TemplaerDude
Member
I would pay 10 bucks for a decent sized map pack.
Explosives are awesome, but they kind of suck early on because they vaporize precious resources.Rockets are so amazing when paired with snipers that I don't think I could ever go back from my 2 heavies, 2 snipers, 1 assault, and 1 support team that took down impossible. Snipers are the most powerful class in the game, and explosive heavies excel at taking down cover and damaging large groups of enemies so an in the zone sniper can clear large groups of enemies at once. I don't really see the use for more than 1 support, 1 scout is sufficient, especially when the assault can scout as well, and 3 medkits per map is enough.
I would pay 10 bucks for a decent sized map pack.
I would pay 10 bucks for a decent sized map pack.
What sort of composition do people roll with? I usually have 2 assault, 2 support, 1 sniper and 1 heavy.
Explosives are awesome, but they kind of suck early on because they vaporize precious resources.
All the bugs have prompted me to pretend that SHIVs don't exist. I'm not sure I'd take out a human unit with a decent rank for one anyway.I like using two snipers, one assault, one support, one heavy, and one hover SHIV.
Snipers to bury things from afar; assault for run and gun, lightning reflexes, and auto-overwatch on melee enemies; support for the healing and the smoke; the heavy for rockets and HEAT ammo; and the hover SHIV as a scout, distraction, and plasma death machine.
All the bugs have prompted me to pretend that SHIVs don't exist.
Also, Sectopods not taking explosives damage, what's up with that
Also, Sectopods not taking explosives damage, what's up with that
I like using two snipers, one assault, one support, one heavy, and one hover SHIV.
Snipers to bury things from afar; assault for run and gun, lightning reflexes, and auto-overwatch on melee enemies; support for the healing and the smoke; the heavy for rockets and HEAT ammo; and the hover SHIV as a scout, distraction, and plasma death machine.
God no. But I'd pay for a real level generator for sure.
I feel like a lot of people in this thread aren't aware of all the awesome stuff that would come with real map generation. There must be more first time players than I suspected. XCOM with fixed levels is like Civilization without world generation.
Maybe it has more to do with it being too hard to compile a new level from scratch in UE3. Seems like a huge oversight to me.
God no. But I'd pay for a real level generator for sure.
I feel like a lot of people in this thread aren't aware of all the awesome stuff that would come with real map generation. There must be more first time players than I suspected. XCOM with fixed levels is like Civilization without world generation.
Maybe it has more to do with it being too hard to compile a new level from scratch in UE3. Seems like a huge oversight to me.
I bet it would be easier to hand make 40 maps than to create a dependable level generator.
I'm trying to get the research everything achievement. Once heavy floaters show up, will I ever see a normal floater again? I'm at the end of the game and I thought I had missed interrogating regular sectoids as well, but they just showed up on a consul mission.
Was plowing through missions until Assault the Base came up. I didn't lose any squad members but came close to losing my boss sniper and support because of thosearmored floaters.
Next mission I did I lost my less experienced sniper to the. Game has given me like 5 heavy squad members a few assault and left me with slim pickins with snipers and support...armored floaters
The assault reaction shot ability (react when enemy is within 4 squares of the assault) has saved my ass so many times with melee enemies. What sort of composition do people roll with? I usually have 2 assault, 2 support, 1 sniper and 1 heavy.
How forgiving is the time allotted for objectives like? I just hit what seems to the a major even werecapturing an alien.those spider like aliens that turn people into zombies appear
Also, Sectopods not taking explosives damage, what's up with that
You can take forever, there is no time limit for anything.
The longer you take, though, the harder the enemies get. You can't just sit around for months and only fight Sectoids/Thin Men. You'll get tougher stuff in your missions as time progresses. I think the only things tied to the story areSectoid Commanders which only show up after the alien base, and Ethereals which only show up after the Overseer.
I would love to take on Imposssible Ironman, but the number of restarts you have to make on that difficultly, even when playing optimally, is disgusting.
I started in North America, went for the four engineers right off the bat on my first abduction mission. Then I built a workshop and satellites, then sold the farm to get a 2nd Satellite Nexus up on my first month. This delayed my OTS into month two but getting those early sats was key-I claimed all of Africa (which I intentionally ignored on abductions to maximize the effect of my fast nexus strategy) at the end of the first month.
The unfortunate thing with this approach is that the underlying rule behind it is "Reload your game if your first abduction occurs after March 5th (and then reload if, similarly, you can't get your uplink built by the 15th)." Which is hardly optimal if the goal is a grand strategy to apply to the game.
@Frag: Selling your farm? What do you mean by that?
Man, that level with the fountain on the elevated square is such a massive pain. Just lost my entire team because they have the elevation 1 or 2 advantage and I only have half cover. Fuck this level.
It doesn't make sense to create a random map generator after the game has been released. They just need to make more maps, but they should be inserted into the existing rotation and not into some new special mode, which is what I'm afraid they would do.
How many psi units do you need to finish this game?
Only managed to have 2...arghhh...
The blaster launcher is ace, but it doesn't have that visceral feel of a conventional rocket.
Finished on Normal earlier...
First time playing an XCOM but I found normal to be too easy after the alien base. I was close to losing quite a few countries but pulled off a win there on the last day and was able to manage satellites well after that(P.S. Get fucked, Nigeria). Walter White just sniped his way to 110 kills after that, MVP of all things.
I managed to complete all the research in this game too, which is nice. The upgraded rocket you get from the battleship is fucking crazy.
I'm going to go again on Classic Ironman now, should straighten me out.
Wait, so is the 'tutorial' just the first mission? Someone said to restart after the tutorial, and I decided to restart after I built the alien containment facility, since the base 'opened up' and didn't say "disabled for tutorial", was that the right point in time? What's the point of restarting right after the first mission if that's the end of the tutorial?
The tutorial lasts for 3 or 4 missions.
So did I restart at the right time?
The whole point of restarting the game is to be able to pick starting location and not automatically lose 4 guys in the first mission. Simply make sure you select option to skip the tutorial under "Advanced Settings" when choosing difficulty.
Ooh, ok thanks! I ended up losing a dude on the first mission because a sectoid one-shot him under half cover. I still picked Europe on my new play through but I don't really know which was better. So I assume it still goes through the same first few missions of researching stuff and building a containment facility?
Were you given an option to choose only Europe or the U.S.? If you disable tutorial you can build base elsewhere, with different bonuses for each continent.
There is a bit of tutorial text even if you disable it. The objectives also stay the same. What is skipped is the first mission in Germany, it is instead replaced with another generic mission on the continent your base is located.