Am I wasting my time trying to stun an alien when my alien containment is still constructing? Or does the alien containment only unlock the interrogation option?
Yup, no use until you have the containment facility.
I wrote this yesterday.
Today, Socks was one of two soldiers to survive a completely fucked landed UFO raid. It was a complete UI mistake on my part -- I was setting up my squad to breach the door when I accidentally clicked on the wrong position, which meant one of my Assaults went barging through the fucking door to take "cover" on the wrong side of the wall right in plain sight of two Sectopods and four drones. I probably should have just let her take the hits and pulled her back, but I decided to go all-in.
Socks survived, despite only being armed with a scatter laser and titan armor, while I lost three (THREE!) Colonels with plasma weapons, including my prized psionic sniper and my best support. I'm playing Normal Ironman, which means I had to live with it. I was freaking out while my men were all cut down, but somehow Socks managed to pull shit together. I was left with Socks, Rivera (a Colonel Assault), and my backup Sniper, as they systematically took down six Muton Elites. (The highlight of this middle section was when a Muton Elite turned around a corner to try to flank me and both of my Assaults unloaded on him in Overwatch, killing him in one turn.)
Then I lost my Colonel Assault while trying to take down another Sectopod and two Muton Elites, leaving only Socks and my Sniper. These two (down to about four health each at this point) managed to hold it down and take out those enemies, another Muton Elite, and an Ethereal. At the final standoff, the Ethereal mind-controlled my sniper, which meant it was all down to Socks to Run-and-Gun in and take out the Ethereal by himself, standing fully exposed in front of him.
XCom's ranks suffered a serious blow today, but Socks lives on.
- Start a new game after you've finished the tutorial
- Don't take all your vets along on a mission. Select some rookies, so you can create a big pool of seasoned soldiers
- Focus on satellites in the strategic part of the game
How come my flying robo-tank is unarmed? Is that a bug? For some reason it doesn't seem to fly neither.
Yeah, it seems to be a pretty common and quite infuriating bug.
My officers and NCOs are doing just fine. My rookies are dying at an alarming rate, as are assaultmen. In my unit, if you survive a couple of campaigns, you'll be around for a while.
If you survive.
Oh man, Alien Base assault is interesting if you wait until Sectopods are in your game.
Are you guys trying to diversify your troops' abilities, or do you go for the same template for each class?
Visit the grey market, sell off things that say "You have no other use for this other than to sell it, and things in excess (like weapon parts).Ok, bought the game and played for a bit.
Just got to the partwhere you capture an Outsider.
I'm really enjoying the game.
Im playing on Normal cause this is my first XCOM game, but boy even thrn its kinda though
Gotta be very careful with choices.
I seem to have no money and I need to build more sattelites. Anyone know of a quick way to make a few thousand?
You know, sometimes I think it would be a legit strategy to put 2 rookies on the team and rename them "human shield", just for the sole purpose of distracting fire from mobs so my high level guys can plow through without the risk of a 2/3 critical combo death.
I actually thought it'd be funny, i almost lost nigeria as well..but they took that in a direction that i found kind of offensive. to each their own though.That is wonderful, haha.
Happens all the time on classic as well.
Classic and impossible are hard enough as is, without the aliens getting increased chance to hit/crit.
Multiplayer is so good. It is heightened for me as well since I play a lot of local multiplayer. I will line up a high percentage shot, run over to my boy as I pull the trigger and look at his expression as his unit falls.
Too complicated for me.
Conclusions
The tactical portion of the game does what is expected, correctly. The method the game uses for seed generation is fine. The underlying PRNG is not great and could be replaced, but the deficiencies in the algorithm should have minimal impact on game play. When you miss 3 90% shots in a row, you just got unlucky, the game is not cheating you out of your kills.
They put the "terror" in "terror missions". If they're not killing you, they're making chryssalid babies in civilians on the other side of the map.GOD FUCKING DAMMIT CRYSALIDS!!!!!!!!!
Probability is probability.
http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1340/20/1340201884182.png[]
Too complicated for me.[/QUOTE]
Yep, I bailed out after seeing assembly upon skimming the text. I can follow the code, but have no opinion of how efficient or effective it is vs other stuff out there. When someone tells me to generate a random value, I go for whatever the library has available.
I'll say this, people have a tendency to equate a high percentage shot with a hit. I fall into this trap as well, if I miss 3 shots in the 70s, in a row, I start to wonder. Also, the game does not "re-roll". I discovered this very early on, when I had every intention of stunning a guy and the percentage was 49. After reloading 3 times, to no avail, I decided to test it out. I got up to 7 or 8 before I simply got bored. Anecdotal evidence, but this seems to be the case.
Yep, I bailed out after seeing assembly upon skimming the text. I can follow the code, but have no opinion of how efficient or effective it is vs other stuff out there. When someone tells me to generate a random value, I go for whatever the library has available.
I'll say this, people have a tendency to equate a high percentage shot with a hit. I fall into this trap as well, if I miss 3 shots in the 70s, in a row, I start to wonder. Also, the game does not "re-roll". I discovered this very early on, when I had every intention of stunning a guy and the percentage was 49. After reloading 3 times, to no avail, I decided to test it out. I got up to 7 or 8 before I simply got bored. Anecdotal evidence, but this seems to be the case.
Playing with a controller is so much faster than M/K on PC, especially if you like to overwatch a lot.
Y, RB, Y, RB, Y, RB, Y, RB, Y, RB, Y, RB in quick succession, and your whole team is on overwatch in less than a second.
Playing with a controller is so much faster than M/K on PC, especially if you like to overwatch a lot.
Y, RB, Y, RB, Y, RB, Y, RB, Y, RB, Y, RB in quick succession, and your whole team is on overwatch in less than a second.
Use the numkeys shortcut, its just as easy.