For people that are much further in the game than I: You can research body armor that actually goes into the body armor slot, yes?
Yes. You'll get this fairly early on, actually.
For people that are much further in the game than I: You can research body armor that actually goes into the body armor slot, yes?
Yes. You'll get this fairly early on, actually.
How are beam weapons? Worth the research?
Nice. Yeah, I'm starting to run into enemies that are taking multiple turns with the default weapons. Probably time for an upgrade.Weapons are always worth it.
it's the difference between killing an enemy in 2 turns or 3.
And I know the type of shit that goes down in a single turn.
Personally I would go with Asia for the officer school. The 5th squad member and extra xp for kills is huge early game.
Once you get everything that bonus becomes useless. Personally, I'd go for All In in Africa, with the +30% monthly income.
How are beam weapons? Worth the research?
Just hit a fucking 6% shot that saved the life of my main lady, Lt. Ivana Humpsalot, big ol' heavy. Woke my room mate up when I screamed "WOOHOO". Fuck yea, this game.
Once you get everything that bonus becomes useless. Personally, I'd go for All In in Africa, with the +30% monthly income.
The difficulty scaling of this game is seriously broken. One month, I was fighting Sectoids and Thin Men. Then a Council Report happens, and the very next month on an Alien Abduction mission I'm facing a Cyberdisc and groups of 6 Mutons at a time. Hey Firaxis, you ever heard of scaling up difficulty gradually instead of suddenly a brick wall?
Engineers and scientists don't get used up or spent like credits, but you do need a certain number of them to research something. If a new weapon requires 10 engineers to build and you only have 8 you can't build it until you get 10.I don't understand what engineers and scientists are for and what it means when I want to research something, it costs x credits and y Engineers?
Ah thanks.Workshop and laboratory unlock after you pick up your first set of new engineers/scientists.
I don't understand what engineers and scientists are for and what it means when I want to research something, it costs x credits and y Engineers?
Engineers and scientists don't get used up or spent like credits, but you do need a certain number of them to research something. If a new weapon requires 10 engineers to build and you only have 8 you can't build it until you get 10.
Can you only research/build one thing at a time for the whole game or can you increase this with facilities? What are some important facilities to build anyways?
its great that the entire human race is under threat of eradication and enslavement..but you still gotta pay someone to do something..
Yes.I accidentally deleted my Officer Training Facility, you can rebuild it at some point...right?!
Well, duh! Of course we need a new thread for this. Will it be just about your LP or will it be like the other "Gaf plays X-Com" threads where anyone can join in?New thread for LP yes/no
hint: the answer is yes
its great that the entire human race is under threat of eradication and enslavement..but you still gotta pay someone to do something..
Has anyone successfully captured a drone (the little repair bots that fly around a disc)? I upgraded the Arc Thrower and did the drone capture research, yet the Arch Thrower always says "no target in range" when I try to zap a drone.
almost done with my normal iron man run, and does anyone else feel the last third of the game is weaker?
no suspense left, I need to force myself to finish, while the beginning is so much more appealing...
gief link plsNew thread for LP yes/no
hint: the answer is yes
That's X-Com...baby.almost done with my normal iron man run, and does anyone else feel the last third of the game is weaker?
no suspense left, I need to force myself to finish, while the beginning is so much more appealing...
Does the direction the cover it placed matter? When I am facing enemies up front in high cover that doesn't apply to the sides correct? How are the four directions partitioned? Circle areas with 90 degrees angle?
It seems like it's closer to 180 degrees than 90. When cover is flanked by an alien the little shield indicator that pops up over it will be red instead of blue to indicate that it won't be offering you full protection. Most of the time it only seems to turn red if there's an alien capable of shooting directly parallel to it.
Of course then sometimes you're looking at a line of cover and it's all showing red even though every single enemy on the map is straight ahead of it. Elevation in particular seems to screw with the way cover is calculated quite a bit.
Anyone know what triggers the foundry to unlock? I have the money and space...
You might not have enough engineers.