the Heavy I just got (why is a Japanese guy nicknamed Moose...?) and sure enough he was.
I haven't heard of that glitch but damn that's awful.
On the subject of finding psionic soldiers: Has anyone noticed that 'mission reward' soldiers are almost ALWAYS 'gifted'? I want to say it's been 100% for me but I'm not absolutely sure. I was suspicious of it so I sent in the Heavy I just got (why is a Japanese guy nicknamed Moose...?) and sure enough he was.
I don't think there is a penalty per se but the more civilians you rescue the more panic reduction you get (that's what I read in a small info screen before a terror mission). Still the main task in a terror mission for me is always to just stay alive. If I managed to save a few civilians fine but they are far from being a priority for me. I once finished a terror mission with only 1 civilian saved and still got a panic reduction of 2 (playing on classic).
GAAAAAAAAAH
Now you're just trolling me game, god fucking damn it!
Operation Lone hero :
5 Colonels KIA thanks to one... ONE enemy.
1 Survived.
Be careful doing so with your assault troops, though. Keep in mind the Assault class gets a health boost with heavy armor and, more importantly, the cloaking might backfire big time if you've got the auto reaction shot ability enabled on them. On the other hand, the ghost armor is absolutely bonkers on a support class with sprint and I've raved about this plenty earlier in the thread. And with stims? The distance such a soldier can travel in a single turn makes even the Chrysalids envious.Well then. I messed up then. My sniper is still using a skeleton suit lol.
I will probably replace all my titan armors with ghost though. It's a very convincing argument how good the ghost armor is. Hopefully I have the resources, I'm in the middle of a mission right now.
I also noticed another interesting thing...seems like when I MC certain enemies, I get their weapons after the mission even if I didn't capture them. I'm rolling in heavy plasmas now because I love stealing Elites so much.
Edit: I bet it's because their allies killed them and it doesn't trigger the weapon explosion. Hmm.
Based on the OP the preorder bonus (namely the ability to color armor) is actually a first run bonus, is there any way I can identify if the box is first run?
sticker on the cover. you can't miss it.
I saw that when watching streams but I realized it was a preorder bonus after I couldn't find the options and looked it up. I guess if you have the steam version there is no such thing as a first run.
Be careful doing so with your assault troops, though. Keep in mind the Assault class gets a health boost with heavy armor and, more importantly, the cloaking might backfire big time if you've got the auto reaction shot ability enabled on them. On the other hand, the ghost armor is absolutely bonkers on a support class with sprint and I've raved about this plenty earlier in the thread. And with stims? The distance such a soldier can travel in a single turn makes even the Chrysalids envious.
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for some reason i wasn't able to use the SHIV i built. then i built another one, and that one worked but the other one still didn't
sticker on the cover. you can't miss it.
Is it worth it to go console over PC (I have both wired to the TV) for the bonuses? I could get it pretty cheap at GMG if I go dd.
my strategies suck, anyone have a good write up or youtube video on improving how i move and use my squad?
Anyways I have a question about the final mission:Because I'd feel really stupid for training/gearing up an entire backup squad in case of FISSION MAILED if this is true, although there's no way that I'm gonna test it myself for obvious reasons.I heard that if your 'chosen' psi soldier dies causing you to fail the mission, you actually get the option to retry. Is this true and does it happen on ironman?