InternHertz
Member
Still continuing my second playthrough, and just arrived at (almost mid-game area)
in 4:27
Sword Valley
JumpingTheGun said:Has anyone found theflower bracelet in Frontier Village?
Your area is a pretty nice one to do sidequests, actually. The monsters there are pretty hard, but that only gives you an additional exp boost.MatthewB92 said:Just got toNow I feel very under lvled after that last boss :\ It wasn't hard at all but he was 4 lvls higher then me. So.... I'll put this in spoilers.Falling ArmAfter I'm done finding the people and one I can warp where ever I'll be doing as side quests as I can.
JumpingTheGun said:Ugh. Lupa where are you? Why do Nopons essentially all look the same?
quinntendopower said:skiiiiiiiiiiiiiii jummmmmmmmmmmmmmmmmp! when i found these i was completely obsessed! SO MUCH FUN flying through the air
i'd ask them to tell you what Tugboat at sea is slowly pulling your copy along in the back of a dingy.
Ok, that made me laugh.MatthewB92 said:
Eh. It's spoiling the look of one area and that's it. I don't think that counts as a "HUGE spoiler" and definitely not as "spoilers".bubnbob said:HUGE spoilers in these vids. edit: removing vids so people dont click.
thanks for that.KarmaCow said:An easy way to do it without using anti-spike gems is just keep it in topple state. The aura is inactive whiles it's down AFAIK. I did it with Fiora since her Double Attack = crits skill means she builds the party gauge almost immediately after using it but it should be fine with someone like Dunban.
Through emulation but it can be fixed with a fan made patch.Coldsnap said:Does this game run at 25 fps on the Wii or is it just through emulation?
It runs 25 fps on the pal version.Coldsnap said:Does this game run at 25 fps on the Wii or is it just through emulation?
Gvaz said:It runs 25 fps on the pal version.
It runs 30fps on the jpn version.
You could run it faster on the pc, but it would look funny and the music would be all messed up
It's entirely possible, but I'm not up-to-date on the list of Nintendo games that haven't come to North America and yet still received a sequel. I'm sure the list isn't huge.GameE said:Maybe a dumb question but what do you guys think are the chances of a sequel happening?
I'm pretty sure that's an emulation glitch. There's no reason for the framerate to be throttled when running on the Wii in 60Hz mode.Gvaz said:It runs 25 fps on the pal version.
It runs 30fps on the jpn version.
You could run it faster on the pc, but it would look funny and the music would be all messed up
wrowa said:Eh. It's spoiling the look of one area and that's it. I don't think that counts as a "HUGE spoiler" and definitely not as "spoilers".
1. Affinity Coins are needed to link skills between characters. Each skill costs a certain amount of coins to link, so you can only link as many as you have coins. Took me a while to figure that out too.robotzombie said:Two quick questions:
1. What do Affinity coins do?
2. What skills should I level up first? What talent trees should I make sure to go down asap?
I don't know why, all I know is 25fps is about what the PAL version does, and by literally changing one line in the iso brings it back up to 30 by pretending it's the jpn version.Luigiv said:I'm pretty sure that's an emulation glitch. There's no reason for the framerate to be throttled when running on the Wii in 60Hz mode.
Luigiv said:1. Affinity Coins are needed to link skills between characters. Each skill costs a certain amount of coins to link, so you can only link as many as you have coins. Took me a while to figure that out too.
2. *Shrug* Whatever floats your boat man. The effects of skills seem to be quite subtle (at least they are early in the game) so just go with whatever you think sounds most beneficial.
Gvaz said:I don't know why, all I know is 25fps is about what the PAL version does, and by literally changing one line in the iso brings it back up to 30 by pretending it's the jpn version.
30 fps is "full speed" in terms of emulation.
google for xenoblade 30fps patch.Coldsnap said:What do I have to change in the Iso to unlock 30 fps?
No it doesn't, on wii all versions are 30 fps.Gvaz said:It runs 25 fps on the pal version.
It runs 30fps on the jpn version.
You could run it faster on the pc, but it would look funny and the music would be all messed up
I'm talking about in dolphin, we're talking about playing it in dolphin.Ledsen said:No it doesn't, on wii all versions are 30 fps.
The post you were replying to was asking about both Wii and dolphin.Gvaz said:I'm talking about in dolphin, we're talking about playing it in dolphin.
Besides, you can't generally tell 5 fps off from 30 unless you had a counter showing you.
Now 10 fps from 30 sure.
Coldsnap said:omg you dont need to turn in quests... AMAZING!
I wish that were true of all quests and not just the monster/challenge ones. And you could choose one quest to be trackable on the minimap. And locations were warpable.Coldsnap said:omg you dont need to turn in quests... AMAZING!
Yep, you can link and unlink skills between characters at will.robotzombie said:Thanks!
Can you switch around your affinity coin usage at will? Or is it a one shot deal?
I think people who are obsessed with constantly maneuvering the camera (like me) prefer the CC setup and tolerate the clunkiness of moving around while selecting arts. The pros of mote'n'chuck controls are basically the ability to separate your hands and the ability to easily point at things on the screen -- like arts during battle.jgwhiteus said:I know this has been addressed earlier in the thread, but I can't find the posts - what are the pros / cons of using the Classic Controller Pro vs. Wii & Nunchuk? I tried both, and CC Pro seems a bit more easy to use (if you're used to playing PS2 RPG's) - i.e., left analog controls movement, right analog controls camera. It's still a bit clunky (still getting used to the controls), but seems easier to handle than Wii & Nunchuk for general camera movement (having to hold down C and use the directional pad).
SecretMoblin said:I think people who are obsessed with constantly maneuvering the camera (like me) prefer the CC setup and tolerate the clunkiness of moving around while selecting arts. The pros of mote'n'chuck controls are basically the ability to separate your hands and the ability to easily point at things on the screen -- like arts during battle.