Rentahamster
Rodent Whores
Just realized that yes, there actually is a pipe that I can use to climb to the roof on the map I'm playing. That made flanking a helluva lot easier. Confined alleyway of death from above FTW.
Just realized that yes, there actually is a pipe that I can use to climb to the roof on the map I'm playing. That made flanking a helluva lot easier. Confined alleyway of death from above FTW.
Wow, fucking wow. Completely decimated for a 3rd straight mission. Those fucking Thin Men, what I'm I even supposed to do? 9 crit damage through a half shield. Every. Fucking. Time!
edit: Ugh. End of month 2- 6 countries have bailed, I have 4 troops left, and a whopping $90 to spend.
I've been putting off the alien base for awhile now on Classic Ironman, and large UFOs have Outisders instead of Sectoid Commanders/Ethereals around the bridge, it's pretty funny. I'm in Titan/Archangel with plasma rifles, and the biggest enemies are berserkers and Cyberdisks, so I've finally got ahold of this playthrough.
I haven't met heavy Mutons or Sectopods either, Can anyone confirm that they aren't locked behind the alien base msision?
We need a spoiler thread.
I don't belive they are, the first time I met them was actually on the alien base mission.
Yeah, on small maps if I know there's a good chance a flanking attempt will aggro more spawns, I just retreat to a safer spot.OMG. I take 2 moves into a map- 2 thin man spawn. I move a unit 1 step to the corner of a small building to flank- 3 floaters spawn, I move another unit 1 step to get out of flank- 3 more more floaters appear, I proceed to miss 3 50% shots on 1 floater that has us flanked, all miss. I use my last unit with a 100% chance to hit it- it only does 2 damage. Aliens turn- dead. Everyone fucking dead. :\
Yeah, on small maps if I know there's a good chance a flanking attempt will aggro more spawns, I just retreat to a safer spot.
Whelp, that's that. My first attempt at Classic Ironman has come to laughably quick end.
Didn't want to scare the Canadians too much? I'm impressed, really. What happened that made it escalate that fast? I notice you don't have any satellites up. UFO shot them down?Whelp, that's that. My first attempt at Classic Ironman has come to laughably quick end.
Didn't want to scare the Canadians too much? I'm impressed, really. What happened that made it escalate that fast? I notice you don't have any satellites up. UFO shot them down?
EDIT: That sounded a bit harsh, but I am genuinely curious. The old game could escalate in a bad direction pretty fast, so I'm wondering how you made this one do it.
Does anyone have an animated gif of the Thin Man intro cutscene... the one that looks like this: http://www.rockpapershotgun.com/images/2012/09/xcom7.jpg
get atleast 4 sats up before the first council meeting. pretty much all you need to win on classic sadly
I had that but began slipping slowly, I think I prioritize too many engineers.
Do you straight line it to laser weapons?
have you played civ5?OK, just beat it. Wonderful game. Never played anything like it. So, I have to ask, what other games are out that come close to this? The mix of turn based action and resource management was just awesome.
Never played any of them, pretty new to pc gaming. Is it good? Will it fill the gap in my heart that beating xcom has left? I loved ages of empire 1 way back when though.
If you have access to a PS3, check out Valkyria Chronicles. It's more linear in its mission structure but you do get to mess around with squad selection, weapon upgrades etc between missions.OK, just beat it. Wonderful game. Never played anything like it. So, I have to ask, what other games are out that come close to this? The mix of turn based action and resource management was just awesome.
what is this red Muton who just mauled my top notch squad?
the soldier steps out of cover to shoot the sectoid.
The game still treats it as though you were firing from the location you're standing in when you choose Fire.
Any impossible Ironman tips? I'm getting wrecked, at least 2 deaths per mission, most of the time more.
Yup, that's why I am saying the diagram is slightly inaccurate. Also I hate that map.
Overwatch traps and getting lucky with maps and promotions in the first month or so+being very skilled with the game.
You can't roll up an Impossible Ironman game like you can a Civ 5 Deity game and expect to win or be competitive every time. You need luck to carry you on top of tight play.
Unless I am interpreting it incorrectly that chart for flanking rules isn't entirely accurate.
http://cloud.steampowered.com/ugc/576719343057746379/C5E135285F7E679CE08685B5D0811A40CE96C117/[img]
This should absolutely be a flanking shot, the soldier steps out of cover to shoot the sectoid. But it seems like it still gets the half cover bonus.[/QUOTE]
Perhaps full cover from the edge of a car is not the same as full cover from the edge of a building.
Perhaps full cover from the edge of a car is not the same as full cover from the edge of a building.
I think it's because you're behind the perpendicular line of cover. It doesn't matter it your guys pops out during the animation, the alien is still considered behind cover from that angle.
I think it's because you're behind the perpendicular line of cover. It doesn't matter it your guys pops out during the animation, the alien is still considered behind cover from that angle.
Echoing that.Still bullshit. It should be flanked.
I'd do it if there were no animations whatsoever. Just super-snappy 2D. The eye-candy (if you can call it that) makes it laborious and I think hearing Dr. Vahlen be excited for the umpteenth time at discovering aliens or nag me about blowing aliens up is what drives me more insane than actually losing.Yeah that's still my major problem with Xcom on Impossible. Just like Classic, aim for alot Sats early and hope you get lucky playing missions. And with lucky I mean playing perfectly and hitting the important shots.
That's pretty much it ...
Yeah that's still my major problem with Xcom on Impossible. Just like Classic, aim for alot Sats early and hope you get lucky playing missions. And with lucky I mean playing perfectly and hitting the important shots.
That's pretty much it ...
Yellow means you are flanking or are being flanked.Perhaps I missed something in the tutorial, but as far as I could tell they never bother to explain what a red shield or yellow shield means.
I understand now that red means in direct line of fire. Yellow is still a mystery.
The core game is lots of fun, but it really feels unfinished to me.
I hate how the game takes away control from you when dialogue is playing. It's a strategy game, I can do stuff while people are talking, let me keep control.Echoing that.
I'd do it if there were no animations whatsoever. Just super-snappy 2D. The eye-candy (if you can call it that) makes it laborious and I think hearing Dr. Vahlen be excited for the umpteenth time at discovering aliens or nag me about blowing aliens up is what drives me more insane than actually losing.
ThanksYellow means you are flanking or are being flanked.