Look at this power source here. Look at it. No, longer.I hate how the game takes away control from you when dialogue is playing. It's a strategy game, I can do stuff while people are talking, let me keep control.
Look at this power source here. Look at it. No, longer.I hate how the game takes away control from you when dialogue is playing. It's a strategy game, I can do stuff while people are talking, let me keep control.
Nah, if that was you peeking around the corner of a building, that sectoid would have been totally flanked.
That doesn't line up with that diagram from reddit that everyone posts about how flanking works. If it were actually half cover, then true because you fire over it. This is full cover, so either the game doesn't calculate it right in the fire screen or it actually doesn't count as a flank - which frankly, is complete BS unless there is a coke can acting as half-cover on that sectoid's side.I think it's because you're behind the perpendicular line of cover. It doesn't matter it your guys pops out during the animation, the alien is still considered behind cover from that angle.
Rentahamster could be right. Maybe someone (intentionally or not) didn't tick all the same flags on full cover cars as on full cover buildings. Or a state didn't update correctly.That doesn't line up with that diagram from reddit that everyone posts about how flanking works. If it were actually half cover, then true because you fire over it. This is full cover, so either the game doesn't calculate it right in the fire screen or it actually doesn't count as a flank - which frankly, is complete BS unless there is a coke can acting as half-cover on that sectoid's side.
Rentahamster could be right. Maybe someone (intentionally or not) didn't tick all the same flags on full cover cars as on full cover buildings. Or a state didn't update correctly.
That happened to me too. One sectoid was left and it took about 10 shots to finally hit him, led to a couple injuries in an otherwise flawless mission :-/Classic Ironman is intense as hell. Playing a VIP mission, got him back to the skyranger with my squad pretty banged up and then "Now stay and go find the rest of the aliens."
Bitch.
Classic Ironman is intense as hell. Playing a VIP mission, got him back to the skyranger with my squad pretty banged up and then "Now stay and go find the rest of the aliens."
Bitch.
Classic Ironman is intense as hell. Playing a VIP mission, got him back to the skyranger with my squad pretty banged up and then "Now stay and go find the rest of the aliens."
Bitch.
Then again, I've also seen missions which ended immediately once the hostage was on board. So, w/e...
i wish there was a lets play of someone that really knows what he's doing with a classic ironman playthrough.
Admittedly I'm not up to mutons yet on Classic, but hunker down and smoke grenades are your friends. Retreating and creating overwatch traps as well. Try to focus down one enemy at a time instead of leaving several injured xrays.i wish there was a lets play of someone that really knows what he's doing with a classic ironman playthrough. I'm just not finding the strategy here in the regular classic mode now that everything is mutons. It feels like flanking is impossible now, as moving anywhere just triggers 3-6 more mutons which run up and kill my flankers instantly.
I'm trying to use all my class skills and stuff but I still feel like I'm just relying too much on the dice rolls working out for me and reloading if they don't.
Admittedly I'm not up to mutons yet on Classic, but hunker down and smoke grenades are your friends. Retreating and creating overwatch traps as well. Try to focus down one enemy at a time instead of leaving several injured xrays.
What I do (now, not before when classic was kicking my ass) is to pretty much always plan for missed shots. Never assume even a 90% shot will hit. Means placing your team in such a way that they won't get owned if they all
miss their shots. Still gotta get lucky at the right time but there are ways to minimize the impact luck has on the outcome.
How are you guys running the meta game though? I am getting butchered there on classic ironman...Like best starting location, what to focus on first etc etc...
i wish there was a lets play of someone that really knows what he's doing with a classic ironman playthrough. I'm just not finding the strategy here in the regular classic mode now that everything is mutons. It feels like flanking is impossible now, as moving anywhere just triggers 3-6 more mutons which run up and kill my flankers instantly.
I'm trying to use all my class skills and stuff but I still feel like I'm just relying too much on the dice rolls working out for me and reloading if they don't.
This devastated me once. "Alright, I'm basically done here. That alien didn't overwatch, so I'll just dash everyone into the box". .......FUCK
I'm okay with it being designed like that, but they should have warned you first. Only a problem once though I guess. Then again, I've also seen missions which ended immediately once the hostage was on board. So, w/e...
EDIT: If I could change one thing about this game, it would probably be how you encounter enemies. I don't know how they would do it in a way that doesn't completely unbalance the game, but basically I want to feel like I'm being attacked. Right now it feels like I'm manipulating AI to make my odds better and not in a particularly fun way. Maybe the game is too strongly based on fog of war for its own good.
EDIT: I wonder what a mod where you double the visibility of the game would be like... or one with no fog of war. lol fun times I bet.
I'm thinking of doing impossible ironman with the tutorial on since you seem to get a few extra goodies that way.
Africa's probably the best, but I plan on winning the game from all of them for the achievement.How are you guys running the meta game though? I am getting butchered there on classic ironman...Like best starting location, what to focus on first etc etc...
i wish there was a lets play of someone that really knows what he's doing with a classic ironman playthrough. I'm just not finding the strategy here in the regular classic mode now that everything is mutons. It feels like flanking is impossible now, as moving anywhere just triggers 3-6 more mutons which run up and kill my flankers instantly.
I'm trying to use all my class skills and stuff but I still feel like I'm just relying too much on the dice rolls working out for me and reloading if they don't.
How are you guys running the meta game though? I am getting butchered there on classic ironman...Like best starting location, what to focus on first etc etc...
i wish there was a lets play of someone that really knows what he's doing with a classic ironman playthrough. I'm just not finding the strategy here in the regular classic mode now that everything is mutons. It feels like flanking is impossible now, as moving anywhere just triggers 3-6 more mutons which run up and kill my flankers instantly.
I'm trying to use all my class skills and stuff but I still feel like I'm just relying too much on the dice rolls working out for me and reloading if they don't.
I was thinking, wouldn't a heavy with metal storm (shooting doesn't end turn) be overpowered with ghost armour? You'd go invisible and walk up to an alien you want dead then wait. Next turn you shoot then go invis again since it's a free action and retreat/murder a nearby alien next turn.
You can only go invisble a few times (6?).
I didn't try that... I just like to go invisible with my squad, get close and release hell the next turn.
4 times, maybe more with upgrades? But that's still 3 free shots at 90+%. With HEAT ammo you could probably solo a sectopod.
the rocket launcher loses its value later.
No, it doesn't. The blaster launcher is great and does excellent damage when paired with Heat Ammo (which every Heavy should have), and rockets would have value even if they didn't do much damage thanks to their cover destroying ability. Try using an In the Zone Sniper with an explosives heavy, and then tell me rockets aren't incredibly useful late game.
I agree with you, but I'd just like to say that saying the blaster launcher is a good reason to use Heavies is like recommending the chicago typewriter to someone playing RE4. By the time you get it, you don't need it. Although that'll change with the DLC apparently.
I'm definitely gonna be using in the zone/shredder rockets on my next playthrough. In fact I want to try all the abilities that I ignored before.
But yeah on my classic ironman I had 3 bullet swarm psionic heavies with ghost armor. Pretty much everything was a joke at that point.
Small wishlist of stuff I want before I'll buy DLC:
1. fix the bugs (duh)
2. no forced clean up after VIP
3. shots not magically passing through major obstructions.
4. revamped equip selection so you don't have to hunt for the guy with the arc thrower
5. sats only take 10 days to build.
6. enemies don't always get the free turn once spotted (only sometimes)
7. can destroy floors / ceilings
8. crashed / landed saucers not always in the wilderness
9. indicator so I know if I'll have vision of an enemy when I move to a spot.
Small wishlist of stuff I want before I'll buy DLC:
1. fix the bugs (duh)
2. no forced clean up after VIP
3. shots not magically passing through major obstructions.
4. revamped equip selection so you don't have to hunt for the guy with the arc thrower
5. sats only take 10 days to build.
6. enemies don't always get the free turn once spotted (only sometimes)
7. can destroy floors / ceilings
8. crashed / landed saucers not always in the wilderness
9. indicator so I know if I'll have vision of an enemy when I move to a spot.
That seems a bit silly. How can you call the mission a success when there are aliens still running around the city?Small wishlist of stuff I want before I'll buy DLC:
2. no forced clean up after VIP
That seems a bit silly. How can you call the mission a success when there are aliens still running around the city?
But if you don't kill the aliens then they'll just go and nab some other people while you're farting about in the skyranger.Because it's supposed to be a mission about extracting a VIP, not wiping out aliens. VIP missions are pretty lame, they're just normal missions with predictable spawn points and an extremely limited number of maps.
A lesson is learned: never skim on interceptors, specially once you get the hyperwave thang.
Can't you just move your team to the extraction zone after the VIP is safe and "abort" the mission to end early?
Those people are expendable and army can handle them. I was supposed only to save a high value personnel for the council.But if you don't kill the aliens then they'll just go and nab some other people while you're farting about in the skyranger.
I agree that they're pretty lame, though.