I shouldn't have gone with Ironman. Three mutons spawned on top of my squad, and then about twelve floaters teleported in over the next two turns. Didn't go well...
IMPOSSIBLE IRONMAN IS DRIVING ME NUTS.
Alien is 2 feet ahead of me my guy misses. Alien shoots me 9000 miles away through 5 walls. Critical kill shot. CMON.
IMPOSSIBLE IRONMAN IS DRIVING ME NUTS.
Alien is 2 feet ahead of me my guy misses. Alien shoots me 9000 miles away through 5 walls. Critical kill shot. CMON.
Happens all the time on classic as well.
Classic and impossible are hard enough as is, without the aliens getting increased chance to hit/crit.
I think the AI is already playing as well as it can on Classic. Lots of strategy games resort to giving the AI unnatural advantages on the highest levels.Which is really dumb. Difficulty increase should only make the AI harder or come up with more difficult situations, it should never change the rules of the game for one side only.
That's the easy way out to do an harder difficulty.
Which is really dumb. Difficulty increase should only make the AI harder or come up with more difficult situations, it should never change the rules of the game for one side only.
That's the easy way out to do an harder difficulty.
Hey guys, just picked up XCOM off GMG. As a relative newbie to turn based strategy games and XCOM in general, what would be the recommended difficulty? I was initially thinking of Normal Ironman, since I'm not really the guy to reload stuff and I thought it'd be nice to finalize that choice. What do you guys think? Is Classic too hard to attempt? Should I let go of Ironman? Thanks!
That's not the easy way, it's the way almost every single strategy game does it. If they did it another way, impossible difficulty would probably simply not exist and we'd be complaining the game was too easy.
Which is really dumb. Difficulty increase should only make the AI harder or come up with more difficult situations, it should never change the rules of the game for one side only.
That's the easy way out to do an harder difficulty.
Erm no. Throw more units, make them smarter, make the economy be a bit more difficult, etc. There's plenty of ways to make a game harder without cheating, which is basically, change a few parameters and you're done. That's the easy way out.
So how's the PS3 version work? No odd bugs, shitty optimization, or broken MP?
demo had too much screen tearing but otherwise it was fine
Better guns are nice. A Plasma Cannon makes the Firestorm a match for anything. EMP Cannons and Fusion Lances are also nice, but to get the latter, you need to be able to kill a Battleship, and well... If you can do that, you can beat anything, so why get it?Lost a soldier due to 4 pretty harsh misses in a row. Now ive got no supports and will have to make a newbie in to one
Edit: Can someone help me with how interceptors work? I was struggling to kill things so i got the firestorm ship, which i thought would help. But still most ships get away from me and/or almost kill my firestorms. Are there upgrades i should be getting to help the ships? And if so where are they?
Better guns are nice. A Plasma Cannon makes the Firestorm a match for anything. EMP Cannons and Fusion Lances are also nice, but to get the latter, you need to be able to kill a Battleship, and well... If you can do that, you can beat anything, so why get it?
Also, I have a somewhat spoilerish question.
When you played the game, where wasandthe alien baselocated? I had both just off the east coast of Central America. Pretty much in the Bermuda Triangle, but I've heard other people had it somewhere else. Is this random?The Temple Ship
I've been fastidious with keeping a regular rotation of troops and it's paying off now; I've got a lot of good vets in all 4 classes, but comically there's a rising newbie in the ranks that just won't die. James Walker is a rookie that I painted bright red and flung into battle initially on a suicide run to keep the enemy engaged, but he surprised me with awesome crits and stayed alive. He's my "all-in" Assault now - he has no qualms throwing himself into the fray, and so far he comes out alive every single time. No one else on the squad seems to like him - they gave him the nickname "Socks," for Christ's sake - and he's a giant bullseye target in bright red armor and a huge Halo-ish helmet, but the man gets results.
Ugh, why must I download a 2 GB file following retail installation? Come on 2k, that's horseshit. One of the biggest reasons I went physical is that a 2 GB dl takes me over 2 hours...that and the hardcover artbook and patch are pretty sexy bonuses
Also, does anyone know if the 360 version is 2 disks as well? Thinking of buying it for my little bro.
Erm no. Throw more units, make them smarter, make the economy be a bit more difficult, etc. There's plenty of ways to make a game harder without cheating, which is basically, change a few parameters and you're done. That's the easy way out.
Do you lose gear if people die and you don't clear the mission? I've definitely had gear gone missing on me.Man that's the third time I get this bug. An weapon is missing even thought the correct count shows up in the Workshop, and as soon as I buy a new one, the missing one shows up and I get 2 left. Waste of money -.-
Do you lose gear if people die and you don't clear the mission? I've definitely had gear gone missing on me.
I have a request for Firaxis. It should be possible to use a fallen soldier's own medpack to stabilize them. It's so frustrating to stand over the injured body of a teammate, unable to do anything because your healthy soldier isn't carrying a medpack... even though the person on the ground is. That's silly.
I just purchased the game and I'm new to the whole X-Com series (except the demo) - any tips for a rookie?
I was in the same boat: I say start on Normal non-ironman to do the tutorial and get used to the controls and such for a few hours. Once you get used to the UI and the finer points of base management (realize that building satellites will take 20 days and you need a new satellite uplink to launch them, which also takes time to build), then restart on Normal, skip the tutorial, and turn on ironman if you're feeling brave. Get used to people dying too!I just purchased the game and I'm new to the whole X-Com series (except the demo) - any tips for a rookie?
Game get's boring as hell. My major problems:
-No strategy involved. Move 2 tiles forward, set everyone on Overwatch and try to trigger a spawn. Move 2 tiles forward, set everyone on Overwatch and try to trigger a spawn. Then move 2 tiles forward, set everyone on Overwatch and try to trigger a spawn. After that, move 2 tiles forward, set everyone on Overwatch and try to trigger a spawn. Zzzz
-If you managed the first two months quite ok on insane/classic you won the game.
... back to civ5 and waiting for simcity.
That's basically what my strategy has downgraded to, except I'm a little more ballsier with my moves.
It would be really nice. I do mostly like the removal of in-game inventory management - having to constantly juggle ammo between belts and packs was more annoying than tactical fun - but it does remove some small benefits like being able to loot fallen comrades.
My firstmission kicked the shit out of me. My squad got totally anihillated. Heavy floaters in packs of six plus elite mutons and berserkers? Fuck that shit, there are not enough upgrades in the world to beat that.alien base